Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Skeleton Warrior
Whenever Blazing Bones blocks or is blocked by a creature it deals 1 damage to that creature.
The hatred they feel for all life burns so hot that they literally burst into flames.
1/1
 
 R 
Legendary Creature – Zombie Cleric
Whenever Akhenaten, Sun King deals combat damage to a player, it deals 3 damage to each creature that player controls.
3/3
 U 
Creature – Shark Beast
Burrow (This can't be blocked by creatures with Flying.)
They swim through the shifting sands, ever hunting.
2/2
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1 and has Wither.
At the start of its controller's upkeep, put a -1/-1 counter on enchanted creature.
 U 
Creature – Human Soldier
Defender
{2}{w}: Untap Jahari Border Guard. Activate this ability only if you are being attacked by one or more creatures.
2/4
 C 
Creature – Bird Zombie
Flying
They served Azmæt in life, long ago. That training has held and they serve Azmæt in death to this day.
3/2
 C 
Creature – Viashino Scout
Haste
{r}: Sandrunner Scout gets +1/+0 until end of turn. Use this ability only once per turn.
1/1
 C 
Creature – Devil
{b}: Target creature gets First Strike until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
The land remembers when it was a lush paradise.
 C 
Creature – Treefolk
{r}: Blisterbark Treefolk gets +1/+0 until end of turn.
1/3
 C 
Creature – Human Knight
Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn.
1/1
 C 
Creaturer – Fox
Desert Fox can't be blocked by creatures with power 2 or greater.
2/1
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
 T 
Creature – Skeleton
{b}: Regenerate.
1/1

Blazing Bones (common, foil)
Akhenaten, Sun King (rare)
Sandshark (uncommon)
Mummy Rot (uncommon)
Jahari Border Guard (uncommon)
Trained Carrion (common)
Sandrunner Scout (common)
Pestering Devils (common)
Verdant Memories (common)
Blisterbark Treefolk (common)
Deathwatch Paladin (common)
Desert Fox (common)
Chariot (common)
Watch Hound (common)
Scirocco Spirit (common)
SKELETON (token)