Shifting Sands: Virtual Booster

Shifting Sands: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | The Sands of Time
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Efreet
Flying
When Blazing Efreet enters the battlefield it deals 2 damage to each creature.
3/3
 U 
Creature – Skeleton Knight
Flying
Prevent all damage that would be dealt to Azmæt Skyriders by creatures with First Strike.
Borne aloft in enchanted chariots harnessed to the giant undead birds known as carrions, the skyriders are one of Azmæt's most fearsome weapons.
5/3
 U 
Creature – Worm
Deathtouch
{3}{b}{b}, {t}, Sacrifice Golian Death Worm: Target player sacrifices a creature.
Their venom is so powerful that the merest touch can kill in seconds.
3/3
 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gains haste and has "{t}: This creature deals 1 damage to target creature or player."
 C 
Creature – Bird Zombie
Flying
They served Azmæt in life, long ago. That training has held and they serve Azmæt in death to this day.
3/2
 C 
Instant
Arrow of Light deals 3 damage to target attacking or blocking creature.
 C 
Creature – Hound
Vigilance
1/1
 C 
Creature – Devil
{b}: Target creature gets First Strike until end of turn. Activate this ability no more than once per turn.
1/1
 C 
Enchantment
Sacrifice Deathwatch Seal: Choose One:
● Prevent the next 3 damage that would be dealt to target creature or player this turn.
● Regenerate target creature.
{3}
 
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has Trample and First Strike.
Equip {2}
 C 
Creature – Human Knight
Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn.
1/1
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
The land remembers when it was a lush paradise.
 C 
Creature – Wurm
Burrow (This can't be blocked by creatures with Flying.)
Cavern wurm attacks are often mistaken for ground tremors ... at first.
5/4
 C 
Colour indicator B Creature – Claw
Whenever a non-claw creature you control dies, you may return Crawling Claw from your graveyard to the battlefield.
1/1
 C 
Creature – Jackal
{r}: Target creature can't be regenerated this turn. Activate this ability no more than once per turn.
1/1
 T 
Creature – Zombie
2/2

Blazing Efreet (rare)
Azmæt Skyriders (uncommon)
Golian Death Worm (uncommon)
Blazing Scarab (uncommon)
Trained Carrion (common)
Arrow of Light (common)
Watch Hound (common)
Pestering Devils (common)
Deathwatch Seal (common)
Chariot (common)
Deathwatch Paladin (common)
Verdant Memories (common)
Cavern Wurm (common)
Crawling Claw (common)
Opportunistic Jackal (common)
ZOMBIE (token)