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Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Put a 4/4 white Angel creature token with flying onto the battlefield.
Sometimes help comes even when you weren't looking for it.
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Flying
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/1
Flying, first strike, lifelink, protection from Demons and from Dragons.
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
First strike
3/3
Untap all creatures you control. Soldier creatures you control get +1/+1 until end of turn.
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
3/3
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
—Sarlena, paladin of the Northern Verge
Choose one –
● Put target attacking or blocking creature on top of its owner's library.
● Destroy target enchantment and you gain 4 life.
● Put target attacking or blocking creature on top of its owner's library.
● Destroy target enchantment and you gain 4 life.
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2
White creatures you control get +1/+1 and gain Flanking.
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)

: The next 1 damage that would be dealt to Elspeth's Crusader this turn is dealt to target creature or player instead.


2/2
When Elspeth's Squire enters the battlefield, you may search your library for a card named Elspeth's Squire, reveal it, put it into your hand, then shuffle your library.
Elspeth has no shortage of volunteers to be her squire.
1/1
+1: Put a 2/2 white Knight creature token with Flanking onto the battlefield.
-1: Put a +1/+1 counter on each white creature you control.
-7: For each nonlegendary white creature you control, put a token that is a copy of that creature onto the battlefield.
-1: Put a +1/+1 counter on each white creature you control.
-7: For each nonlegendary white creature you control, put a token that is a copy of that creature onto the battlefield.
4
Target creature gets +1/+1 and gains Flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Flying
: Flight of Pegasi gets +0/+1 until end of turn.

2/3
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
Flying
Vigilance
Vigilance
1/3
Enchant Creature
Enchanted Creature gets +1/+2
Enchanted Creature gets +1/+2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Both guide and guard on open plain.
2/2


1/2
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a colour.

,
: Destroy target permanent of the chosen colour.
As Pentarch Paladin enters the battlefield, choose a colour.



3/3
Put two 1/1 white Soldier creature tokens onto the battlefield.
Vigilance
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/3
Prevent all damage that would be dealt to you and creatures you control this turn.
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
—Somali proverb
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the colour of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen colour.)
When Seht's Tiger enters the battlefield, you gain protection from the colour of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen colour.)
3/3
Flying
Vigilance
Vigilance
4/4
Enchant Creature
Enchanted creature gains Lifelink and vigilance.
Enchanted creature gains Lifelink and vigilance.
Exile target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
3/5
Defender
Lifelink
Lifelink
2/3
Flying
2/2

1/1
If you have less life than an opponent, gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
Destroy all creatures.
They can't be regenerated.
They can't be regenerated.
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2/2
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/2
Flying
2/4


We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
—Azure creed
2/1
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0/0
Return target nonland permanent to its owner's hand.
Target player draws X cards.
Counter target spell.
Flash
Enchant creature
Enchanted creature has shroud.
Enchant creature
Enchanted creature has shroud.
Flying
Whenever an opponent draws a card, you may draw two cards.
Whenever an opponent draws a card, you may draw two cards.
Blessed by the hands of Jin-Gitaxias.
4/6
Target creature becomes 1/1 until end of turn.
"‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll, Alice's Adventures in Wonderland
—Lewis Carroll, Alice's Adventures in Wonderland
Counter target red or green spell.
"Nature? Fire? Bah Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power"
—Heidar, Rimewind master
—Heidar, Rimewind master
Look at the top four cards of your library, then put them back in any order. You may shuffle your library.
Draw two cards.
Draw two cards.
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
2/1


"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
You should try to clear your mind of idle thoughts. And if you can't, I will."
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
4
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"The dream does not end until I say so."
2/2
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
2/2
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
Target player skips their next draw step.

1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
Counter target noncreature spell.
Phantom Warrior is unblockable.
The phantom warrior comes from nowhere and returns there just as quickly.
2/2
Quicksilver Serpent can't be blocked by creatures with Flanking.
Quicksilver Serpent can't attack unless defending player controls an Island.
Quicksilver Serpent can't attack unless defending player controls an Island.
5/5
Counter target creature spell.
Draw a card.
Draw a card.



1/1
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.


2/3
Target player takes an extra turn after this one. Exile Temporal Warp.
"That looked just like a negative temporal inversion!"
When Tide Shaman enters the battlefield, target land becomes an Island until end of turn.
: Target land becomes an Island until end of turn.

1/1
Target player puts the top five cards of his or her library into his or her graveyard.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
"Glorifying the will is a mistake. It is simply one more force to be mastered."
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
—Yurin, royal assassin
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
2/1
Enchant creature
Enchanted creature gets -4/-1.
Enchanted creature gets -4/-1.
There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see.
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Consume Spirit deals X damage to target creature or player and you gain X life.
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
"Life is a series of choices between bad and worse."
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+1.
Enchant creature
Enchanted creature gets +2/+1.
Destroy target green or white creature.
There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.
Enchant creature
Enchanted creature gets +3/+3, has flying and intimidate, and is a Demon in addition to its other types.
When enchanted creature dies, return Demonic Fate to its owner's hand and you lose 3 life.
Enchanted creature gets +3/+3, has flying and intimidate, and is a Demon in addition to its other types.
When enchanted creature dies, return Demonic Fate to its owner's hand and you lose 3 life.
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
Return target creature card from a graveyard to its owner's hand.
"There is rest for neither the weary nor the dead."
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
Destroy target nonblack creature.
The void is without substance but cuts like steel.
Flying
: Drifting Shade gets +1/+1 until end of turn.

It stalks the fens by the light of the full moon, gathering shadows as it floats among them.
1/1
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Fallen Askari can't block.
2/2
Sacrifice Frightful Apparition: Target creature gets -1/-1 until end of turn.
"Its power is in its appearance."
1/1
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
—Crovax, ascendant evincar
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2





3/3
Enchant Creature
Enchanted creature has Intimidate.
Enchanted creature has Intimidate.
"You don't scare me!.....wait, yes you do."
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
3
Whenever an opponent discards a card, that player loses 2 life.
"This might hurt less if you don't fight so hard. But I doubt it."
Flying
Whenever an opponent discards a card, Liliana's Minion gets +2/+2 until end of turn.
Whenever an opponent discards a card, Liliana's Minion gets +2/+2 until end of turn.
"It is my will given form and purpose."
- Liliana Vess
- Liliana Vess
6/6
Flying
When Liliana's Specter enters the battlefield, target opponent discards a card.
When Liliana's Specter enters the battlefield, target opponent discards a card.
"The finest minions know what I need without me ever saying a thing."
—Liliana Vess
—Liliana Vess
2/1
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Zombie creatures and other Vampire creatures you control get +1/+1.
Whenever a creature dealt damage by a Vampire you control dies this turn, put a 2/2 black Zombie creature token onto the battlefield.
Whenever a creature dealt damage by a Vampire you control dies this turn, put a 2/2 black Zombie creature token onto the battlefield.
3/3
Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
"You claim wisdom, yet I see nothing in here but tawdry wishes."
Target player discards two cards.
Not every thought is a good one.
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1


"We wield death and darkness, powers that make lesser mages tremble in fear."
—Onyx creed
—Onyx creed
2/1
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
5/5
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
—Liliana Vess

Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
Swampwalk
It lurks in the sewers, feeding on those who trespass into its domain.
4/3
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
2/2
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/1
The battle was over, but the carnage continued for days.
3/2
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
2/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)

Flying
: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.

When a dragon attacks, there are no bystanders.
6/6
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
When breaking someone's face once just isn't enough.
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
Trample, Haste
At the beginning of the end step, sacrifice Ball Lightning.
At the beginning of the end step, sacrifice Ball Lightning.
6/1
When Bloodfury Elemental dies, it deals 4 damage to target creature.
4/2
Red creatures you control have first strike.
Goblins divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
1/1
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
Flying
Haste (This creature can attack and Tap as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Haste (This creature can attack and Tap as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
1/3
+1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandradeals 6 damage to each of up to six target creatures and/or players.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandradeals 6 damage to each of up to six target creatures and/or players.
3
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Flying
,
: Crimson Hatchling deals 1 damage to target creature.


1/1


"We wield the fires of rage. War is our blood and destruction our birthright."
—Crimson creed
—Crimson creed
2/1
Whenever Cyclops Gladiator attacks, you may have it Fight target creature defending player controls. (Each deals damage equal to its power to the other.)
4/4
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs
more to cast for each target beyond the first.
Fireball costs

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3/2
First Strike
3/3
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/1
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

Other Goblin creatures you control get +1/+1 and have haste.
2/2
As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
Goblin Grenade deals 5 damage to target creature or player.
Don't underestimate the aerodynamic qualities of the common goblin.
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1
Enchant creature
Enchanted creature gets +2/+2 and has haste. (It can attack and
no matter when it came under its controller's control.)
Enchanted creature gets +2/+2 and has haste. (It can attack and

Haste (This creature can attack and
as soon as it comes under your control.)

A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.
4/1
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
—Kamahl, pit fighter
—Kamahl, pit fighter
Sacrifice Manafire Familiar: Add
to your mana pool.

1/1
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
Haste
Reckless Goblin attacks each turn if able.
Reckless Goblin attacks each turn if able.
Fungus Fuelled Fury.
1/1
Add 



to your mana pool.





If your flesh can withstand the flame, the spirit of the dragon will burn within your soul.
Shattering Strike deals 2 damage to target player, then destroy up to one target artifact that player controls.
Shock deals 2 damage to target creature or player.
Change the target of target spell with a single target.
Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
Haste
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay


. If you do, you may cast it without paying its mana cost.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay




Defender
First Strike
First Strike
4/1
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
1/1
Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
Flying
: Add one mana of any color.

0/1
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
"Before armour, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
—Molimo, maro-sorcerer
Sacrifice Brindle Boar: You gain 4 life.
2/2
Flanking
Creatures you control have Hexproof.
Creatures you control have Hexproof.
"You try casting a spell with a fully armed and angry centaur charging you."
3/3
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
3/3
Its so big you can't see the trees for the wurm.
6/6
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
What's scarier than one of every beast in the forest?
When Elvish Pathfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2


She wears the talismans of every creature she can evoke.
2/2
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
8/5
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
3/2
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
7/7
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
—Garruk Wildspeaker
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
3
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
2/4
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
No spot in nature is truly barren.
Any number of target players each gain 6 life.
hose who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
—Garruk Wildspeaker
Other Elf creatures you control get +1/+1.
,
: Put a 1/1 green Elf Warrior creature token onto the battlefield.


In a culture of beauty, the most beautiful are worshipped as gods.
2/2


"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
—Jade creed
2/1
Predatory nature in all of it's might.
4/5


One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
—Llanowar penalty for trespassing
1/1
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Destroy target artifact or enchantment.
"Stone and thought fade into ruin. Only the wind in the leaves will endure."
—Tomb inscription
—Tomb inscription
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
—Dejara, Giltwood druid
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Beast hunting is a dangerous business.
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
Enchant Creature
Enchanted creature has
"
: Add
"
If enchanted creature is green, it has "
: Add
" instead.
Enchanted creature has
"


If enchanted creature is green, it has "


Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/4
Reach (This creature can block creatures with flying.)
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying.
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
Sacrifice Thorn Beetle: Target creature gets +1/+1 until end of turn.
1/1
Enchant creature
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Whenever a player casts a blue spell, you may gain 1 life.
Blue spells you cast cost
less to cast.
Blue spells you cast cost

Whenever a player casts a green spell, you may gain 1 life.
Green spells you cast cost
less to cast.
Green spells you cast cost

Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip



As Gauntlet of Power enters the battlefield, choose a colour.
Creatures of the chosen colour get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that colour to his or her mana pool (in addition to the mana the land produces).
Creatures of the chosen colour get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that colour to his or her mana pool (in addition to the mana the land produces).
Whenever a player casts a red spell, you may gain 1 life.
Red spells you cast cost
less to cast.
Red spells you cast cost

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.


In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
Jade Totem enters the battlefield tapped.
: Add
to your mana pool.
: Jade Totem becomes a 4/4 Golem artifact creature until end of turn.



Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
Juggernaut can't be blocked by Walls.
Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defences and told to charge.
5/3
Flying, Defender
: Until end of turn, Leering Gargoyle loses defender and gains Intimidate.

Its leering visage is quite scary; all the more so once it starts to move.
3/3
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip



Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
Whenever a player casts a white spell, you may gain 1 life.
White spells you cast cost
less to cast.
White spells you cast cost

Whenever a player casts a black spell, you may gain 1 life.
Black spells you cast cost
less to cast.
Black spells you cast cost

Flying (This creature can't be blocked except by creatures with flying or reach.)
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
0/2
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Put a 1/1 colourless Pentavite artifact creature token with flying onto the battlefield.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.


0/0
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
It disables with pinpoint accuracy.
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum, you may draw a card.
When Solemn Simulacrum, you may draw a card.
2/2
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and
as soon as it comes under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)

Equip


As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add
or 



Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add
or 



Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add
or 



Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add
or 



Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add
or 



1/1
Flying
1/1
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2
1/1
Flying
1/1
2/2
3/3
1/1
Flying
4/4
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—Alabaster creed