Shifting Sands: Recent Activity
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Mechanics | Skeleton | The Sands of Time |
Recent updates to Shifting Sands: (Generated at 2024-04-27 04:36:35)
Shifting Sands: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Sands of Time |
Recent updates to Shifting Sands: (Generated at 2024-04-27 04:36:35)
Nice.
Theme behind this is that sometimes some of the magic that animates a skeleton lingers behind, just enough to reanimate the hand.
You get it into your graveyard by discarding it in one of the various ways in the set (the Spellshapers and other discard effects not yet posted). Once there they just keep on being a nuisance.
Dragonspeaker Shaman with a minor facelift.
My reasoning was that Wizards has tried to limit repeatable damage at common, hence the shift to uncommon. Added haste for those moments when you really need that 1 point 'now'.
Fire Whip but less common, more expensive and no sacrifice ability?
Power of Fire but less common and more expensive?
This may be a bit weak at the moment???
Which was what I was going for.
Its more flavour based than ability (The actual Mirror of Kadash from my D&D campaign was a region in a vast desert where a nexus to the plane of fire overhead made it so hot the sand literally melted and formed a small sea of molten glass.
Heh. Yeah, I was wondering about suggesting that tweak. Should now be an odd fun rare that might occasionally pop up in Constructed.
...Wait, this is ETB 1 damage? I was thinking of 1 damage on tap. Maybe that'd be too harsh. I guess it's rather more playable this way. It's like a Blood Crypt, but with Sulfuric Vapors rather than the other colour of mana.
It does deal 2 to you. It reminds me a lot of Anthem of Rakdos, since it it has a hidden cost increase that becomes kind of obvious when you actually play it.