New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 21:45:26)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 21:45:26)
I'm not 100% sure myself. I think I thought that it hovered too close to Braingeyser-opponent-style for me to be comfortable with it there... but it's still pretty expensive, and would cap out.
I'm changing it over, then worrying about it later.
Edit: Oh, I just changed it over, then previewed it and saw the problem. The idea sounds easy, but the word count is way too high. "exile the top X cards of target opponent's library, where X is equal to the number of different colored mana used to cast this spell." is just too much compared to "Exile the top two cards of target opponent's library."
I'm confused as to why this doesn't exile a card for each color spent to cast it.
Hmm... This seems frightening at first glance, but I guess it's really not that bad. Interesting design. By the way, why doesn't it say "each color of mana spent to cast it?"
Poor GW doesn't get enough love.
I miss Scaled Wurm. That thing was huge! Nowadays, nothing special. I figure red can handle that.
Very right. It's easy to forget this when plugging away, but rather important in "Super-50%-of-creatures-is-Legends" town
Lumengrid Warden is the one that jumps to my mind from Mirrodin. Was secretly really good in draft there, since it picked up equipment and tackled the opponent early...
Yes, this is very solid.
Hmm, I think the rule about "second-and-subsequent copies of a Legend's name get abbreviated" should be relaxed here. I don't actually provide a way to override that. You can just hard-code its name in the text box, or move the legend-rule-modifying ability to before the token-making ability.
I think it's just that repeatable removal in general needs to cost a hefty amount. Pinging for 1 is okay on a 3-drop be it creature (Cunning Sparkmage, Prodigal Pyromancer etc etc) or enchantment (Honden of Infinite Rage). But doing any more than that has always been really expensive to repeat, and rightfully so. Contrast Viridian Longbow with Heavy Arbalest, Prodigal Sorcerer with Reveka, Wizard Savant, Honden of Infinite Rage with Blood Rites.
1-toughness creatures are meant to be vulnerable, but if you're dealing 2 per turn you're going to be quite reliably eliminating a rather large proportion of Magic's creatures. It makes perfect sense to me that you'd need to add some additional cost in resources (cards as in Rakdos Guildmage, creatures as in Tarflinger / Hatchet Bully / Blood Rites, etc).
Blue has gotten 1/3s for
for ages now. Even since Straw Soldiers (and let's not ask how that one's meant to have nonzero power flavour-wise).
Are you allowed it at
though? I thought that was 1/2. Remembering this is strictly easier to cast than either...
I liked the quote, but couldn't figure out who it would get attributed to. I guess Orgon is getting pegged as 'like an aristocrat', here. I'll have to change his name soon, I suppose.
I did a quick search for 1/3s in black common and found only 7. Rather rare, though I can't see why they couldn't put together a 1/3 for
by now.
mmm, it's better than either since you can cast it even if your mana colour has gone all screwy. But, well, it's a CMC5 5/3 vanilla. It's not going to overturn any tables, really. Nice and stompy, fairly killable fairly expensive. Seems like an averagish card to me.
I admit, this is a bit of a step up from Frost Ogre/Mass of Ghouls. The ability to slide the gauge between a black deck, and a red deck in draft shouldn't be taken lightly... but neither of those cards have very good ratings. In a draft, I'd pick Mass of Ghouls... but only if I was certain that I was playing black, or I was desperate for something resembling a big gun. Wretched Mob, however, looks like, what? A 5-6 pick? It can't really be breaking the game...
awesome and adorable
Elvish Warrior/Armored Warhorse done hybrid style. That's a heck of a good common, if I do say so. I like giving G/W a shot in the arm, though. It's a tough color combination to sport, even when the developers are pushing to make it good.