Shifting Sands: Virtual Booster
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| Mechanics | Skeleton | The Sands of Time |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Osseomancer deals 1 damage to target creature.
, : Regenerate target creature. It becomes a black Skeleton in addition to its other colours and types.Their idea of 'healing' is to burn away any offending flesh and repair the skeleton underneath.
1/1
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Enchant Creature
Whenever enchanted creature becomes tapped, its controller loses 2 life. |
Destroy target creature, it can't be regenerated. You lose life equal to its power.
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Crumbling Cliff enters the battlefield tapped unless you control two or more other lands.
: Add to your mana pool.
, Sacrifice Crumbling Cliff: Add ![]() to your mana pool.
Illus. PE-Travers at deviantART
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Vigilance
1/1
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
Dessicated by the harsh desert winds of Azmæt, the husks of defeated foes make excellent fodder for its legions of undead.
2/2
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Sacrifice Deathwatch Seal: Choose One:
● Prevent the next 3 damage that would be dealt to target creature or player this turn. ● Regenerate target creature. |
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip ![]() |
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The less flesh there is, the more teeth there seem to be.
5/1
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Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
The land remembers when it was a lush paradise.
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Arrow of Light deals 3 damage to target attacking or blocking creature.
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Flying
They served Azmæt in life, long ago. That training has held and they serve Azmæt in death to this day.
3/2
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Whenever Scorpid Warrior blocks or is blocked by a creature, that creature gets -1/-1 until end of turn.
2/3
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Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
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: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.1/1
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2/2
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Osseomancer
(rare)
Cursed Scarab
(uncommon)
Decapitate
(uncommon)
Crumbling Cliff
(uncommon)
Watch Hound
(common)
Withered Husk
(common)
Deathwatch Seal
(common)
Chariot
(common)
Skeletal Crocodile
(common)
Verdant Memories
(common)
Arrow of Light
(common)
Trained Carrion
(common)
Scorpid Warrior
(common)
Cavern Wurm
(common)
Scirocco Spirit
(common)
ZOMBIE
(token)


: Osseomancer deals 1 damage to target creature.


