Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Haste, Trample
Spitefire Elemental gets +1/+1 for each card named Spitefire Elemental in all graveyards.
Sacrifice Spitefire Elemental at the start of the next end phase.
3/3
 U 
Artifact
{1}, {t}, Sacrifice a creature: Azmæt Skull Catapult deals 1 damage to target creature or player. A creature dealt damage this way can't block this turn.
"Skeletal catapults tossing skulls is bad enough, do they have to wail and scream like that as well?" Jahari Border Guard.
 U 
Creature – Spirit
Flash
When Spirit of Vengeance enters the battlefield, you may exile target attacking creature.
2/2
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gains haste and has "{t}: This creature deals 1 damage to target creature or player."
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
The land remembers when it was a lush paradise.
 C 
Creature – Bird Zombie
Flying
They served Azmæt in life, long ago. That training has held and they serve Azmæt in death to this day.
3/2
 C 
Enchantment
Sacrifice Deathwatch Seal: Choose One:
● Prevent the next 3 damage that would be dealt to target creature or player this turn.
● Regenerate target creature.
 C 
Creature – Snake
If {r} was spent to cast Hoop Snake, it gains Haste until end of turn.
2/1
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Viashino Scout
Haste
{r}: Sandrunner Scout gets +1/+0 until end of turn. Use this ability only once per turn.
1/1
 C 
Colour indicator B Creature – Claw
Whenever a non-claw creature you control dies, you may return Crawling Claw from your graveyard to the battlefield.
1/1
 C 
Creature – Zombie Rogue
{1}: Exile a card at random from target player's graveyard.
2/2
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 T 
Creature – Skeleton
{b}: Regenerate.
1/1

Spitefire Elemental (rare)
Azmæt Skull Catapult (uncommon)
Spirit of Vengeance (uncommon)
Blazing Scarab (uncommon)
Verdant Memories (common)
Trained Carrion (common)
Deathwatch Seal (common)
Hoop Snake (common)
Watch Hound (common)
Opportunistic Jackal (common)
Sandrunner Scout (common)
Crawling Claw (common)
Grave Prankster (common)
Chariot (common)
Desert Camel (common)
SKELETON (token)