Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Wurm
Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
 
 R 
Legendary Land
{t}: Add {c} to your mana pool.
{1}, {t}: Add two mana in any combination of colours to your mana pool.
 U 
Creature – Spirit
Flash
When Spirit of Vengeance enters the battlefield, you may exile target attacking creature.
2/2
 U 
Sorcery
Destroy target noncreature permanent.
 U 
Creature – Zombie Soldier
First Strike
Warcraft (As long as you control three or more attacking creatures) – Azmæt Tomb Guard has Wither (This deals damage to creatures in the form of -1/-1 counters.).
2/2
{2}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Creatures dealt combat damage by equipped creature don't untap during their controller's next step.
Equip {2}
 C 
Creature – Zombie Soldier
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Dessicated by the harsh desert winds of Azmæt, the husks of defeated foes make excellent fodder for its legions of undead.
2/2
 C 
Creature – Elf Nomad
{t}: Add {1} to your mana pool.
{2}, {t}: Add one mana of any colour to your mana pool.
1/1
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Human Knight
Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn.
1/1
 C 
Creature – Skeleton Soldier
First Strike
{b}{b}: Regenerate Azmæt Archers.
2/1
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 C 
Creaturer – Fox
Desert Fox can't be blocked by creatures with power 2 or greater.
2/1
 C 
Creature – Treefolk
Reach
3/4
 C 
Creature – Scorpion Warrior
Whenever Scorpid Warrior blocks or is blocked by a creature, that creature gets -1/-1 until end of turn.
2/3
 T 
Creature – Zombie
2/2

Cavern Wurm (common, foil)
Pillars of Tarkhet (rare)
Spirit of Vengeance (uncommon)
Dust Devil (uncommon)
Azmæt Tomb Guard (uncommon)
Khopesh (common)
Withered Husk (common)
Wasteland Wanderer (common)
Watch Hound (common)
Deathwatch Paladin (common)
Azmæt Archers (common)
Opportunistic Jackal (common)
Desert Fox (common)
Oasis Guardian (common)
Scorpid Warrior (common)
ZOMBIE (token)