Shifting Sands: Virtual Booster

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Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Viashino Spellshaper
{3}{r}, {t}, Discard a card: Sandrunner Sweltermage deals 2 damage to each of two target creatures. Play this ability as a Sorcery.
3/3
 
{w}{u}{u}
 
 R 
Instant
Counter target spell. You gain 3 life.
 U 
Land
Seasonal Waterway enters the battlefield tapped unless you control two or more other lands.
{t}: Add {u} to your mana pool.
{t}, Sacrifice Seasonal Waterway: Add {u}{u} to your mana pool.
Illus. 00AngelicDevil00 at deviantART
 U 
Creature – Hellion
Burrow (This can't be blocked by creatures with Flying.)
Sacrifice a Forest: Rootchewer Hellion gets +2/+2 until end of turn.
4/3
 U 
Creature – Zombie Soldier
First Strike
Warcraft (As long as you control three or more attacking creatures) – Azmæt Tomb Guard has Wither (This deals damage to creatures in the form of -1/-1 counters.).
2/2
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Hound
Vigilance
1/1
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Wurm
Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
 C 
Creature – Elf Nomad
{t}: Add {1} to your mana pool.
{2}, {t}: Add one mana of any colour to your mana pool.
1/1
 C 
Creature – Zombie Rogue
{1}: Exile a card at random from target player's graveyard.
2/2
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
The land remembers when it was a lush paradise.
 C 
Creature – Skeleton Warrior
Whenever Blazing Bones blocks or is blocked by a creature it deals 1 damage to that creature.
The hatred they feel for all life burns so hot that they literally burst into flames.
1/1
 C 
Creature – Camel
{w}: Target creature gets +0/+2 until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Creature – Crocodile Skeleton
The less flesh there is, the more teeth there seem to be.
5/1
 T 
Creature – Zombie
2/2

Sandrunner Sweltermage (uncommon, foil)
Absorb (rare)
Seasonal Waterway (uncommon)
Rootchewer Hellion (uncommon)
Azmæt Tomb Guard (uncommon)
Opportunistic Jackal (common)
Watch Hound (common)
Chariot (common)
Cavern Wurm (common)
Wasteland Wanderer (common)
Grave Prankster (common)
Verdant Memories (common)
Blazing Bones (common)
Desert Camel (common)
Skeletal Crocodile (common)
ZOMBIE (token)