Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Zombie
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Ghoul
1/1
 
 R 
Creature – Elemental
Haste, Trample
Spitefire Elemental gets +1/+1 for each card named Spitefire Elemental in all graveyards.
Sacrifice Spitefire Elemental at the start of the next end phase.
3/3
 U 
Creature – Skeleton Knight
Flying
Prevent all damage that would be dealt to Azmæt Skyriders by creatures with First Strike.
Borne aloft in enchanted chariots harnessed to the giant undead birds known as carrions, the skyriders are one of Azmæt's most fearsome weapons.
5/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1 and has Wither.
At the start of its controller's upkeep, put a -1/-1 counter on enchanted creature.
 U 
Artifact
{1}, {t}, Sacrifice a creature: Azmæt Skull Catapult deals 1 damage to target creature or player. A creature dealt damage this way can't block this turn.
"Skeletal catapults tossing skulls is bad enough, do they have to wail and scream like that as well?" Jahari Border Guard.
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Elf Nomad
{t}: Add {1} to your mana pool.
{2}, {t}: Add one mana of any colour to your mana pool.
1/1
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Wurm
Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
 C 
Creature – Zombie Rogue
{1}: Exile a card at random from target player's graveyard.
2/2
 C 
Creature – Badger
Burrow (This can't be blocked by creatures with Flying.)
Their claws can cut through the hardest rock and stone as though it were regular earth.
2/2
 C 
Creature – Viashino Warrior
{r}: Sandrunner Firesword gets +1/+0 until end of turn.
2/1
 C 
Creature – Zombie Soldier
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Dessicated by the harsh desert winds of Azmæt, the husks of defeated foes make excellent fodder for its legions of undead.
2/2
 T 
Creature – Zombie
2/2

Scavenger Ghoul (uncommon, foil)
Spitefire Elemental (rare)
Azmæt Skyriders (uncommon)
Mummy Rot (uncommon)
Azmæt Skull Catapult (uncommon)
Scirocco Spirit (common)
Chariot (common)
Wasteland Wanderer (common)
Watch Hound (common)
Desert Camel (common)
Cavern Wurm (common)
Grave Prankster (common)
Stoneclaw Badger (common)
Sandrunner Firesword (common)
Withered Husk (common)
ZOMBIE (token)