Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-12 09:35:56)
Maybe 5/1? There have been 5/1 for
before but they usually dont have an upside.
Gave some flavor text.
Gave a name, creature type, and flavor text.
I like the card's ability, not sure about the P/T though. I realize a low toughness makes sense on a card with an ability that triggers when it dies, but the power of 5 might be a bit much. Maybe reduce to 4/2?
This is a little feel bad to me in that it's an overcosted Unsummon. Also, for the same cost as the Cycling cost, Repulse gets you the effect + card draw. And if you cycle this, you're paying 3 mana just to draw a card. Is there any way maybe this could be tweaked so that you get a benefit for cycling as well?
This is essentially Serra Angel with 3/3 instead of 4/4. I think it might still work at common though because of the reduced P/T.
Only issue there might be this is that it's the same thing as Liberate at a lower rarity. Maybe that's not a big deal though.
Fair enough to that, maybe do a few tweaks to the existing commons in the skeleton, and then if necessary one of us goes ahead and posts the next thread then? Overall I'm pretty happy with the majority of it so far. There are a few cards here and there in the skeleton I don't like much though, or that maybe could have something more useful in their slot.
I mean we dont have to do a first playtest before starting a new thread, we just have to be happy with the commons we have. More people with access to the commons means more playtesting. But we should all feel like the commons are decent before that.
Nice idea.
Unstable Frontier that works with discovery.
I'm assuming we're waiting until after a first playtest to make a new thread for the set that starts introducing the commons and opening things to more public criticism? I'm kind of itching to move things forward on the board. But Vox isn't especially around to nudge about that.
Changed from protection to indestructible until end of turn.
Changed to a creature.
Moved to uncommon for now, as this never was put in the skeleton for some reason.
This feels a bit weak to me as an uncommon, since you're just using a Discovery threshold as a qualification for a basic cantrip, when there are plenty of easier ways to draw a card. It's a strictly worse Elvish Visionary, if not for the +1/+0.
Given the mana costs here, I wonder if simply giving the minor benefit until end of turn to all creatures you control is better than "up to three"?
I guess my issue is with the one mana of any color is the context that this is a 5 mana sorcery. There's a chance you might not get to use the mana. In that way it's sort of a tacked on thing that may or may not matter. Adding a token you can sac for mana of any color would be better, though that's kind of a black thing.