New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 22:54:24)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 22:54:24)
Oh, hey, I had this as an 'as' trigger because I thought the Legendary rule would make it explode... but it doesn't. There's only one creature in play, then there are three. Silly me. Thanks Alex.
It's true. There's something about removal on a creature that makes the ability cost more than normal abilities. Fun, and not power balance, I would assume, is the real reason.
Like I said, though, this card isn't sticking. I'm only keeping it in the file to remind me to make something with this space.
I had a fun deck in Lorwyn-Alara block Standard of something like 20 Wind Drakes. Talon Trooper, Burrenton Bombardier, you get the idea. This is a perfectly printable card, apart from the flavour which I love.
Note that Rakdos Guildmage charged you an extra "discard a card" for its -2/-2 ability. This will be an absolute removal house, like Hatchet Bully but more sustainable.
I think this should be templated like Imperial Mask (obviously crossed with Brothers Yamazaki, but that part looks right to me already.)
Hybrid vanillas. I might as well throw a cycle of them in the file, since their going to end up in here anyway.
It's a pity how Wind Drake has been marginalized over the years. I still third pick the guy.
Doh! Forgot to add "Legendary". Thank you.
I'm mildly amused by the legend rule not applying to a non legend... Still, kinda interesting. Mostly equivalent to a 6/2 though, which is pretty damn nice for cmc4.
One of those ideas that came to me, and I knew it should be a card. Could have been white... but the flavor would have changed to three triplets. That seems fine, until you realize one doesn't die when two are killed simultaneously, which raises odd questions...
Also, do I need "as long as it isn't a token"? I don't think I do, but I wasn't sure...
I don't have a problem with the mechanic, that's fine. Though it now occurs to me that this ties even closer to the 'witch' cycle in Shadowmoor. You know, like Mistmeadow Witch... except those cards used two colored mana in the activation, which makes heaps of sense.
I guess my problem, right now, is that I'm trying to use similar design space, but get a card that feels very different. I'm pretty sure that's possible, but it's probably going to require some thinking.
I like this card by itself. It can either act as removal or as pump, depending on who you use it on.
Hmm... I kind of thought a cycle of Frontier Guides would be cool, but once I filtered it through the needs of my set, it didn't feel as appetizing. Hybrid makes me want a red and a black ability... which would make this guy look a lot more like guildmages, and I'm sure we'll be seeing 10 of those guys soon. I could make 5 Legendary mono-colored creatures all casting their own spell... which sounds kind of cool, but those guys wouldn't feel as legendary in the end. I'm going to need to sit on this...