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CardName: Blinding Ray Cost: 1W Type: Instant Pow/Tgh: / Rules Text: You and enchantments you control gain Hexproof until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Pyrulea Uncommon |
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Another Ashna sun-themed card.
White doesn't normally grant hexproof to permanents, which this does. It does give it to players though. I recommend making this a cantrip and only affect the player.
Gilded Light does that, and even has Cycling. We could just reprint that, but I wanted to add a twist with the permanents thing. And we are starting to stack up a number of reprints already.
An alternative route would be to put Gilded Light's ability as an ETB on a creature with flash and leave out the cycling.
We couldn't reprint Gilded Light because it uses shroud.
I was suggesting doing a cantrip not a cycling card.
Yea the version I had seen didn't use shroud, it was pre-shroud or just directly spelled it out. I'd be cool with doing "you gain hexproof until end of turn" + cantrip.
Editing to just grant hexproof + cantrip.
Here's another alternative idea: since we've been under-utilizing basic landcycling, we could give this Basic Landcycling: 1W instead of it being a cantrip. That'd also make it more mechanically cohesive with the set.
Changed from a cantrip to basic landcycling. Also changed from "you gain hexproof" to "target player gains hexproof" to justify the color restrictive mana cost and it being uncommon.
Altered to be a variable cycling effect.
Changed to have an enchantments only bonus.
Removed unneccesary space
Is there enough enchantment removal to justify this? We don't have a ton of stuff that just targets players so its wether we feel that protection enchatments is worth the slot.
I kind of am meh on this at this point. Without the enchantments part, it's basically Gilded Light at uncommon instead of common. The enchantment part was kind of tacked on by me to justify this having been pushed to uncommon, as it originally was a common design.