Shifting Sands: Virtual Booster
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Mechanics | Skeleton | The Sands of Time |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Sandstorm Golem dies, destroy target non-basic land.
If a spell or ability an opponent controls causes you to discard Sandstorm Golem, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. 3/3
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Hexproof
Whenever Dervish Hexbane deals combat damage to a player, put a +1/+1 counter on it. 1/1
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Seasonal Waterway enters the battlefield tapped unless you control two or more other lands.
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Illus. 00AngelicDevil00 at deviantART
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Defiled Oasis enters the battlefield tapped unless you control two or more other lands.
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Illus. Bogbygenaleacia at deviantART
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![]() 1/1
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![]() 1/1
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Vigilance, First Strike
Deathwatch Paladin enters the battlefield with two +1/+1 counters on it if a creature died this turn. 1/1
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![]() 1/1
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Equipped creature gets +1/+1 and has Trample and First Strike.
Equip ![]() |
The less flesh there is, the more teeth there seem to be.
5/1
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Haste
![]() 1/1
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![]() 1/1
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![]() 1/1
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If
![]() 2/1
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Vigilance
1/1
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![]() 1/1
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Sandstorm Golem
(rare)
Dervish Hexbane
(uncommon)
Seasonal Waterway
(uncommon)
Defiled Oasis
(uncommon)
Opportunistic Jackal
(common)
Wyluli Packrunner
(common)
Deathwatch Paladin
(common)
Scirocco Spirit
(common)
Chariot
(common)
Skeletal Crocodile
(common)
Sandrunner Scout
(common)
Pestering Devils
(common)
Desert Camel
(common)
Hoop Snake
(common)
Watch Hound
(common)
SKELETON
(token)