Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target spell. Its controller loses 3 life.
 U 
Land
Defiled Oasis enters the battlefield tapped unless you control two or more other lands.
{t}: Add {b} to your mana pool.
{t}, Sacrifice Defiled Oasis: Add {b}{b} to your mana pool.
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 U 
Artifact
Arcane Repository enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{3}{u}, {t}: Add {u} to your mana pool for each artifact you control.
 U 
Creature – Shark Beast
Burrow (This can't be blocked by creatures with Flying.)
They swim through the shifting sands, ever hunting.
2/2
 C 
Creature – Human Wizard
At the beginning of your upkeep reveal the top card of your library. If the revealed card is an Instant or Sorcery put it into your hand,otherwise put the revealed card into your graveyard.
1/1
 C 
Creature – Elf Nomad
{t}: Add {1} to your mana pool.
{2}, {t}: Add one mana of any colour to your mana pool.
1/1
 C 
Creature – Skeleton Warrior
Whenever Blazing Bones blocks or is blocked by a creature it deals 1 damage to that creature.
The hatred they feel for all life burns so hot that they literally burst into flames.
1/1
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Crocodile Skeleton
The less flesh there is, the more teeth there seem to be.
5/1
 C 
Creature – Devil
{b}: Target creature gets First Strike until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Treefolk
Reach
3/4
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Treefolk
{r}: Blisterbark Treefolk gets +1/+0 until end of turn.
1/3
 C 
Creature – Human Knight
Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn.
1/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 T 
Creature – Skeleton
{b}: Regenerate.
1/1

Undermine (rare)
Defiled Oasis (uncommon)
Arcane Repository (uncommon)
Sandshark (uncommon)
Sandscryer (common)
Wasteland Wanderer (common)
Blazing Bones (common)
Chariot (common)
Skeletal Crocodile (common)
Pestering Devils (common)
Oasis Guardian (common)
Scirocco Spirit (common)
Blisterbark Treefolk (common)
Deathwatch Paladin (common)
Desert Camel (common)
SKELETON (token)