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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Alabaster Mage White Uncommon 2{1}{w} Creature – Human Wizard 2 1 {1}{w}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 0
2 Angelic Destiny White Mythic 4{2}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
0
3 Angelic Intervention White Rare 4{2}{w}{w} Instant Put a 4/4 white Angel creature token with flying onto the battlefield. 5 1333908703 on 08 Apr 2012 by Alex
4 Armoured Ascension White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
0
5 Arrow Hawk White Common 2{1}{w} Creature – Bird 1 1 Flying
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
0
6 Baneslayer Angel White Mythic 5{3}{w}{w} Creature – Angel 5 5 Flying, first strike, lifelink, protection from Demons and from Dragons. 0
7 Battle Hurda White Common 5{4}{w} Creature – Giant 3 3 First strike 0
8 Call to Duty White Common 2{1}{w} Instant Untap all creatures you control. Soldier creatures you control get +1/+1 until end of turn. 0
9 Captain of the Watch White Rare 6{4}{w}{w} Creature – Human Soldier 3 3 Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
0
10 Celestial Purge White Uncommon 2{1}{w} Instant Exile target black or red permanent. 0
11 Crusader's Mercy White Common 4{2}{w}{w} Instant Choose one –
● Put target attacking or blocking creature on top of its owner's library.
● Destroy target enchantment and you gain 4 life.
0
12 Elite Cavalry White Common 3{2}{w} Creature – Human Soldier 2 2 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) 0
13 Elspeth's Crusade White Rare 3{1}{w}{w} Enchantment White creatures you control get +1/+1 and gain Flanking. 2 1314457377 on 27 Aug 2011 by Link
14 Elspeth's Crusader White Uncommon 3{1}{w}{w} Creature – Human Knight 2 2 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
{1}{w}: The next 1 damage that would be dealt to Elspeth's Crusader this turn is dealt to target creature or player instead.
3 1314258749 on 25 Aug 2011 by Camruth
15 Elspeth's Squire White Common 1{w} Creature – Human Soldier 1 1 When Elspeth's Squire enters the battlefield, you may search your library for a card named Elspeth's Squire, reveal it, put it into your hand, then shuffle your library. 0
16 Elspeth, Knight-Crusader White Mythic 4{2}{w}{w} Legendary Planeswalker – Elspeth 4 +1: Put a 2/2 white Knight creature token with Flanking onto the battlefield.
-1: Put a +1/+1 counter on each white creature you control.
-7: For each nonlegendary white creature you control, put a token that is a copy of that creature onto the battlefield.
5 1314447140 on 27 Aug 2011 by Camruth
17 Flanking Maneuver White Common 2{1}{w} Sorcery Target creature gets +1/+1 and gains Flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2 1314243941 on 25 Aug 2011 by Camruth
18 Flight of Pegasi White Common 4{3}{w} Creature – Pegasus 2 3 Flying
{w}: Flight of Pegasi gets +0/+1 until end of turn.
0
19 Grand Abolisher White Rare 2{w}{w} Creature – Human Cleric 2 2 During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 0
20 Griffin Sentinel White Common 3{2}{w} Creature – Griffin 1 3 Flying
Vigilance
0
21 Holy Strength White Common 1{w} Enchantment – Aura Enchant Creature
Enchanted Creature gets +1/+2
0
22 Knight of the White Orchid White Rare 2{w}{w} Creature – Human Knight 2 2 First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
0
23 Master Decoy White Common 2{1}{w} Creature – Human Soldier 1 2 {w}, {t}: Tap target creature. 0
24 Oblivion Ring White Uncommon 3{2}{w} Enchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
0
25 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
0
26 Pentarch Paladin White Rare 5{2}{w}{w}{w} Creature – Human Knight 3 3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a colour.
{w}{w}, {t}: Destroy target permanent of the chosen colour.
0
27 Raise the Alarm White Common 2{1}{w} Instant Put two 1/1 white Soldier creature tokens onto the battlefield. 1 1314437101 on 27 Aug 2011 by Camruth
28 Righteous Crusader White Common 4{3}{w} Creature – Human Knight 2 3 Vigilance
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
0
29 Safe Passage White Common 3{2}{w} Instant Prevent all damage that would be dealt to you and creatures you control this turn. 0
30 Savannah Lions White Uncommon 1{w} Creature – Cat 2 1 0
31 Seht's Tiger White Rare 4{2}{w}{w} Creature – Cat 3 3 Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the colour of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen colour.)
0
32 Serra Angel White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Flying
Vigilance
0
33 Serra's Mark White Common 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature gains Lifelink and vigilance.
0
34 Sever Spirit White Uncommon 2{1}{w} Instant Exile target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. 3 1314352300 on 26 Aug 2011 by Camruth
35 Siege Mastodon White Common 5{4}{w} Creature – Elephant 3 5 0
36 Stern Protector White Common 3{2}{w} Creature – Human Monk 2 3 Defender
Lifelink
0
37 Stormfront Griffin White Common 2{w}{w} Creature – Griffin 2 2 Flying 0
38 Support Troops White Common 1{w} Creature – Human Soldier 1 1 {t}: Target attacking or blocking creature gets +1/+1 until end of turn. 0
39 Timely Reinforcements White Uncommon 3{2}{w} Sorcery If you have less life than an opponent, gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. 1 1323235070 on 07 Dec 2011 by jmgariepy
40 Wrath of God White Rare 4{2}{w}{w} Sorcery Destroy all creatures.
They can't be regenerated.
1 1334490429 on 15 Apr 2012 by Camruth
41 Aether Adept Blue Common 3{1}{u}{u} Creature – Human Wizard 2 2 When Aether Adept enters the battlefield, return target creature to its owner's hand. 0
42 Air Elemental Blue Uncommon 5{3}{u}{u} Creature – Elemental 4 4 Flying 0
43 Aven Swiftwing Blue Common 3{2}{u} Creature – Bird Soldier 1 2 Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) 3 1314257920 on 25 Aug 2011 by Camruth
44 Azure Drake Blue Common 4{3}{u} Creature – Drake 2 4 Flying 0
45 Azure Mage Blue Uncommon 2{1}{u} Creature – Human Wizard 2 1 {3}{u}: Draw a card. 0
46 Body Double Blue Rare 5{4}{u} Creature – Shapeshifter 0 0 You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. 1 1314365183 on 26 Aug 2011 by Camruth
47 Bounce Blue Common 2{1}{u} Instant Return target nonland permanent to its owner's hand. 0
48 Braingeyser Blue Rare 2{x}{u}{u} Sorcery Target player draws X cards. 0
49 Cancel Blue Common 3{1}{u}{u} Instant Counter target spell. 0
50 Cloak of Mystery Blue Common 2{1}{u} Enchantment – Aura Flash
Enchant creature
Enchanted creature has shroud.
0
51 Consecrated Sphinx Blue Mythic 6{4}{u}{u} Creature – Sphinx 4 6 Flying
Whenever an opponent draws a card, you may draw two cards.
0
52 Diminish Blue Common 1{u} Instant Target creature becomes 1/1 until end of turn. 0
53 Flashfreeze Blue Uncommon 2{1}{u} Instant Counter target red or green spell. 0
54 Foretell Blue Common 4{3}{u} Sorcery Look at the top four cards of your library, then put them back in any order. You may shuffle your library.

Draw two cards.
4 1314704686 on 30 Aug 2011 by Alex
55 Gossamer Phantasm Blue Common 2{1}{u} Creature – Illusion 2 1 Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
2 1314756255 on 31 Aug 2011 by DrugsForRobots
56 Jace's Archivist Blue Rare 3{1}{u}{u} Creature – Vedalken Wizard 2 2 {u}, {t}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. 0
57 Jace's Erasure Blue Common 2{1}{u} Enchantment Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. 0
58 Jace's Ingenuity Blue Uncommon 5{3}{u}{u} Instant Draw three cards. 0
59 Jace, Memory Adept Blue Mythic 5{3}{u}{u} Legendary Planeswalker – Jace 4 +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
0
60 Levitation Blue Uncommon 4{2}{u}{u} Enchantment Creatures you control have flying. 0
61 Lord of the Unreal Blue Rare 2{u}{u} Creature – Human Wizard 2 2 Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 0
62 Mahamoti Djinn Blue Rare 6{4}{u}{u} Creature – Djinn 5 6 Flying 2 1349430284 on 05 Oct 2012 by Ryan
63 Master Thief Blue Uncommon 4{2}{u}{u} Creature – Human Rogue 2 2 When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 0
64 Memory Erosion Blue Rare 3{1}{u}{u} Enchantment Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. 0
65 Mental Fatigue Blue Common 1{u} Sorcery Target player skips their next draw step. 0
66 Merfolk Looter Blue Common 2{1}{u} Creature – Merfolk Rogue 1 1 {t}: Draw a card and then discard a card. 0
67 Narcomoeba Blue Uncommon 2{1}{u} Creature – Illusion 1 1 Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
0
68 Negate Blue Common 2{1}{u} Instant Counter target noncreature spell. 0
69 Phantom Warrior Blue Uncommon 3{1}{u}{u} Creature – Illusion Warrior 2 2 Phantom Warrior is unblockable. 0
70 Quicksilver Serpent Blue Common 5{3}{u}{u} Creature – Serpent 5 5 Quicksilver Serpent can't be blocked by creatures with Flanking.
Quicksilver Serpent can't attack unless defending player controls an Island.
0
71 Retask Blue Common 2{u}{u} Instant Counter target creature spell.
Draw a card.
0
72 Sleepsand Mage Blue Common 2{1}{u} Creature – Human Wizard 1 1 {1}{u}, {t}: Tap or Untap target creature. 0
73 Somnophore Blue Rare 4{2}{u}{u} Creature – Illusion 2 2 Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
0
74 Spreading Seas Blue Common 2{1}{u} Enchantment – Aura Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
0
75 Steelshell Crab Blue Common 3{2}{u} Creature – Crab 2 3 {1}{u}: Steelshell Crab gets -1/+1 until end of turn. Activate this ability no more than twice each turn. 1 1315227465 on 05 Sep 2011 by Camruth
76 Temporal Warp Blue Mythic 4{2}{u}{u} Sorcery Target player takes an extra turn after this one. Exile Temporal Warp. 0
77 Tide Shaman Blue Common 1{u} Creature – Merfolk Shaman 1 1 When Tide Shaman enters the battlefield, target land becomes an Island until end of turn.
{t}: Target land becomes an Island until end of turn.
1 1315220318 on 05 Sep 2011 by Camruth
78 Tome Scour Blue Common 1{u} Sorcery Target player puts the top five cards of his or her library into his or her graveyard. 0
79 Twincast Blue Rare 2{u}{u} Instant Copy target instant or sorcery spell. You may choose new targets for the copy. 0
80 Volition Reins Blue Uncommon 5{3}{u}{u} Enchantment – Aura Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
0
81 Assassinate Black Common 3{2}{b} Sorcery Destroy target tapped creature. 0
82 Child of Night Black Common 2{1}{b} Creature – Vampire 2 1 Lifelink 0
83 Clinging Darkness Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -4/-1.
0
84 Consume Spirit Black Uncommon 2{x}{1}{b} Sorcery Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
0
85 Damned Choice Black Rare 6{5}{b} Sorcery Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. 0
86 Dark Might Black Common 2{1}{b} Enchantment – Aura Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+1.
0
87 Deathmark Black Uncommon 1{b} Sorcery Destroy target green or white creature. 0
88 Demonic Fate Black Mythic 4{2}{b}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3, has flying and intimidate, and is a Demon in addition to its other types.
When enchanted creature dies, return Demonic Fate to its owner's hand and you lose 3 life.
2 1314670590 on 30 Aug 2011 by Link
89 Diabolic Tutor Black Uncommon 4{2}{b}{b} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. 0
90 Disfigure Black Common 1{b} Instant Target creature gets -2/-2 until end of turn. 0
91 Disinter Black Common 1{b} Sorcery Return target creature card from a graveyard to its owner's hand. 0
92 Distress Black Common 2{b}{b} Sorcery Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. 0
93 Doom Blade Black Common 2{1}{b} Instant Destroy target nonblack creature. 0
94 Drifting Shade Black Common 4{3}{b} Creature – Shade 1 1 Flying
{b}: Drifting Shade gets +1/+1 until end of turn.
0
95 Fallen Askari Black Common 2{1}{b} Creature – Human Knight 2 2 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
0
96 Frightful Apparition Black Common 1{b} Creature – Spirit 1 1 Sacrifice Frightful Apparition: Target creature gets -1/-1 until end of turn. 6 1315838022 on 12 Sep 2011 by Link
97 Grave Pact Black Rare 4{1}{b}{b}{b} Enchantment Whenever a creature you control dies, each other player sacrifices a creature. 0
98 Gravedigger Black Common 4{3}{b} Creature – Zombie 2 2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. 0
99 Graveling Black Rare 5{3}{b}{b} Creature – Shapeshifter 3 3 {b}: Graveling gains Menace until end of turn.
{b}: Graveling gains Deathtouch until end of turn.
{b}: Regenerate Graveling.
{1}: Graveling gets +1/-1 until end of turn.
{1}: Graveling gets -1/+1 until end of turn.
0
100 Intimidate Black Common 1{b} Enchantment – Aura Enchant Creature
Enchanted creature has Intimidate.
0
101 Liliana of the Veil Black Mythic 3{1}{b}{b} Legendary Planeswalker – Liliana 3 +1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
0
102 Liliana's Caress Black Uncommon 2{1}{b} Enchantment Whenever an opponent discards a card, that player loses 2 life. 0
103 Liliana's Minion Black Rare 7{4}{b}{b}{b} Creature – Demon 6 6 Flying
Whenever an opponent discards a card, Liliana's Minion gets +2/+2 until end of turn.
0
104 Liliana's Specter Black Common 3{1}{b}{b} Creature – Specter 2 1 Flying
When Liliana's Specter enters the battlefield, target opponent discards a card.
0
105 Massacre Wurm Black Mythic 6{3}{b}{b}{b} Creature – Wurm 6 5 When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
0
106 Master of Night Black Rare 4{2}{b}{b} Creature – Vampire Warrior 3 3 Zombie creatures and other Vampire creatures you control get +1/+1.
Whenever a creature dealt damage by a Vampire you control dies this turn, put a 2/2 black Zombie creature token onto the battlefield.
0
107 Memoricide Black Rare 4{3}{b} Sorcery Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. 0
108 Mind Rot Black Common 3{2}{b} Sorcery Target player discards two cards. 0
109 Nekrataal Black Uncommon 4{2}{b}{b} Creature – Human Assassin 2 1 First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
0
110 Onyx Mage Black Uncommon 2{1}{b} Creature – Human Wizard 2 1 {1}{b}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 0
111 Phylactery Lich Black Rare 3{b}{b}{b} Creature – Zombie 5 5 As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
0
112 Rise from the Grave Black Uncommon 5{4}{b} Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. 0
113 Royal Assassin Black Rare 3{1}{b}{b} Creature – Human Assassin 1 1 {t}: Destroy target tapped creature. 0
114 Sengir Vampire Black Uncommon 5{3}{b}{b} Creature – Vampire Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
0
115 Sewer Gharial Black Common 5{4}{b} Creature – Crocodile 4 3 Swampwalk 0
116 Sign in Blood Black Common 2{b}{b} Sorcery Target player draws two cards and loses 2 life. 0
117 Vampire Aristocrat Black Common 3{2}{b} Creature – Vampire Rogue 2 2 Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 0
118 Vampire Nightstalker Black Common 3{2}{b} Creature – Vampire Rogue 2 1 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) 0
119 Warpath Ghoul Black Common 3{2}{b} Creature – Zombie 3 2 0
120 Yixlid Jailer Black Uncommon 2{1}{b} Creature – Zombie Wizard 2 1 Cards in graveyards lose all abilities. 0
121 Act of Treason Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.) 0
122 Ancient Hellkite Red Rare 7{4}{r}{r}{r} Creature – Dragon 6 6 Flying
{r}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
0
123 Assault Strobe Red Common 1{r} Sorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 0
124 Balefire Dragon Red Mythic 7{5}{r}{r} Creature – Dragon 6 6 Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
0
125 Ball Lightning Red Rare 3{r}{r}{r} Creature – Elemental 6 1 Trample, Haste
At the beginning of the end step, sacrifice Ball Lightning.
0
126 Bloodfury Elemental Red Common 5{4}{r} Creature – Elemental 4 2 When Bloodfury Elemental dies, it deals 4 damage to target creature. 0
127 Bloodmark Mentor Red Uncommon 2{1}{r} Creature – Goblin Warrior 1 1 Red creatures you control have first strike. 0
128 Chandra's Outrage Red Common 4{2}{r}{r} Instant Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. 0
129 Chandra's Phoenix Red Rare 3{1}{r}{r} Creature – Phoenix 2 2 Flying
Haste (This creature can attack and Tap as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
0
130 Chandra's Spitfire Red Uncommon 3{2}{r} Creature – Elemental 1 3 Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
0
131 Chandra, the Firebrand Red Mythic 4{3}{r} Legendary Planeswalker – Chandra 3 +1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandradeals 6 damage to each of up to six target creatures and/or players.
0
132 Combust Red Uncommon 2{1}{r} Instant Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
0
133 Crimson Hatchling Red Common 3{1}{r}{r} Creature – Dragon 1 1 Flying
{r}, {t}: Crimson Hatchling deals 1 damage to target creature.
0
134 Crimson Mage Red Uncommon 2{1}{r} Creature – Human Shaman 2 1 {r}: Target creature you control gains haste until end of turn. (It can attack and {t} this turn.) 0
135 Cyclops Gladiator Red Rare 4{1}{r}{r}{r} Creature – Cyclops Warrior 4 4 Whenever Cyclops Gladiator attacks, you may have it Fight target creature defending player controls. (Each deals damage equal to its power to the other.) 0
136 Fireball Red Uncommon 1{x}{r} Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
0
137 Firebreathing Red Common 1{r} Enchantment – Aura Enchant creature
{r}: Enchanted creature gets +1/+0 until end of turn.
0
138 Firegut Ogre Red Common 3{2}{r} Creature – Ogre Warrior 3 2 0
139 Furious Minotaur Red Common 4{2}{r}{r} Creature – Giant 3 3 First Strike 0
140 Goblin Ambusher Red Common 2{1}{r} Creature – Goblin Rogue 1 1 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) 1 1314244224 on 25 Aug 2011 by Camruth
141 Goblin Chieftan Red Rare 3{1}{r}{r} Creature – Goblin 2 2 Haste (This creature can attack and {t} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
0
142 Goblin Grenade Red Uncommon 1{r} Sorcery As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
0
143 Goblin Shortcutter Red Common 2{1}{r} Creature – Goblin Scout 2 1 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 0
144 Goblin War Paint Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has haste. (It can attack and {t} no matter when it came under its controller's control.)
0
145 Lightning Elemental Red Common 4{3}{r} Creature – Elemental 4 1 Haste (This creature can attack and {t} as soon as it comes under your control.) 0
146 Manabarbs Red Rare 3{2}{r} Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. 0
147 Manafire Familiar Red Common 1{r} Creature – Elemental 1 1 Sacrifice Manafire Familiar: Add {r} to your mana pool. 5 1297156190 on 08 Feb 2011 by Alex
148 Manic Vandal Red Common 3{2}{r} Creature – Human Warrior 2 2 When Manic Vandal enters the battlefield, destroy target artifact. 0
149 Reckless Goblin Red Common 1{r} Creature – Goblin Berserker 1 1 Haste
Reckless Goblin attacks each turn if able.
4 1318584983 on 14 Oct 2011 by Alex
150 Seething Song Red Common 3{2}{r} Instant Add {r}{r}{r}{r}{r} to your mana pool. 0
151 Shattering Strike Red Common 2{1}{r} Instant Shattering Strike deals 2 damage to target player, then destroy up to one target artifact that player controls. 3 1315713212 on 11 Sep 2011 by Camruth
152 Shock Red Common 1{r} Instant Shock deals 2 damage to target creature or player. 1 1314420446 on 27 Aug 2011 by Camruth
153 Shunt Red Rare 3{1}{r}{r} Instant Change the target of target spell with a single target. 0
154 Sowing Salt Red Uncommon 4{2}{r}{r} Sorcery Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library. 0
155 Suq'Ata Lancer Red Uncommon 3{2}{r} Creature – Human Knight 2 2 Haste
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
0
156 Thunder Strike Red Common 2{1}{r} Instant Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 0
157 Thunderblade Charge Red Rare 3{1}{r}{r} Sorcery Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{r}{r}{r}. If you do, you may cast it without paying its mana cost.
2 1315384565 on 07 Sep 2011 by Jack V
158 Wall of Razors Red Common 2{1}{r} Creature – Wall 4 1 Defender
First Strike
0
159 Warren Instigator Red Mythic 2{r}{r} Creature – Goblin Berserker 1 1 Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
0
160 Æther Flash Red Uncommon 4{2}{r}{r} Enchantment Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it. 0
161 Acidic Slime Green Uncommon 5{3}{g}{g} Creature – Ooze 2 2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
3 1333435015 on 03 Apr 2012 by Vitenka
162 Autumn's Veil Green Uncommon 1{g} Instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. 3 1349503992 on 06 Oct 2012 by Ryan
163 Birds of Paradise Green Rare 1{g} Creature – Bird 0 1 Flying
{t}: Add one mana of any color.
0
164 Blanchwood Armour Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
0
165 Brindle Boar Green Common 3{2}{g} Creature – Boar 2 2 Sacrifice Brindle Boar: You gain 4 life. 2 1334309868 on 13 Apr 2012 by Visitor
166 Centaur Spellbreaker Green Rare 4{2}{g}{g} Creature – Centaur Warrior 3 3 Flanking
Creatures you control have Hexproof.
0
167 Centaur Swiftrunner Green Common 4{3}{g} Creature – Centaur Warrior 3 3 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) 0
168 Colossal Wurm Green Common 6{3}{g}{g}{g} Creature – Wurm 6 6 0
169 Doubling Chant Green Rare 6{5}{g} Sorcery For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. 0
170 Elvish Pathfinder Green Common 3{2}{g} Creature – Elf Warrior Druid 2 2 When Elvish Pathfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. 0
171 Fauna Shaman Green Rare 2{1}{g} Creature – Elf Shaman 2 2 {g}, {t}: Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library. 0
172 Fog Green Common 1{g} Instant Prevent all combat damage that would be dealt this turn. 0
173 Gaea's Revenge Green Mythic 7{5}{g}{g} Creature – Elemental 8 5 Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
0
174 Garruk's Companion Green Common 2{g}{g} Creature – Beast 3 2 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 0
175 Garruk's Horde Green Rare 7{5}{g}{g} Creature – Beast 7 7 Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
0
176 Garruk's Packleader Green Uncommon 5{4}{g} Creature – Beast Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 0
177 Garruk, Primal Hunter Green Mythic 5{2}{g}{g}{g} Legendary Planeswalker – Garruk 3 +1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
0
178 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 0
179 Giant Spider Green Common 4{3}{g} Creature – Spider 2 4 Reach (This creature can block creatures with flying.) 0
180 Great Sable Stag Green Rare 3{1}{g}{g} Creature – Elk 3 3 Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
0
181 Grizzly Bears Green Common 2{1}{g} Creature – Bear 2 2 0
182 Harrow Green Common 3{2}{g} Instant As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
0
183 Hunter's Feast Green Common 4{3}{g} Sorcery Any number of target players each gain 6 life. 0
184 Hunter's Insight Green Uncommon 3{2}{g} Instant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. 0
185 Imperious Perfect Green Rare 3{2}{g} Creature – Elf Warrior 2 2 Other Elf creatures you control get +1/+1.
{g}, {t}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
0
186 Jade Mage Green Uncommon 2{1}{g} Creature – Human Shaman 2 1 {2}{g}: Put a 1/1 green Saproling creature token onto the battlefield. 0
187 Leatherback Baloth Green Uncommon 3{g}{g}{g} Creature – Beast 4 5 0
188 Llanowar Elves Green Common 1{g} Creature – Elf Druid 1 1 {t}: Add {g} 0
189 Lone Wolf Green Common 3{2}{g} Creature – Wolf 2 2 You may have Lone Wolf assign its combat damage as though it weren't blocked. 0
190 Lurking Predators Green Rare 6{4}{g}{g} Enchantment Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. 0
191 Naturalise Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 4 1349504219 on 06 Oct 2012 by Ryan
192 Overrun Green Uncommon 5{2}{g}{g}{g} Sorcery Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 0
193 Plummet Green Common 2{1}{g} Instant Destroy target creature with flying. 0
194 Prey Upon Green Common 1{g} Sorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) 0
195 Primordial Hydra Green Mythic 2{x}{g}{g} Creature – Hydra 0 0 Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0
196 Rite of Nature Green Common 1{g} Enchantment – Aura Enchant Creature
Enchanted creature has
"{t}: Add {1}"
If enchanted creature is green, it has "{t}: Add {g}" instead.
0
197 Stampeding Rhino Green Common 5{4}{g} Creature – Rhino 4 4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 0
198 Stingerflinger Spider Green Uncommon 5{4}{g} Creature – Spider 2 5 Reach (This creature can block creatures with flying.)
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying.
0
199 Thorn Beetle Green Common 1{g} Creature – Insect 1 1 Sacrifice Thorn Beetle: Target creature gets +1/+1 until end of turn. 0
200 Trollhide Green Common 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0
201 Aquamarine Diadem Artifact Uncommon 3{3} Artifact Whenever a player casts a blue spell, you may gain 1 life.
Blue spells you cast cost {1} less to cast.
2 1349504161 on 06 Oct 2012 by Ryan
202 Beryl Diadem Artifact Uncommon 3{3} Artifact Whenever a player casts a green spell, you may gain 1 life.
Green spells you cast cost {1} less to cast.
0
203 Deathrender Artifact Rare 4{4} Artifact – Equipment Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
0
204 Druidic Satchel Artifact Rare 3{3} Artifact {2}, {t}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. 0
205 Gauntlet of Power Artifact Rare 5{5} Artifact As Gauntlet of Power enters the battlefield, choose a colour.
Creatures of the chosen colour get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that colour to his or her mana pool (in addition to the mana the land produces).
0
206 Granite Diadem Artifact Uncommon 3{3} Artifact Whenever a player casts a red spell, you may gain 1 life.
Red spells you cast cost {1} less to cast.
7 1334380264 on 14 Apr 2012 by dude1818
207 Howling Mine Artifact Rare 2{2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. 0
208 Icy Manipulator Artifact Uncommon 4{4} Artifact {1}, {t}: Tap target artifact, creature, or land. 0
209 Jade Totem Artifact Uncommon 4{4} Artifact Jade Totem enters the battlefield tapped.
{t}: Add {2} to your mana pool.
{4}: Jade Totem becomes a 4/4 Golem artifact creature until end of turn.
0
210 Juggernaut Artifact Uncommon 4{4} Artifact Creature – Juggernaut 5 3 Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
0
211 Leering Gargoyle Artifact Uncommon 3{3} Artifact Creature – Gargoyle 3 3 Flying, Defender
{3}: Until end of turn, Leering Gargoyle loses defender and gains Intimidate.
0
212 Longsword Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
213 Manalith Artifact Common 3{3} Artifact {t}: Add one mana of any colour to your mana pool. 0
214 Moonstone Diadem Artifact Uncommon 3{3} Artifact Whenever a player casts a white spell, you may gain 1 life.
White spells you cast cost {1} less to cast.
0
215 Obsidian Diadem Artifact Uncommon 3{3} Artifact Whenever a player casts a black spell, you may gain 1 life.
Black spells you cast cost {1} less to cast.
0
216 Ornithopter Artifact Uncommon 0{0} Artifact Creature – Thopter 0 2 Flying (This creature can't be blocked except by creatures with flying or reach.) 0
217 Pentavus Artifact Rare 7{7} Artifact Creature – Construct 0 0 Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colourless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0
218 Pithing Needle Artifact Rare 1{1} Artifact As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
0
219 Round Shield Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
1 1349504095 on 06 Oct 2012 by Ryan
220 Solemn Simulacrum Artifact Rare 4{4} Artifact Creature – Golem 2 2 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum, you may draw a card.
0
221 Swiftfoot Boots Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {t} as soon as it comes under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
222 Thran Golem Artifact Uncommon 5{5} Artifact Creature – Golem 3 3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. 0
223 Triskelion Artifact Rare 6{6} Artifact Creature – Construct 1 1 Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
0
224 Ancient Ziggurat Land Uncommon 0 Land {t}: Add one mana of any colour. Spend this mana only to cast creature spells. 6 1335777611 on 30 Apr 2012 by Grand Sultan of the Efreet, the Lord of Flame, the Potentate Incandescent, the Tempering and Eternal Flame of Truth, the Most Puissant of Hunters, Marshall of the Order of the Fiery Heart, the Smoldering Dictator, the Crimson Firebrand, Marrake al-Sidan al-Hariq ben Lazen
225 Dragonskull Summit Land Rare 0 Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{t}: Add {b} or {r}
0
226 Drowned Catacomb Land Rare 0 Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{t}: Add {u} or {b}
0
227 Forest Land Basic 0 Basic Land – Forest 0
228 Glacial Fortress Land Rare 0 Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{t}: Add {w} or {u}
0
229 Island Land Basic 0 Basic Land – Island 0
230 Mountain Land Basic 0 Basic Land – Mountain 0
231 Plains Land Basic 0 Basic Land – Plains 0
232 Rootbound Crag Land Rare 0 Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{t}: Add {r} or {g}
0
233 Sunpetal Grove Land Rare 0 Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{t}: Add {g} or {w}
0
234 Swamp Land Basic 0 Basic Land – Swamp 0
235 SAPROLING token Green Token 0 Creature – Saproling 1 1 0
236 Pentavite token Artifact Token 0 Artifact Creature – Pentavite 1 1 Flying 0
237 Knight token White Token 0 Creature – Knight 2 2 Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.) 1 1571932478 on 24 Oct 2019 by SecretInfiltrator
238 SOLDIER token White Token 0 Creature – Soldier 1 1 0
239 SPIRIT token White Token 0 Creature – Spirit 1 1 Flying 0
240 ZOMBIE token Black Token 0 Creature – Zombie 2 2 0
241 BEAST token Green Token 0 Creature – Beast 3 3 0
242 ELF WARRIOR token Green Token 0 Creature – Elf Warrior 1 1 0
243 ANGEL token White Token 0 Creature – Angel 4 4 Flying 0
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