Shifting Sands
Shifting Sands by Camruth
102 cards in Multiverse
32 commons, 35 uncommons, 33 rares, 2 tokens
2 token black, 16 white, 6 blue, 20 black, 16 red,
12 green, 10 multicolour, 13 artifact, 7 land
176 comments total
Warfare in a desert realm where water is the most precious commodity.
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Mechanics | Skeleton | The Sands of Time |
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Seasonal Waterway enters the battlefield tapped unless you control two or more other lands.
: Add
to your mana pool.
, Sacrifice Seasonal Waterway: Add 
to your mana pool.





Illus. 00AngelicDevil00 at deviantART
Counter target spell. Its controller loses 3 life.
Counter target spell. You gain 3 life.
Blinding Glare deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Draw a card.
Recent comments: (all recent activity)
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I loved them in Three Card Blind. A deck of Dwarven Ruins, Slumbering Dragon, Slith Firewalker or Svyelunite Temple, Phantasmal Bear, Boomerang could do quite well. Of course, the Peat Bog cycle were better for that, unless you wanted the one mana repeatedly like for Drifter il-Dal.
But outside extremely constrained formats or circumstances like JMG's forestless forestwalk deck, yeah, they don't get much use. I'd call this a medium upgrade rather than a small upgrade, but it seems fine to me.
I like 'em; but yeah, they're not popular. ETB tapped and only provides a one-shot boost once and then goes away?
In a set where land-death-matters they'd be a great reprint; but most people mostly won't like 'em.
Svyelunite Temple had value back in the day, because it meant you could threaten a Counterspell but only have to keep 1 and back for it.
But Oooh! I have such a set! Reprint time!
Used to play these back in the day. Didn't really see other people play with them. Don't know why, because I thought they were the gas. But I don't think people were willing to build their decks around them. Havenwood Battleground was clutch in my Mono-Black Lumbering Satyr group game deck, for example.
For what's it's worth, Wizards returned to these cards with its Geothermal Crevice cycle. And while those lands were crucial in the Terravore deck, that was more of a trick. People really didn't play them. Again, I don't know why, because I still thought they were good. But by this point, I'd guess the answer was because one could only have so many etb tapped lands, and Coastal Tower was more important.
How often do you see Svyelunite Temple being played ? honestly? A small upgrade seemed fine.
sure is Reprints both functional and direct are ok to add to created sets in my opinion - as long as they are on-theme.
you bet it is
Matched cost of Wrap in Flames but left as Instant.
you guessed it
Yes, it is a functional reprint. I am an old school player having started with alpha/beta. As a result, I like doing old school nods every now and then. Yes First Strike is tertiary in black nowadays but does still happen.
Currently a strictly better Svyelunite Temple. IMO the card doesn't need the upgrade.