Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Noble
If a source would deal damage to you, prevent 1 of that damage.
Her beauty is almost as legendary as her grace, wisdom and kindness.
1/2
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1 and has Wither.
At the start of its controller's upkeep, put a -1/-1 counter on enchanted creature.
 U 
Creature – Human Nomad
Hexproof
Whenever Dervish Hexbane deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Creature – Hellion
Burrow (This can't be blocked by creatures with Flying.)
Sacrifice a Forest: Rootchewer Hellion gets +2/+2 until end of turn.
4/3
{2}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Creatures dealt combat damage by equipped creature don't untap during their controller's next step.
Equip {2}
 C 
Creature – Snake
If {r} was spent to cast Hoop Snake, it gains Haste until end of turn.
2/1
 C 
Creature – Badger
Burrow (This can't be blocked by creatures with Flying.)
Their claws can cut through the hardest rock and stone as though it were regular earth.
2/2
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Devil
{b}: Target creature gets First Strike until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Wurm
Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
 C 
Creature – Zombie Soldier
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Dessicated by the harsh desert winds of Azmæt, the husks of defeated foes make excellent fodder for its legions of undead.
2/2
 C 
Instant
Arrow of Light deals 3 damage to target attacking or blocking creature.
 C 
Creature – Wolf
{g}: Target creature gets +1/+1 until end of turn. Activate this ability no more than once per turn.
1/1
 T 
Creature – Skeleton
{b}: Regenerate.
1/1

Queen Raniyah of Jahar (rare)
Mummy Rot (uncommon)
Dervish Hexbane (uncommon)
Rootchewer Hellion (uncommon)
Khopesh (common)
Hoop Snake (common)
Stoneclaw Badger (common)
Opportunistic Jackal (common)
Watch Hound (common)
Scirocco Spirit (common)
Pestering Devils (common)
Cavern Wurm (common)
Withered Husk (common)
Arrow of Light (common)
Wyluli Packrunner (common)
SKELETON (token)