M-Core: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Code | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Alabaster Mage | White | Uncommon | Creature – Human Wizard | 2 | 1 | : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) | 0 | |||
2 | Angelic Destiny | White | Mythic | Enchantment – Aura |
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. |
0 | |||||
3 | Angelic Intervention | White | Rare | Instant | Put a 4/4 white Angel creature token with flying onto the battlefield. | 5 | on 08 Apr 2012 by Alex | ||||
4 | Armoured Ascension | White | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying. |
0 | |||||
5 | Arrow Hawk | White | Common | Creature – Bird | 1 | 1 |
Flying
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) |
0 | |||
6 | Baneslayer Angel | White | Mythic | Creature – Angel | 5 | 5 | Flying, first strike, lifelink, protection from Demons and from Dragons. | 0 | |||
7 | Battle Hurda | White | Common | Creature – Giant | 3 | 3 | First strike | 0 | |||
8 | Call to Duty | White | Common | Instant | Untap all creatures you control. Soldier creatures you control get +1/+1 until end of turn. | 0 | |||||
9 | Captain of the Watch | White | Rare | Creature – Human Soldier | 3 | 3 |
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. |
0 | |||
10 | Celestial Purge | White | Uncommon | Instant | Exile target black or red permanent. | 0 | |||||
11 | Crusader's Mercy | White | Common | Instant |
Choose one –
● Put target attacking or blocking creature on top of its owner's library. ● Destroy target enchantment and you gain 4 life. |
0 | |||||
12 | Elite Cavalry | White | Common | Creature – Human Soldier | 2 | 2 | Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) | 0 | |||
13 | Elspeth's Crusade | White | Rare | Enchantment | White creatures you control get +1/+1 and gain Flanking. | 2 | on 27 Aug 2011 by Link | ||||
14 | Elspeth's Crusader | White | Uncommon | Creature – Human Knight | 2 | 2 |
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Elspeth's Crusader this turn is dealt to target creature or player instead. |
3 | on 25 Aug 2011 by Camruth | ||
15 | Elspeth's Squire | White | Common | Creature – Human Soldier | 1 | 1 | When Elspeth's Squire enters the battlefield, you may search your library for a card named Elspeth's Squire, reveal it, put it into your hand, then shuffle your library. | 0 | |||
16 | Elspeth, Knight-Crusader | White | Mythic | Legendary Planeswalker – Elspeth | 4 |
+1: Put a 2/2 white Knight creature token with Flanking onto the battlefield.
-1: Put a +1/+1 counter on each white creature you control. -7: For each nonlegendary white creature you control, put a token that is a copy of that creature onto the battlefield. |
5 | on 27 Aug 2011 by Camruth | |||
17 | Flanking Maneuver | White | Common | Sorcery | Target creature gets +1/+1 and gains Flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) | 2 | on 25 Aug 2011 by Camruth | ||||
18 | Flight of Pegasi | White | Common | Creature – Pegasus | 2 | 3 |
Flying
: Flight of Pegasi gets +0/+1 until end of turn. |
0 | |||
19 | Grand Abolisher | White | Rare | Creature – Human Cleric | 2 | 2 | During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. | 0 | |||
20 | Griffin Sentinel | White | Common | Creature – Griffin | 1 | 3 |
Flying
Vigilance |
0 | |||
21 | Holy Strength | White | Common | Enchantment – Aura |
Enchant Creature
Enchanted Creature gets +1/+2 |
0 | |||||
22 | Knight of the White Orchid | White | Rare | Creature – Human Knight | 2 | 2 |
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. |
0 | |||
23 | Master Decoy | White | Common | Creature – Human Soldier | 1 | 2 | , : Tap target creature. | 0 | |||
24 | Oblivion Ring | White | Uncommon | Enchantment |
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
0 | |||||
25 | Pacifism | White | Common | Enchantment – Aura |
Enchant creature
Enchanted creature can't attack or block. |
0 | |||||
26 | Pentarch Paladin | White | Rare | Creature – Human Knight | 3 | 3 |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a colour. , : Destroy target permanent of the chosen colour. |
0 | |||
27 | Raise the Alarm | White | Common | Instant | Put two 1/1 white Soldier creature tokens onto the battlefield. | 1 | on 27 Aug 2011 by Camruth | ||||
28 | Righteous Crusader | White | Common | Creature – Human Knight | 2 | 3 |
Vigilance
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) |
0 | |||
29 | Safe Passage | White | Common | Instant | Prevent all damage that would be dealt to you and creatures you control this turn. | 0 | |||||
30 | Savannah Lions | White | Uncommon | Creature – Cat | 2 | 1 | 0 | ||||
31 | Seht's Tiger | White | Rare | Creature – Cat | 3 | 3 |
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the colour of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen colour.) |
0 | |||
32 | Serra Angel | White | Uncommon | Creature – Angel | 4 | 4 |
Flying
Vigilance |
0 | |||
33 | Serra's Mark | White | Common | Enchantment – Aura |
Enchant Creature
Enchanted creature gains Lifelink and vigilance. |
0 | |||||
34 | Sever Spirit | White | Uncommon | Instant | Exile target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. | 3 | on 26 Aug 2011 by Camruth | ||||
35 | Siege Mastodon | White | Common | Creature – Elephant | 3 | 5 | 0 | ||||
36 | Stern Protector | White | Common | Creature – Human Monk | 2 | 3 |
Defender
Lifelink |
0 | |||
37 | Stormfront Griffin | White | Common | Creature – Griffin | 2 | 2 | Flying | 0 | |||
38 | Support Troops | White | Common | Creature – Human Soldier | 1 | 1 | : Target attacking or blocking creature gets +1/+1 until end of turn. | 0 | |||
39 | Timely Reinforcements | White | Uncommon | Sorcery | If you have less life than an opponent, gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. | 1 | on 07 Dec 2011 by jmgariepy | ||||
40 | Wrath of God | White | Rare | Sorcery |
Destroy all creatures.
They can't be regenerated. |
1 | on 15 Apr 2012 by Camruth | ||||
41 | Aether Adept | Blue | Common | Creature – Human Wizard | 2 | 2 | When Aether Adept enters the battlefield, return target creature to its owner's hand. | 0 | |||
42 | Air Elemental | Blue | Uncommon | Creature – Elemental | 4 | 4 | Flying | 0 | |||
43 | Aven Swiftwing | Blue | Common | Creature – Bird Soldier | 1 | 2 | Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) | 3 | on 25 Aug 2011 by Camruth | ||
44 | Azure Drake | Blue | Common | Creature – Drake | 2 | 4 | Flying | 0 | |||
45 | Azure Mage | Blue | Uncommon | Creature – Human Wizard | 2 | 1 | : Draw a card. | 0 | |||
46 | Body Double | Blue | Rare | Creature – Shapeshifter | 0 | 0 | You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. | 1 | on 26 Aug 2011 by Camruth | ||
47 | Bounce | Blue | Common | Instant | Return target nonland permanent to its owner's hand. | 0 | |||||
48 | Braingeyser | Blue | Rare | Sorcery | Target player draws X cards. | 0 | |||||
49 | Cancel | Blue | Common | Instant | Counter target spell. | 0 | |||||
50 | Cloak of Mystery | Blue | Common | Enchantment – Aura |
Flash
Enchant creature Enchanted creature has shroud. |
0 | |||||
51 | Consecrated Sphinx | Blue | Mythic | Creature – Sphinx | 4 | 6 |
Flying
Whenever an opponent draws a card, you may draw two cards. |
0 | |||
52 | Diminish | Blue | Common | Instant | Target creature becomes 1/1 until end of turn. | 0 | |||||
53 | Flashfreeze | Blue | Uncommon | Instant | Counter target red or green spell. | 0 | |||||
54 | Foretell | Blue | Common | Sorcery |
Look at the top four cards of your library, then put them back in any order. You may shuffle your library.
Draw two cards. |
4 | on 30 Aug 2011 by Alex | ||||
55 | Gossamer Phantasm | Blue | Common | Creature – Illusion | 2 | 1 |
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. |
2 | on 31 Aug 2011 by DrugsForRobots | ||
56 | Jace's Archivist | Blue | Rare | Creature – Vedalken Wizard | 2 | 2 | , : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. | 0 | |||
57 | Jace's Erasure | Blue | Common | Enchantment | Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. | 0 | |||||
58 | Jace's Ingenuity | Blue | Uncommon | Instant | Draw three cards. | 0 | |||||
59 | Jace, Memory Adept | Blue | Mythic | Legendary Planeswalker – Jace | 4 |
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard. -7: Any number of target players each draw twenty cards. |
0 | ||||
60 | Levitation | Blue | Uncommon | Enchantment | Creatures you control have flying. | 0 | |||||
61 | Lord of the Unreal | Blue | Rare | Creature – Human Wizard | 2 | 2 | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) | 0 | |||
62 | Mahamoti Djinn | Blue | Rare | Creature – Djinn | 5 | 6 | Flying | 2 | on 05 Oct 2012 by Ryan | ||
63 | Master Thief | Blue | Uncommon | Creature – Human Rogue | 2 | 2 | When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. | 0 | |||
64 | Memory Erosion | Blue | Rare | Enchantment | Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. | 0 | |||||
65 | Mental Fatigue | Blue | Common | Sorcery | Target player skips their next draw step. | 0 | |||||
66 | Merfolk Looter | Blue | Common | Creature – Merfolk Rogue | 1 | 1 | : Draw a card and then discard a card. | 0 | |||
67 | Narcomoeba | Blue | Uncommon | Creature – Illusion | 1 | 1 |
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. |
0 | |||
68 | Negate | Blue | Common | Instant | Counter target noncreature spell. | 0 | |||||
69 | Phantom Warrior | Blue | Uncommon | Creature – Illusion Warrior | 2 | 2 | Phantom Warrior is unblockable. | 0 | |||
70 | Quicksilver Serpent | Blue | Common | Creature – Serpent | 5 | 5 |
Quicksilver Serpent can't be blocked by creatures with Flanking.
Quicksilver Serpent can't attack unless defending player controls an Island. |
0 | |||
71 | Retask | Blue | Common | Instant |
Counter target creature spell.
Draw a card. |
0 | |||||
72 | Sleepsand Mage | Blue | Common | Creature – Human Wizard | 1 | 1 | , : Tap or Untap target creature. | 0 | |||
73 | Somnophore | Blue | Rare | Creature – Illusion | 2 | 2 |
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. |
0 | |||
74 | Spreading Seas | Blue | Common | Enchantment – Aura |
Enchant land
When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
0 | |||||
75 | Steelshell Crab | Blue | Common | Creature – Crab | 2 | 3 | : Steelshell Crab gets -1/+1 until end of turn. Activate this ability no more than twice each turn. | 1 | on 05 Sep 2011 by Camruth | ||
76 | Temporal Warp | Blue | Mythic | Sorcery | Target player takes an extra turn after this one. Exile Temporal Warp. | 0 | |||||
77 | Tide Shaman | Blue | Common | Creature – Merfolk Shaman | 1 | 1 |
When Tide Shaman enters the battlefield, target land becomes an Island until end of turn.
: Target land becomes an Island until end of turn. |
1 | on 05 Sep 2011 by Camruth | ||
78 | Tome Scour | Blue | Common | Sorcery | Target player puts the top five cards of his or her library into his or her graveyard. | 0 | |||||
79 | Twincast | Blue | Rare | Instant | Copy target instant or sorcery spell. You may choose new targets for the copy. | 0 | |||||
80 | Volition Reins | Blue | Uncommon | Enchantment – Aura |
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. You control enchanted permanent. |
0 | |||||
81 | Assassinate | Black | Common | Sorcery | Destroy target tapped creature. | 0 | |||||
82 | Child of Night | Black | Common | Creature – Vampire | 2 | 1 | Lifelink | 0 | |||
83 | Clinging Darkness | Black | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets -4/-1. |
0 | |||||
84 | Consume Spirit | Black | Uncommon | Sorcery |
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life. |
0 | |||||
85 | Damned Choice | Black | Rare | Sorcery | Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. | 0 | |||||
86 | Dark Might | Black | Common | Enchantment – Aura |
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature Enchanted creature gets +2/+1. |
0 | |||||
87 | Deathmark | Black | Uncommon | Sorcery | Destroy target green or white creature. | 0 | |||||
88 | Demonic Fate | Black | Mythic | Enchantment – Aura |
Enchant creature
Enchanted creature gets +3/+3, has flying and intimidate, and is a Demon in addition to its other types. When enchanted creature dies, return Demonic Fate to its owner's hand and you lose 3 life. |
2 | on 30 Aug 2011 by Link | ||||
89 | Diabolic Tutor | Black | Uncommon | Sorcery | Search your library for a card and put that card into your hand. Then shuffle your library. | 0 | |||||
90 | Disfigure | Black | Common | Instant | Target creature gets -2/-2 until end of turn. | 0 | |||||
91 | Disinter | Black | Common | Sorcery | Return target creature card from a graveyard to its owner's hand. | 0 | |||||
92 | Distress | Black | Common | Sorcery | Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. | 0 | |||||
93 | Doom Blade | Black | Common | Instant | Destroy target nonblack creature. | 0 | |||||
94 | Drifting Shade | Black | Common | Creature – Shade | 1 | 1 |
Flying
: Drifting Shade gets +1/+1 until end of turn. |
0 | |||
95 | Fallen Askari | Black | Common | Creature – Human Knight | 2 | 2 |
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block. |
0 | |||
96 | Frightful Apparition | Black | Common | Creature – Spirit | 1 | 1 | Sacrifice Frightful Apparition: Target creature gets -1/-1 until end of turn. | 6 | on 12 Sep 2011 by Link | ||
97 | Grave Pact | Black | Rare | Enchantment | Whenever a creature you control dies, each other player sacrifices a creature. | 0 | |||||
98 | Gravedigger | Black | Common | Creature – Zombie | 2 | 2 | When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. | 0 | |||
99 | Graveling | Black | Rare | Creature – Shapeshifter | 3 | 3 |
: Graveling gains Menace until end of turn.
: Graveling gains Deathtouch until end of turn. : Regenerate Graveling. : Graveling gets +1/-1 until end of turn. : Graveling gets -1/+1 until end of turn. |
0 | |||
100 | Intimidate | Black | Common | Enchantment – Aura |
Enchant Creature
Enchanted creature has Intimidate. |
0 | |||||
101 | Liliana of the Veil | Black | Mythic | Legendary Planeswalker – Liliana | 3 |
+1: Each player discards a card.
-2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. |
0 | ||||
102 | Liliana's Caress | Black | Uncommon | Enchantment | Whenever an opponent discards a card, that player loses 2 life. | 0 | |||||
103 | Liliana's Minion | Black | Rare | Creature – Demon | 6 | 6 |
Flying
Whenever an opponent discards a card, Liliana's Minion gets +2/+2 until end of turn. |
0 | |||
104 | Liliana's Specter | Black | Common | Creature – Specter | 2 | 1 |
Flying
When Liliana's Specter enters the battlefield, target opponent discards a card. |
0 | |||
105 | Massacre Wurm | Black | Mythic | Creature – Wurm | 6 | 5 |
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life. |
0 | |||
106 | Master of Night | Black | Rare | Creature – Vampire Warrior | 3 | 3 |
Zombie creatures and other Vampire creatures you control get +1/+1.
Whenever a creature dealt damage by a Vampire you control dies this turn, put a 2/2 black Zombie creature token onto the battlefield. |
0 | |||
107 | Memoricide | Black | Rare | Sorcery | Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. | 0 | |||||
108 | Mind Rot | Black | Common | Sorcery | Target player discards two cards. | 0 | |||||
109 | Nekrataal | Black | Uncommon | Creature – Human Assassin | 2 | 1 |
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
0 | |||
110 | Onyx Mage | Black | Uncommon | Creature – Human Wizard | 2 | 1 | : Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) | 0 | |||
111 | Phylactery Lich | Black | Rare | Creature – Zombie | 5 | 5 |
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. |
0 | |||
112 | Rise from the Grave | Black | Uncommon | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. | 0 | |||||
113 | Royal Assassin | Black | Rare | Creature – Human Assassin | 1 | 1 | : Destroy target tapped creature. | 0 | |||
114 | Sengir Vampire | Black | Uncommon | Creature – Vampire |
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
0 | |||||
115 | Sewer Gharial | Black | Common | Creature – Crocodile | 4 | 3 | Swampwalk | 0 | |||
116 | Sign in Blood | Black | Common | Sorcery | Target player draws two cards and loses 2 life. | 0 | |||||
117 | Vampire Aristocrat | Black | Common | Creature – Vampire Rogue | 2 | 2 | Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. | 0 | |||
118 | Vampire Nightstalker | Black | Common | Creature – Vampire Rogue | 2 | 1 | Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) | 0 | |||
119 | Warpath Ghoul | Black | Common | Creature – Zombie | 3 | 2 | 0 | ||||
120 | Yixlid Jailer | Black | Uncommon | Creature – Zombie Wizard | 2 | 1 | Cards in graveyards lose all abilities. | 0 | |||
121 | Act of Treason | Red | Common | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) | 0 | |||||
122 | Ancient Hellkite | Red | Rare | Creature – Dragon | 6 | 6 |
Flying
: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. |
0 | |||
123 | Assault Strobe | Red | Common | Sorcery | Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | 0 | |||||
124 | Balefire Dragon | Red | Mythic | Creature – Dragon | 6 | 6 |
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. |
0 | |||
125 | Ball Lightning | Red | Rare | Creature – Elemental | 6 | 1 |
Trample, Haste
At the beginning of the end step, sacrifice Ball Lightning. |
0 | |||
126 | Bloodfury Elemental | Red | Common | Creature – Elemental | 4 | 2 | When Bloodfury Elemental dies, it deals 4 damage to target creature. | 0 | |||
127 | Bloodmark Mentor | Red | Uncommon | Creature – Goblin Warrior | 1 | 1 | Red creatures you control have first strike. | 0 | |||
128 | Chandra's Outrage | Red | Common | Instant | Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. | 0 | |||||
129 | Chandra's Phoenix | Red | Rare | Creature – Phoenix | 2 | 2 |
Flying
Haste (This creature can attack and Tap as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. |
0 | |||
130 | Chandra's Spitfire | Red | Uncommon | Creature – Elemental | 1 | 3 |
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. |
0 | |||
131 | Chandra, the Firebrand | Red | Mythic | Legendary Planeswalker – Chandra | 3 |
+1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -6: Chandradeals 6 damage to each of up to six target creatures and/or players. |
0 | ||||
132 | Combust | Red | Uncommon | Instant |
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented. |
0 | |||||
133 | Crimson Hatchling | Red | Common | Creature – Dragon | 1 | 1 |
Flying
, : Crimson Hatchling deals 1 damage to target creature. |
0 | |||
134 | Crimson Mage | Red | Uncommon | Creature – Human Shaman | 2 | 1 | : Target creature you control gains haste until end of turn. (It can attack and this turn.) | 0 | |||
135 | Cyclops Gladiator | Red | Rare | Creature – Cyclops Warrior | 4 | 4 | Whenever Cyclops Gladiator attacks, you may have it Fight target creature defending player controls. (Each deals damage equal to its power to the other.) | 0 | |||
136 | Fireball | Red | Uncommon | Sorcery |
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs more to cast for each target beyond the first. |
0 | |||||
137 | Firebreathing | Red | Common | Enchantment – Aura |
Enchant creature
: Enchanted creature gets +1/+0 until end of turn. |
0 | |||||
138 | Firegut Ogre | Red | Common | Creature – Ogre Warrior | 3 | 2 | 0 | ||||
139 | Furious Minotaur | Red | Common | Creature – Giant | 3 | 3 | First Strike | 0 | |||
140 | Goblin Ambusher | Red | Common | Creature – Goblin Rogue | 1 | 1 | Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) | 1 | on 25 Aug 2011 by Camruth | ||
141 | Goblin Chieftan | Red | Rare | Creature – Goblin | 2 | 2 |
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste. |
0 | |||
142 | Goblin Grenade | Red | Uncommon | Sorcery |
As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player. |
0 | |||||
143 | Goblin Shortcutter | Red | Common | Creature – Goblin Scout | 2 | 1 | When Goblin Shortcutter enters the battlefield, target creature can't block this turn. | 0 | |||
144 | Goblin War Paint | Red | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has haste. (It can attack and no matter when it came under its controller's control.) |
0 | |||||
145 | Lightning Elemental | Red | Common | Creature – Elemental | 4 | 1 | Haste (This creature can attack and as soon as it comes under your control.) | 0 | |||
146 | Manabarbs | Red | Rare | Enchantment | Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | 0 | |||||
147 | Manafire Familiar | Red | Common | Creature – Elemental | 1 | 1 | Sacrifice Manafire Familiar: Add to your mana pool. | 5 | on 08 Feb 2011 by Alex | ||
148 | Manic Vandal | Red | Common | Creature – Human Warrior | 2 | 2 | When Manic Vandal enters the battlefield, destroy target artifact. | 0 | |||
149 | Reckless Goblin | Red | Common | Creature – Goblin Berserker | 1 | 1 |
Haste
Reckless Goblin attacks each turn if able. |
4 | on 14 Oct 2011 by Alex | ||
150 | Seething Song | Red | Common | Instant | Add to your mana pool. | 0 | |||||
151 | Shattering Strike | Red | Common | Instant | Shattering Strike deals 2 damage to target player, then destroy up to one target artifact that player controls. | 3 | on 11 Sep 2011 by Camruth | ||||
152 | Shock | Red | Common | Instant | Shock deals 2 damage to target creature or player. | 1 | on 27 Aug 2011 by Camruth | ||||
153 | Shunt | Red | Rare | Instant | Change the target of target spell with a single target. | 0 | |||||
154 | Sowing Salt | Red | Uncommon | Sorcery | Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library. | 0 | |||||
155 | Suq'Ata Lancer | Red | Uncommon | Creature – Human Knight | 2 | 2 |
Haste
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) |
0 | |||
156 | Thunder Strike | Red | Common | Instant | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) | 0 | |||||
157 | Thunderblade Charge | Red | Rare | Sorcery |
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost. |
2 | on 07 Sep 2011 by Jack V | ||||
158 | Wall of Razors | Red | Common | Creature – Wall | 4 | 1 |
Defender
First Strike |
0 | |||
159 | Warren Instigator | Red | Mythic | Creature – Goblin Berserker | 1 | 1 |
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. |
0 | |||
160 | Æther Flash | Red | Uncommon | Enchantment | Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it. | 0 | |||||
161 | Acidic Slime | Green | Uncommon | Creature – Ooze | 2 | 2 |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. |
3 | on 03 Apr 2012 by Vitenka | ||
162 | Autumn's Veil | Green | Uncommon | Instant | Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. | 3 | on 06 Oct 2012 by Ryan | ||||
163 | Birds of Paradise | Green | Rare | Creature – Bird | 0 | 1 |
Flying
: Add one mana of any color. |
0 | |||
164 | Blanchwood Armour | Green | Uncommon | Enchantment – Aura |
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control. |
0 | |||||
165 | Brindle Boar | Green | Common | Creature – Boar | 2 | 2 | Sacrifice Brindle Boar: You gain 4 life. | 2 | on 13 Apr 2012 by Visitor | ||
166 | Centaur Spellbreaker | Green | Rare | Creature – Centaur Warrior | 3 | 3 |
Flanking
Creatures you control have Hexproof. |
0 | |||
167 | Centaur Swiftrunner | Green | Common | Creature – Centaur Warrior | 3 | 3 | Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) | 0 | |||
168 | Colossal Wurm | Green | Common | Creature – Wurm | 6 | 6 | 0 | ||||
169 | Doubling Chant | Green | Rare | Sorcery | For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. | 0 | |||||
170 | Elvish Pathfinder | Green | Common | Creature – Elf Warrior Druid | 2 | 2 | When Elvish Pathfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. | 0 | |||
171 | Fauna Shaman | Green | Rare | Creature – Elf Shaman | 2 | 2 | , : Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. | 0 | |||
172 | Fog | Green | Common | Instant | Prevent all combat damage that would be dealt this turn. | 0 | |||||
173 | Gaea's Revenge | Green | Mythic | Creature – Elemental | 8 | 5 |
Gaea's Revenge can't be countered.
Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. |
0 | |||
174 | Garruk's Companion | Green | Common | Creature – Beast | 3 | 2 | Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | 0 | |||
175 | Garruk's Horde | Green | Rare | Creature – Beast | 7 | 7 |
Trample
Play with the top card of your library revealed. You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) |
0 | |||
176 | Garruk's Packleader | Green | Uncommon | Creature – Beast | Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. | 0 | |||||
177 | Garruk, Primal Hunter | Green | Mythic | Legendary Planeswalker – Garruk | 3 |
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control. -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. |
0 | ||||
178 | Giant Growth | Green | Common | Instant | Target creature gets +3/+3 until end of turn. | 0 | |||||
179 | Giant Spider | Green | Common | Creature – Spider | 2 | 4 | Reach (This creature can block creatures with flying.) | 0 | |||
180 | Great Sable Stag | Green | Rare | Creature – Elk | 3 | 3 |
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) |
0 | |||
181 | Grizzly Bears | Green | Common | Creature – Bear | 2 | 2 | 0 | ||||
182 | Harrow | Green | Common | Instant |
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. |
0 | |||||
183 | Hunter's Feast | Green | Common | Sorcery | Any number of target players each gain 6 life. | 0 | |||||
184 | Hunter's Insight | Green | Uncommon | Instant | Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | 0 | |||||
185 | Imperious Perfect | Green | Rare | Creature – Elf Warrior | 2 | 2 |
Other Elf creatures you control get +1/+1.
, : Put a 1/1 green Elf Warrior creature token onto the battlefield. |
0 | |||
186 | Jade Mage | Green | Uncommon | Creature – Human Shaman | 2 | 1 | : Put a 1/1 green Saproling creature token onto the battlefield. | 0 | |||
187 | Leatherback Baloth | Green | Uncommon | Creature – Beast | 4 | 5 | 0 | ||||
188 | Llanowar Elves | Green | Common | Creature – Elf Druid | 1 | 1 | : Add | 0 | |||
189 | Lone Wolf | Green | Common | Creature – Wolf | 2 | 2 | You may have Lone Wolf assign its combat damage as though it weren't blocked. | 0 | |||
190 | Lurking Predators | Green | Rare | Enchantment | Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. | 0 | |||||
191 | Naturalise | Green | Common | Instant | Destroy target artifact or enchantment. | 4 | on 06 Oct 2012 by Ryan | ||||
192 | Overrun | Green | Uncommon | Sorcery | Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | 0 | |||||
193 | Plummet | Green | Common | Instant | Destroy target creature with flying. | 0 | |||||
194 | Prey Upon | Green | Common | Sorcery | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) | 0 | |||||
195 | Primordial Hydra | Green | Mythic | Creature – Hydra | 0 | 0 |
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. |
0 | |||
196 | Rite of Nature | Green | Common | Enchantment – Aura |
Enchant Creature
Enchanted creature has ": Add " If enchanted creature is green, it has ": Add " instead. |
0 | |||||
197 | Stampeding Rhino | Green | Common | Creature – Rhino | 4 | 4 | Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | 0 | |||
198 | Stingerflinger Spider | Green | Uncommon | Creature – Spider | 2 | 5 |
Reach (This creature can block creatures with flying.)
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying. |
0 | |||
199 | Thorn Beetle | Green | Common | Creature – Insect | 1 | 1 | Sacrifice Thorn Beetle: Target creature gets +1/+1 until end of turn. | 0 | |||
200 | Trollhide | Green | Common | Enchantment – Aura |
Enchant creature
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
0 | |||||
201 | Aquamarine Diadem | Artifact | Uncommon | Artifact |
Whenever a player casts a blue spell, you may gain 1 life.
Blue spells you cast cost less to cast. |
2 | on 06 Oct 2012 by Ryan | ||||
202 | Beryl Diadem | Artifact | Uncommon | Artifact |
Whenever a player casts a green spell, you may gain 1 life.
Green spells you cast cost less to cast. |
0 | |||||
203 | Deathrender | Artifact | Rare | Artifact – Equipment |
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip |
0 | |||||
204 | Druidic Satchel | Artifact | Rare | Artifact | , : Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. | 0 | |||||
205 | Gauntlet of Power | Artifact | Rare | Artifact |
As Gauntlet of Power enters the battlefield, choose a colour.
Creatures of the chosen colour get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that colour to his or her mana pool (in addition to the mana the land produces). |
0 | |||||
206 | Granite Diadem | Artifact | Uncommon | Artifact |
Whenever a player casts a red spell, you may gain 1 life.
Red spells you cast cost less to cast. |
7 | on 14 Apr 2012 by dude1818 | ||||
207 | Howling Mine | Artifact | Rare | Artifact | At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | 0 | |||||
208 | Icy Manipulator | Artifact | Uncommon | Artifact | , : Tap target artifact, creature, or land. | 0 | |||||
209 | Jade Totem | Artifact | Uncommon | Artifact |
Jade Totem enters the battlefield tapped.
: Add to your mana pool. : Jade Totem becomes a 4/4 Golem artifact creature until end of turn. |
0 | |||||
210 | Juggernaut | Artifact | Uncommon | Artifact Creature – Juggernaut | 5 | 3 |
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls. |
0 | |||
211 | Leering Gargoyle | Artifact | Uncommon | Artifact Creature – Gargoyle | 3 | 3 |
Flying, Defender
: Until end of turn, Leering Gargoyle loses defender and gains Intimidate. |
0 | |||
212 | Longsword | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +2/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
0 | |||||
213 | Manalith | Artifact | Common | Artifact | : Add one mana of any colour to your mana pool. | 0 | |||||
214 | Moonstone Diadem | Artifact | Uncommon | Artifact |
Whenever a player casts a white spell, you may gain 1 life.
White spells you cast cost less to cast. |
0 | |||||
215 | Obsidian Diadem | Artifact | Uncommon | Artifact |
Whenever a player casts a black spell, you may gain 1 life.
Black spells you cast cost less to cast. |
0 | |||||
216 | Ornithopter | Artifact | Uncommon | Artifact Creature – Thopter | 0 | 2 | Flying (This creature can't be blocked except by creatures with flying or reach.) | 0 | |||
217 | Pentavus | Artifact | Rare | Artifact Creature – Construct | 0 | 0 |
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colourless Pentavite artifact creature token with flying onto the battlefield. , Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. |
0 | |||
218 | Pithing Needle | Artifact | Rare | Artifact |
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
0 | |||||
219 | Round Shield | Artifact | Uncommon | Artifact – Equipment |
Equipped creature gets +1/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
1 | on 06 Oct 2012 by Ryan | ||||
220 | Solemn Simulacrum | Artifact | Rare | Artifact Creature – Golem | 2 | 2 |
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum, you may draw a card. |
0 | |||
221 | Swiftfoot Boots | Artifact | Uncommon | Artifact – Equipment |
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and as soon as it comes under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.) |
0 | |||||
222 | Thran Golem | Artifact | Uncommon | Artifact Creature – Golem | 3 | 3 | As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. | 0 | |||
223 | Triskelion | Artifact | Rare | Artifact Creature – Construct | 1 | 1 |
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. |
0 | |||
224 | Ancient Ziggurat | Land | Uncommon | Land | : Add one mana of any colour. Spend this mana only to cast creature spells. | 6 | on 30 Apr 2012 by Grand Sultan of the Efreet, the Lord of Flame, the Potentate Incandescent, the Tempering and Eternal Flame of Truth, the Most Puissant of Hunters, Marshall of the Order of the Fiery Heart, the Smoldering Dictator, the Crimson Firebrand, Marrake al-Sidan al-Hariq ben Lazen | ||||
225 | Dragonskull Summit | Land | Rare | Land |
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or |
0 | |||||
226 | Drowned Catacomb | Land | Rare | Land |
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add or |
0 | |||||
227 | Forest | Land | Basic | Basic Land – Forest | 0 | ||||||
228 | Glacial Fortress | Land | Rare | Land |
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or |
0 | |||||
229 | Island | Land | Basic | Basic Land – Island | 0 | ||||||
230 | Mountain | Land | Basic | Basic Land – Mountain | 0 | ||||||
231 | Plains | Land | Basic | Basic Land – Plains | 0 | ||||||
232 | Rootbound Crag | Land | Rare | Land |
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or |
0 | |||||
233 | Sunpetal Grove | Land | Rare | Land |
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add or |
0 | |||||
234 | Swamp | Land | Basic | Basic Land – Swamp | 0 | ||||||
235 | SAPROLING | token Green | Token | Creature – Saproling | 1 | 1 | 0 | ||||
236 | Pentavite | token Artifact | Token | Artifact Creature – Pentavite | 1 | 1 | Flying | 0 | |||
237 | Knight | token White | Token | Creature – Knight | 2 | 2 | Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) | 1 | on 24 Oct 2019 by SecretInfiltrator | ||
238 | SOLDIER | token White | Token | Creature – Soldier | 1 | 1 | 0 | ||||
239 | SPIRIT | token White | Token | Creature – Spirit | 1 | 1 | Flying | 0 | |||
240 | ZOMBIE | token Black | Token | Creature – Zombie | 2 | 2 | 0 | ||||
241 | BEAST | token Green | Token | Creature – Beast | 3 | 3 | 0 | ||||
242 | ELF WARRIOR | token Green | Token | Creature – Elf Warrior | 1 | 1 | 0 | ||||
243 | ANGEL | token White | Token | Creature – Angel | 4 | 4 | Flying | 0 |
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