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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
CardName: Lifeblood Boon Cost: 3B Type: Instant Pow/Tgh: / Rules Text: Up to three target creatures get +1/+0 and lifelink until end of turn. Cycling {2}{B} When you cycle Lifeblood Boon, target creature gets +1/+0 and lifelink until end of turn. Flavour Text: Set/Rarity: Pyrulea Uncommon |
Code: UB10 Active?: true History: [-] Add your comments: |
Unlike the rest of the cards that give you the same ability for cycling it, the cycling cost here is less than the card's mana cost. That doesn't seem right, as cycling this gives you the same thing for cheaper + drawing a card. Shouldn't you reverse the mana cost and cycling cost?
Cycling only does it to one target creature
changed from two creatures to three, more incentive to use the card without cycling
Now that I'm looking more closely, the cycling effect is lesser than the main effect, I see what you did.
Yeah, its what they did with the decree cycle. They have powerful effects but you can cycle them for less to get a watered down effect; Decree of Pain, Decree of Justice
Nice, that's the kind of cycling card I had in mind too. Personally I like the choice between "hard cast-full effect" and "cycling-weaker effect" more than just tacked on cycling. Makes it less of a feel bad card if you don't have to wait for so much mana to cycle a card. Feels more like a "support" card and mechanic than the others.
The cycling cost seems like it should be
. Straight cycling costs, on the more powerful end, {M}. The effect here is worth more than
but a good
.
Added to skeleton
Changed cycling cost to
from 

The cycling effect is quite reminiscent of Temple Priest.
Take heed cycling doesn't become too much of a crutch!
More interesting as a sorcery (still gets instant speed, but only if you cycle)?
Problem is, this is part of a cycle of instants.
I see no reason the whole cycle wouldn't benefit to be switched to sorcery speed when not cycled.
To be honest though, the whole cycle is kinda redundant with the common basic landcycling cycle now that I had a look at the rest.
Three of the four members of the cycle I have found work as an almost identical combat trick when cycled (lifelink switches from white to black, first strike from red to white, flying appears twice in blue, only red had a new idea in trample).
True the effects could be different, I'm going to look into changing them.
These just feel like instants to me and as far as I see it they dont benefit that much as sorceries. Is the added confusion it can cause worth making them more interesting?
Named