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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player draws X cards.
 U 
Creature – Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
 U 
Land
{t}: Add one mana of any colour. Spend this mana only to cast creature spells.
 U 
Creature – Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
 C 
Creature – Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
 C 
Creature – Zombie
The battle was over, but the carnage continued for days.
3/2
 C 
Instant
Choose one –
● Put target attacking or blocking creature on top of its owner's library.
● Destroy target enchantment and you gain 4 life.
 C 
Creature – Human Soldier
{w}, {t}: Tap target creature.
1/2
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
 C 
Enchantment – Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 C 
Instant
Target creature becomes 1/1 until end of turn.
"‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll, Alice's Adventures in Wonderland
 C 
Sorcery
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
 C 
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
When breaking someone's face once just isn't enough.
 C 
Creature – Wurm
Its so big you can't see the trees for the wurm.
6/6
 
 B 
Basic Land – Swamp
 T 
Creature – Knight
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2

Braingeyser (rare)
Garruk's Packleader (uncommon)
Ancient Ziggurat (uncommon)
Sengir Vampire (uncommon)
Manic Vandal (common)
Warpath Ghoul (common)
Crusader's Mercy (common)
Master Decoy (common)
Plummet (common)
Spreading Seas (common)
Diminish (common)
Assassinate (common)
Assault Strobe (common)
Colossal Wurm (common)
Swamp (basic)
Knight (token)