Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Golem
When Sandstorm Golem dies, destroy target non-basic land.
If a spell or ability an opponent controls causes you to discard Sandstorm Golem, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3
 U 
Creature – Human Nomad
Hexproof
Whenever Dervish Hexbane deals combat damage to a player, put a +1/+1 counter on it.
1/1
 U 
Land
Seasonal Waterway enters the battlefield tapped unless you control two or more other lands.
{t}: Add {u} to your mana pool.
{t}, Sacrifice Seasonal Waterway: Add {u}{u} to your mana pool.
Illus. 00AngelicDevil00 at deviantART
 U 
Land
Defiled Oasis enters the battlefield tapped unless you control two or more other lands.
{t}: Add {b} to your mana pool.
{t}, Sacrifice Defiled Oasis: Add {b}{b} to your mana pool.
Illus. Bogbygenaleacia at deviantART
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Wolf
{g}: Target creature gets +1/+1 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Human Knight
Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn.
1/1
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Crocodile Skeleton
The less flesh there is, the more teeth there seem to be.
5/1
 C 
Creature – Viashino Scout
Haste
{r}: Sandrunner Scout gets +1/+0 until end of turn. Use this ability only once per turn.
1/1
 C 
Creature – Devil
{b}: Target creature gets First Strike until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Snake
If {r} was spent to cast Hoop Snake, it gains Haste until end of turn.
2/1
 C 
Creature – Hound
Vigilance
1/1
 T 
Creature – Skeleton
{b}: Regenerate.
1/1

Sandstorm Golem (rare)
Dervish Hexbane (uncommon)
Seasonal Waterway (uncommon)
Defiled Oasis (uncommon)
Opportunistic Jackal (common)
Wyluli Packrunner (common)
Deathwatch Paladin (common)
Scirocco Spirit (common)
Chariot (common)
Skeletal Crocodile (common)
Sandrunner Scout (common)
Pestering Devils (common)
Desert Camel (common)
Hoop Snake (common)
Watch Hound (common)
SKELETON (token)