Shifting Sands: Recent Activity
Shifting Sands: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Sands of Time |
Recent updates to Shifting Sands: (Generated at 2024-04-25 21:31:20)
Shifting Sands: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | The Sands of Time |
Recent updates to Shifting Sands: (Generated at 2024-04-25 21:31:20)
Mixed it up a little, the drawback is now a bit more painful.
If i have worded it right (probably not) it "should actually deal 2 damage to you.
set cost at 6, lets see how that plays.
It's more like a Lhurgoyf with base stats 3+*/3+* but which doesn't get bigger with new creatures. Or a Sutured Ghoul or Frankenstein's Monster that only gets one +1/+1 counter per creature card.
Hmm... what are we assuming would be an average number of creatures that would end up in graveyards by turn 5? I mean, if you built your deck with this card in mind? Three creatures, making this a 6/6 Trampler for ? I want to compare this card to Lord of Extinction, but there are so many differences that I can't get a proper read...
Nice idea. Sadly waayyy overcosted; could be about 5 mana, I'd say. Sure, late-game it'll be gigantic, but late-game things are allowed to be.
Pretty cool. Sulfuric Vapors was a nice effect, and this is a lot more widely applicable... although sadly most of the extra things it applies to will be things that hurt you, like Karplusan Forest. It's good with Tims though. Perhaps a little bit too strong for just , which is effectively what it costs.