Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Assassin
{t}: Destroy target tapped non-white creature.
Heretics beware!
1/1
 U 
Artifact
Ancient Cenotaph enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{2}, {t}: Add {b} to your mana pool for each black creature card in your graveyard.
 U 
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{b}: Regenerate this creature."
 U 
Sorcery
Put the top 3 cards of your library into your graveyard, then return two cards from your graveyard to your hand.
{2}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Creatures dealt combat damage by equipped creature don't untap during their controller's next step.
Equip {2}
 C 
Creature – Badger
Burrow (This can't be blocked by creatures with Flying.)
Their claws can cut through the hardest rock and stone as though it were regular earth.
2/2
 C 
Creature – Viashino Warrior
{r}: Sandrunner Firesword gets +1/+0 until end of turn.
2/1
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Human Wizard
At the beginning of your upkeep reveal the top card of your library. If the revealed card is an Instant or Sorcery put it into your hand,otherwise put the revealed card into your graveyard.
1/1
 C 
Creature – Zombie Rogue
{1}: Exile a card at random from target player's graveyard.
2/2
 C 
Creature – Human Soldier
Warcraft (As long as you control three or more attacking creatures) – Student of Warcraft has First Strike.
2/1
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Wolf
{g}: Target creature gets +1/+1 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Bird Zombie
Flying
They served Azmæt in life, long ago. That training has held and they serve Azmæt in death to this day.
3/2
 T 
Creature – Zombie
2/2

Holy Avenger (rare)
Ancient Cenotaph (uncommon)
Skeletonize (uncommon)
Unearth Knowledge (uncommon)
Khopesh (common)
Stoneclaw Badger (common)
Sandrunner Firesword (common)
Scirocco Spirit (common)
Sandscryer (common)
Grave Prankster (common)
Student of Warcraft (common)
Opportunistic Jackal (common)
Desert Camel (common)
Wyluli Packrunner (common)
Trained Carrion (common)
ZOMBIE (token)