Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-11 19:01:23)
Cool idea, the complexity and strength makes it a Rare though. Why the "instead" for the cycle ability?
Meant to fit blue's bounce/flicker archetype. Probably too powerful for uncommon the way it is now though. Without the last line it should be fine though.
While I wouldn't want to make W and B too strongly enchantment based, I like cards like this as a way to continue the enchantment theme.
I like it but why not go with Unbound instead of vigilance? I guess it doesn't hurt to have a few vigilance creatures in there but our Unbound mechanic pretty much is vigilance +.
I think it works better on the uncommon I have that's
for "counter target spell with CMC equal to or less than your discovery". Though even that might not especially get off the ground until turn 3 or 4.
You're right that too much off-color discovery is going to probably not work too well, But we do need at least a little bit of it.
On another note, wether off-color or not, I have an anticipating feeling that at least a few of the Discovery instants and sorceries we have with lower mana costs are going to play weird. Because they're going to be underpowered if not unplayable if you cast them on turn 1 or 2. Discovery has to be built up in order for some of the numeric based effects to scale well.
Ha! For once I could post in the "Wizards stole my idea" thread. Except I stole this idea from someone's DCC post a day before I posted it and merely renamed the card. So Wizards stole their idea.
Edited rarity
Blessed Spirits Variant that fits into the archetype.
Sorry for repeatedly naysaying, but I still don't like the rather forced inclusion of Discovery in off colour cards like this. Probably always going to be absolutely terrible in Limited and never as good as Mana Leak in Constructed.
Whelp, Wizards stole your idea! Ash Barrens is a card, so let's take that.
Edited 1st side to include creature as the card type.
Fixed wording: "until end of turn" was redundant.
If we keep this it might be better with a reduced cost of
. This one is currently a bit feel bad paying 3 mana for a conditional counter based on your Discovery.
This had to be forced into an uncommon slot, but is this really an uncommon? Maybe it should also give flying and I'd increase the mana cost?
Thinking about it, we might not want to do this one afterall, as there are really only a couple enchantment creatures.
Altered to be a variable cycling effect.
Not sure if we would have space for it or not, but I dig the DFC curse idea. Maybe one rare slot in black and white could provide for it.
It is off-color Discovery, but black needs more discard and this is one way to do it.