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Mechanics | Skeleton | The Sands of Time |
CardName: Blazing Scarab Cost: RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gains haste and has "{T}: This creature deals 1 damage to target creature or player." Flavour Text: Set/Rarity: Shifting Sands Uncommon |
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Power of Fire but less common and more expensive?
Fire Whip but less common, more expensive and no sacrifice ability?
My reasoning was that Wizards has tried to limit repeatable damage at common, hence the shift to uncommon. Added haste for those moments when you really need that 1 point 'now'.