Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Warzone
Warcraft (As long as you control three or more attacking creatures) – Whenever a creature blocks, Clifftop Warzone deals 1 damage to that creature.
 U 
Artifact
{t}: Add {g} to your mana pool.
{2}{g}, {t}: Add {g} to your mana pool for each non-token creature you control.
 U 
Instant
For each creature that has died this turn, put a +1/+1 counter on each creature you control.
 U 
Creature – Zombie
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Ghoul
1/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Human Wizard
At the beginning of your upkeep reveal the top card of your library. If the revealed card is an Instant or Sorcery put it into your hand,otherwise put the revealed card into your graveyard.
1/1
 C 
Creature – Treefolk
Reach
3/4
 C 
Creature – Viashino Scout
Haste
{r}: Sandrunner Scout gets +1/+0 until end of turn. Use this ability only once per turn.
1/1
 C 
Creature – Badger
Burrow (This can't be blocked by creatures with Flying.)
Their claws can cut through the hardest rock and stone as though it were regular earth.
2/2
 C 
Creature – Scorpion Warrior
Whenever Scorpid Warrior blocks or is blocked by a creature, that creature gets -1/-1 until end of turn.
2/3
 C 
Creature – Skeleton Warrior
Whenever Blazing Bones blocks or is blocked by a creature it deals 1 damage to that creature.
The hatred they feel for all life burns so hot that they literally burst into flames.
1/1
 C 
Creature – Human Knight
Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn.
1/1
 C 
Creature – Devil
{b}: Target creature gets First Strike until end of turn. Activate this ability no more than once per turn.
1/1
{2}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Creatures dealt combat damage by equipped creature don't untap during their controller's next step.
Equip {2}
 C 
Colour indicator B Creature – Claw
Whenever a non-claw creature you control dies, you may return Crawling Claw from your graveyard to the battlefield.
1/1
 T 
Creature – Skeleton
{b}: Regenerate.
1/1

Clifftop Warzone (rare)
Private Menagerie (uncommon)
Bitter Resolve (uncommon)
Scavenger Ghoul (uncommon)
Desert Camel (common)
Sandscryer (common)
Oasis Guardian (common)
Sandrunner Scout (common)
Stoneclaw Badger (common)
Scorpid Warrior (common)
Blazing Bones (common)
Deathwatch Paladin (common)
Pestering Devils (common)
Khopesh (common)
Crawling Claw (common)
SKELETON (token)