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CardName: Carrion Ritual Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Exile any number of creature cards from your graveyard. Put a 1/1 black insect token with flying onto the battlefield for each creature exiled this way. Flavour Text: Set/Rarity: Pyrulea Uncommon

Carrion Ritual
{3}{b}{b}
 
 U 
Sorcery
Exile any number of creature cards from your graveyard. Put a 1/1 black insect token with flying onto the battlefield for each creature exiled this way.
Updated on 27 Nov 2016 by Brainpolice

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History: [-]

2016-11-24 17:13:36: Brainpolice created the card Carrion Ritual

An idea off the top of my head for the UB6 sorcery token making slot.

2016-11-24 17:16:18: Brainpolice edited Carrion Ritual:

Changed cost and name.

2016-11-24 17:19:23: Brainpolice edited Carrion Ritual:

Bumped CMC to 4.

I marked this in the contending area for the skeleton, didn't put it in the slot as it has no feedback as of yet.

2016-11-25 05:23:06: Brainpolice edited Carrion Ritual:

Added "black" to token description.

Does this perhaps need to cost 1 more to avoid being a little pushed as an uncommon?

The flying part worries me a bit. Doesn't take a lot of setup to create 3+ tokens, and all of them flying is pretty strong. Compare it too Rise from the Tides, which needed quite the synergy to be worthwhile, and 1/1 flyers can be better than 2/2s because of the evasion.

The flying part does push it a bit. Maybe if the cost is 3BB or 5B?

2016-11-25 18:22:15: Brainpolice edited Carrion Ritual:

Increased cost to 5B.

Well, it's still pretty powerful, too much so in my eyes. Would pick this over Rise from the Tides any time, since playing and trading creatures is much easier than playing effectively with sorceries and instants in a draft.

It may seem like grasping at straws to justify the card, but I could make the cost more color-restrictive, like {4}{b}{b}. I also feel like this one has more of a chance than Corpse Breeder because it's a one-shot thing.

This could exile all creatures in your graveyard and make a token for each one exiled. Kind of works as a finisher for the cycling deck and makes you have to work a bit harder for this card to be good. Right now you can just dump a high toughness creature and then exile it with this to make lots of 1/1s.

That's a pretty good solution I think.

2016-11-26 19:09:44: Brainpolice edited Carrion Ritual:

Altered to create a token per exiled creature.

2016-11-26 19:12:01: Brainpolice edited Carrion Ritual:

Fixed wording.

2016-11-26 19:18:33: Brainpolice edited Carrion Ritual:

Fixed wording again.

2016-11-26 19:18:44: Brainpolice edited Carrion Ritual

Quick thought: Should this exile all creatures? Pros and cons for both.

I guess the main difference there would be between having the option to produce less tokens or not, if you really have some other use for creatures in your graveyard. I think in most cases, people would opt to exile as many creatures as possible. But there could be exceptions.

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