M-Core: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0
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Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker |
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
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Flying, Defender
: Until end of turn, Leering Gargoyle loses defender and gains Intimidate.Its leering visage is quite scary; all the more so once it starts to move.
3/3
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Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
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When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1
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Target player skips their next draw step.
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Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
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Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/4
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3/5
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Enchant Creature
Enchanted creature has Intimidate. "You don't scare me!.....wait, yes you do."
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Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block. 2/2
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Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/2
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Untap all creatures you control. Soldier creatures you control get +1/+1 until end of turn.
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Flying
1/1
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Primordial Hydra
(mythic)
Hunter's Insight
(uncommon)
Narcomoeba
(uncommon)
Leering Gargoyle
(uncommon)
Fog
(common)
Goblin Shortcutter
(common)
Mental Fatigue
(common)
Thunder Strike
(common)
Stampeding Rhino
(common)
Siege Mastodon
(common)
Intimidate
(common)
Fallen Askari
(common)
Aven Swiftwing
(common)
Call to Duty
(common)
Island
(basic)
Pentavite
(token)




