Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wizard
{t}: Osseomancer deals 1 damage to target creature.
{b}, {t}: Regenerate target creature. It becomes a black Skeleton in addition to its other colours and types.
Their idea of 'healing' is to burn away any offending flesh and repair the skeleton underneath.
1/1
 U 
Artifact
Blessed Monument enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}{w}, {t}: Add {w} to your mana pool for each Enchantment you control.
 U 
Land
Crumbling Cliff enters the battlefield tapped unless you control two or more other lands.
{t}: Add {r} to your mana pool.
{t}, Sacrifice Crumbling Cliff: Add {r}{r} to your mana pool.
Illus. PE-Travers at deviantART
 U 
Creature – Hellion
Burrow (This can't be blocked by creatures with Flying.)
Sacrifice a Forest: Rootchewer Hellion gets +2/+2 until end of turn.
4/3
{2}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1
Creatures dealt combat damage by equipped creature don't untap during their controller's next step.
Equip {2}
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Wurm
Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
 C 
Creature – Snake
If {r} was spent to cast Hoop Snake, it gains Haste until end of turn.
2/1
 C 
Creature – Zombie Rogue
{1}: Exile a card at random from target player's graveyard.
2/2
 C 
Creature – Zombie Soldier
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Dessicated by the harsh desert winds of Azmæt, the husks of defeated foes make excellent fodder for its legions of undead.
2/2
 C 
Creature – Human Wizard
At the beginning of your upkeep reveal the top card of your library. If the revealed card is an Instant or Sorcery put it into your hand,otherwise put the revealed card into your graveyard.
1/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Wolf
{g}: Target creature gets +1/+1 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Elf Nomad
{t}: Add {1} to your mana pool.
{2}, {t}: Add one mana of any colour to your mana pool.
1/1
 C 
Creature – Elemental Spirit
{u}: Target creature gets -2/-0 until end of turn. Activate this ability no more than once per turn.
1/1
 T 
Creature – Zombie
2/2

Osseomancer (rare)
Blessed Monument (uncommon)
Crumbling Cliff (uncommon)
Rootchewer Hellion (uncommon)
Khopesh (common)
Opportunistic Jackal (common)
Cavern Wurm (common)
Hoop Snake (common)
Grave Prankster (common)
Withered Husk (common)
Sandscryer (common)
Desert Camel (common)
Wyluli Packrunner (common)
Wasteland Wanderer (common)
Scirocco Spirit (common)
ZOMBIE (token)