Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Noble
If a source would deal damage to you, prevent 1 of that damage.
Her beauty is almost as legendary as her grace, wisdom and kindness.
1/2
 U 
Artifact
{1}, {t}, Sacrifice a creature: Azmæt Skull Catapult deals 1 damage to target creature or player. A creature dealt damage this way can't block this turn.
"Skeletal catapults tossing skulls is bad enough, do they have to wail and scream like that as well?" Jahari Border Guard.
 U 
Creature – Viashino Spellshaper
{3}{r}, {t}, Discard a card: Sandrunner Sweltermage deals 2 damage to each of two target creatures. Play this ability as a Sorcery.
3/3
 U 
Enchantment – Aura
Enchant Creature
As Prismatic Scarab enters the battlefield, choose a colour.
Enchanted creature can't be blocked by creatures of the chosen colour, and it gets +2/+2 as long as an opponent controls a permanent of the chosen colour.
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Zombie Soldier
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Dessicated by the harsh desert winds of Azmæt, the husks of defeated foes make excellent fodder for its legions of undead.
2/2
 C 
Creature – Skeleton Warrior
Whenever Blazing Bones blocks or is blocked by a creature it deals 1 damage to that creature.
The hatred they feel for all life burns so hot that they literally burst into flames.
1/1
 C 
Creature – Human Knight
Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn.
1/1
 C 
Creature – Elf Nomad
{t}: Add {1} to your mana pool.
{2}, {t}: Add one mana of any colour to your mana pool.
1/1
 C 
Colour indicator B Creature – Claw
Whenever a non-claw creature you control dies, you may return Crawling Claw from your graveyard to the battlefield.
1/1
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Snake
If {r} was spent to cast Hoop Snake, it gains Haste until end of turn.
2/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Treefolk
{r}: Blisterbark Treefolk gets +1/+0 until end of turn.
1/3
 T 
Creature – Skeleton
{b}: Regenerate.
1/1

Queen Raniyah of Jahar (rare)
Azmæt Skull Catapult (uncommon)
Sandrunner Sweltermage (uncommon)
Prismatic Scarab (uncommon)
Watch Hound (common)
Withered Husk (common)
Blazing Bones (common)
Deathwatch Paladin (common)
Wasteland Wanderer (common)
Crawling Claw (common)
Chariot (common)
Scirocco Spirit (common)
Hoop Snake (common)
Desert Camel (common)
Blisterbark Treefolk (common)
SKELETON (token)