M-Core

Printable
M-Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Showing all 243 cards

Show frames: W U B R G A L

Show rarities: C U R M B T

Or view by sections

 U 
Creature – Human Wizard
{1}{w}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
 M 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
 R 
Instant
Put a 4/4 white Angel creature token with flying onto the battlefield.
Sometimes help comes even when you weren't looking for it.
5 comments
last 2012-04-13 22:44:10 by Camruth
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
 C 
Creature – Bird
Flying
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/1
 M 
Creature – Angel
Flying, first strike, lifelink, protection from Demons and from Dragons.
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
 C 
Creature – Giant
First strike
3/3
 C 
Instant
Untap all creatures you control. Soldier creatures you control get +1/+1 until end of turn.
 R 
Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
3/3
 U 
Instant
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
 C 
Instant
Choose one –
● Put target attacking or blocking creature on top of its owner's library.
● Destroy target enchantment and you gain 4 life.
 C 
Creature – Human Soldier
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2
 R 
Enchantment
White creatures you control get +1/+1 and gain Flanking.
2 comments
last 2011-08-27 19:39:22 by Camruth
 U 
Creature – Human Knight
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
{1}{w}: The next 1 damage that would be dealt to Elspeth's Crusader this turn is dealt to target creature or player instead.
2/2
3 comments
last 2011-08-26 09:04:32 by Camruth
 C 
Creature – Human Soldier
When Elspeth's Squire enters the battlefield, you may search your library for a card named Elspeth's Squire, reveal it, put it into your hand, then shuffle your library.
Elspeth has no shortage of volunteers to be her squire.
1/1
 M 
Legendary Planeswalker – Elspeth
+1: Put a 2/2 white Knight creature token with Flanking onto the battlefield.
-1: Put a +1/+1 counter on each white creature you control.
-7: For each nonlegendary white creature you control, put a token that is a copy of that creature onto the battlefield.
4
5 comments
last 2011-09-02 06:48:57 by Camruth
 C 
Sorcery
Target creature gets +1/+1 and gains Flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 comments
last 2011-08-25 09:06:41 by Alex
 C 
Creature – Pegasus
Flying
{w}: Flight of Pegasi gets +0/+1 until end of turn.
2/3
 R 
Creature – Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
"Your superstitions and mumblings are useless chaff before my righteousness."
2/2
 C 
Creature – Griffin
Flying
Vigilance
1/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted Creature gets +1/+2
 R 
Creature – Human Knight
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Both guide and guard on open plain.
2/2
 C 
Creature – Human Soldier
{w}, {t}: Tap target creature.
1/2
 U 
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
 R 
Creature – Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a colour.
{w}{w}, {t}: Destroy target permanent of the chosen colour.
3/3
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
1 comment
2011-08-27 09:25:01 by Camruth
 C 
Creature – Human Knight
Vigilance
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/3
 C 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
 U 
Creature – Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
 R 
Creature – Cat
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the colour of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen colour.)
3/3
 U 
Creature – Angel
Flying
Vigilance
4/4
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains Lifelink and vigilance.
 U 
Instant
Exile target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
3 comments
last 2011-08-26 13:18:30 by Camruth
 C 
Creature – Elephant
3/5
 C 
Creature – Human Monk
Defender
Lifelink
2/3
 C 
Creature – Griffin
Flying
2/2
 C 
Creature – Human Soldier
{t}: Target attacking or blocking creature gets +1/+1 until end of turn.
1/1
 U 
Sorcery
If you have less life than an opponent, gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
1 comment
2011-12-07 05:17:50 by jmgariepy
 R 
Sorcery
Destroy all creatures.
They can't be regenerated.
1 comment
2012-04-15 11:47:09 by Camruth
 C 
Creature – Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2/2
 U 
Creature – Elemental
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
 C 
Creature – Bird Soldier
Flying, Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/2
3 comments
last 2011-08-25 21:32:51 by Camruth
 C 
Creature – Drake
Flying
2/4
 U 
Creature – Human Wizard
{3}{u}: Draw a card.
We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
 R 
Creature – Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0/0
1 comment
2011-08-26 13:26:23 by Camruth
{1}{u}
 
 C 
Instant
Return target nonland permanent to its owner's hand.
 R 
Sorcery
Target player draws X cards.
{1}{u}{u}
 
 C 
Instant
Counter target spell.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature has shroud.
 M 
Creature – Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Blessed by the hands of Jin-Gitaxias.
4/6
 C 
Instant
Target creature becomes 1/1 until end of turn.
"‘That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll, Alice's Adventures in Wonderland
 U 
Instant
Counter target red or green spell.
"Nature? Fire? Bah Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power"
—Heidar, Rimewind master
 C 
Sorcery
Look at the top four cards of your library, then put them back in any order. You may shuffle your library.

Draw two cards.
4 comments
last 2011-08-31 02:56:33 by Camruth
 C 
Creature – Illusion
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
2/1
2 comments
last 2011-08-31 02:51:26 by Camruth
 R 
Creature – Vedalken Wizard
{u}, {t}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
2/2
 C 
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
You should try to clear your mind of idle thoughts. And if you can't, I will."
 U 
Instant
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
 M 
Legendary Planeswalker – Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
4
 U 
Enchantment
Creatures you control have flying.
"Why fight over scraps of land when there's so much sky waiting to be claimed?"
 R 
Creature – Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
"The dream does not end until I say so."
2/2
 R 
Creature – Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
2 comments
last 2012-10-05 14:42:46 by Camruth
 U 
Creature – Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
2/2
 R 
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
 C 
Sorcery
Target player skips their next draw step.
 C 
Creature – Merfolk Rogue
{t}: Draw a card and then discard a card.
1/1
 U 
Creature – Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
It was created by the Iquati as a living memory—one that objects to being forgotten.
1/1
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 U 
Creature – Illusion Warrior
Phantom Warrior is unblockable.
The phantom warrior comes from nowhere and returns there just as quickly.
2/2
 C 
Creature – Serpent
Quicksilver Serpent can't be blocked by creatures with Flanking.
Quicksilver Serpent can't attack unless defending player controls an Island.
5/5
{u}{u}
 
 C 
Instant
Counter target creature spell.
Draw a card.
 C 
Creature – Human Wizard
{1}{u}, {t}: Tap or Untap target creature.
1/1
 R 
Creature – Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2/2
 C 
Enchantment – Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 C 
Creature – Crab
{1}{u}: Steelshell Crab gets -1/+1 until end of turn. Activate this ability no more than twice each turn.
2/3
1 comment
2011-09-05 12:57:45 by Camruth
 M 
Sorcery
Target player takes an extra turn after this one. Exile Temporal Warp.
"That looked just like a negative temporal inversion!"
 C 
Creature – Merfolk Shaman
When Tide Shaman enters the battlefield, target land becomes an Island until end of turn.
{t}: Target land becomes an Island until end of turn.
1/1
1 comment
2011-09-05 10:58:38 by Camruth
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
 R 
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
 U 
Enchantment – Aura
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
"Glorifying the will is a mistake. It is simply one more force to be mastered."
 C 
Sorcery
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
 C 
Creature – Vampire
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-1.
There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see.
 U 
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
 R 
Sorcery
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
"Life is a series of choices between bad and worse."
 C 
Enchantment – Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+1.
 U 
Sorcery
Destroy target green or white creature.
There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.
 M 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3, has flying and intimidate, and is a Demon in addition to its other types.
When enchanted creature dies, return Demonic Fate to its owner's hand and you lose 3 life.
2 comments
last 2011-08-30 02:46:25 by Camruth
 U 
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
The wise always keep an ear open to the whispers of power.
 C 
Instant
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
 C 
Sorcery
Return target creature card from a graveyard to its owner's hand.
"There is rest for neither the weary nor the dead."
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
 C 
Instant
Destroy target nonblack creature.
The void is without substance but cuts like steel.
 C 
Creature – Shade
Flying
{b}: Drifting Shade gets +1/+1 until end of turn.
It stalks the fens by the light of the full moon, gathering shadows as it floats among them.
1/1
 C 
Creature – Human Knight
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
2/2
 C 
Creature – Spirit
Sacrifice Frightful Apparition: Target creature gets -1/-1 until end of turn.
"Its power is in its appearance."
1/1
6 comments
last 2011-10-05 10:15:18 by Alex
 R 
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar
 C 
Creature – Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2
 R 
Creature – Shapeshifter
{b}: Graveling gains Menace until end of turn.
{b}: Graveling gains Deathtouch until end of turn.
{b}: Regenerate Graveling.
{1}: Graveling gets +1/-1 until end of turn.
{1}: Graveling gets -1/+1 until end of turn.
3/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has Intimidate.
"You don't scare me!.....wait, yes you do."
 M 
Legendary Planeswalker – Liliana
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
3
 U 
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
"This might hurt less if you don't fight so hard. But I doubt it."
 R 
Creature – Demon
Flying
Whenever an opponent discards a card, Liliana's Minion gets +2/+2 until end of turn.
"It is my will given form and purpose."
- Liliana Vess
6/6
 C 
Creature – Specter
Flying
When Liliana's Specter enters the battlefield, target opponent discards a card.
"The finest minions know what I need without me ever saying a thing."
—Liliana Vess
2/1
 M 
Creature – Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
 R 
Creature – Vampire Warrior
Zombie creatures and other Vampire creatures you control get +1/+1.
Whenever a creature dealt damage by a Vampire you control dies this turn, put a 2/2 black Zombie creature token onto the battlefield.
3/3
 R 
Sorcery
Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
"You claim wisdom, yet I see nothing in here but tawdry wishes."
 C 
Sorcery
Target player discards two cards.
Not every thought is a good one.
 U 
Creature – Human Assassin
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
 U 
Creature – Human Wizard
{1}{b}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
"We wield death and darkness, powers that make lesser mages tremble in fear."
—Onyx creed
2/1
 R 
Creature – Zombie
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
5/5
 U 
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
"Death is no excuse for disobedience."
—Liliana Vess
 R 
Creature – Human Assassin
{t}: Destroy target tapped creature.
Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
 U 
Creature – Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
 C 
Creature – Crocodile
Swampwalk
It lurks in the sewers, feeding on those who trespass into its domain.
4/3
 C 
Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
 C 
Creature – Vampire Rogue
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
2/2
 C 
Creature – Vampire Rogue
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/1
 C 
Creature – Zombie
The battle was over, but the carnage continued for days.
3/2
 U 
Creature – Zombie Wizard
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
2/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
 R 
Creature – Dragon
Flying
{r}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
When a dragon attacks, there are no bystanders.
6/6
 C 
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
When breaking someone's face once just isn't enough.
 M 
Creature – Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
 R 
Creature – Elemental
Trample, Haste
At the beginning of the end step, sacrifice Ball Lightning.
6/1
 C 
Creature – Elemental
When Bloodfury Elemental dies, it deals 4 damage to target creature.
4/2
 U 
Creature – Goblin Warrior
Red creatures you control have first strike.
Goblins divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
1/1
 C 
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Chandra never believed in using her "inside voice."
 R 
Creature – Phoenix
Flying
Haste (This creature can attack and Tap as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
 U 
Creature – Elemental
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
1/3
 M 
Legendary Planeswalker – Chandra
+1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandradeals 6 damage to each of up to six target creatures and/or players.
3
{1}{r}
 
 U 
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
 C 
Creature – Dragon
Flying
{r}, {t}: Crimson Hatchling deals 1 damage to target creature.
1/1
 U 
Creature – Human Shaman
{r}: Target creature you control gains haste until end of turn. (It can attack and {t} this turn.)
"We wield the fires of rage. War is our blood and destruction our birthright."
—Crimson creed
2/1
 R 
Creature – Cyclops Warrior
Whenever Cyclops Gladiator attacks, you may have it Fight target creature defending player controls. (Each deals damage equal to its power to the other.)
4/4
 U 
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
 C 
Enchantment – Aura
Enchant creature
{r}: Enchanted creature gets +1/+0 until end of turn.
 C 
Creature – Ogre Warrior
3/2
 C 
Creature – Giant
First Strike
3/3
 C 
Creature – Goblin Rogue
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
1/1
1 comment
2011-08-25 03:50:24 by Camruth
 R 
Creature – Goblin
Haste (This creature can attack and {t} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
2/2
 U 
Sorcery
As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
Don't underestimate the aerodynamic qualities of the common goblin.
 C 
Creature – Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste. (It can attack and {t} no matter when it came under its controller's control.)
 C 
Creature – Elemental
Haste (This creature can attack and {t} as soon as it comes under your control.)
A lightning elemental once killed an entire tribe of merfolk—simply by going for a swim.
4/1
 R 
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
—Kamahl, pit fighter
 C 
Creature – Elemental
Sacrifice Manafire Familiar: Add {r} to your mana pool.
1/1
5 comments
last 2011-02-17 07:09:20 by Camruth
 C 
Creature – Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
 C 
Creature – Goblin Berserker
Haste
Reckless Goblin attacks each turn if able.
Fungus Fuelled Fury.
1/1
4 comments
last 2011-10-15 05:50:57 by Camruth
 C 
Instant
Add {r}{r}{r}{r}{r} to your mana pool.
If your flesh can withstand the flame, the spirit of the dragon will burn within your soul.
 C 
Instant
Shattering Strike deals 2 damage to target player, then destroy up to one target artifact that player controls.
3 comments
last 2012-04-06 23:34:03 by Camruth
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
1 comment
2011-08-27 04:47:26 by Camruth
{1}{r}{r}
 
 R 
Instant
Change the target of target spell with a single target.
Aranghil held her fury in her heart, hard and bright as a ruby. With its razor edge, she rewrote the laws of battle.
 U 
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
 U 
Creature – Human Knight
Haste
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2
 C 
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
 R 
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{r}{r}{r}. If you do, you may cast it without paying its mana cost.
2 comments
last 2011-09-08 03:12:01 by Camruth
 C 
Creature – Wall
Defender
First Strike
4/1
 M 
Creature – Goblin Berserker
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
1/1
 U 
Enchantment
Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
 U 
Creature – Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
3 comments
last 2012-04-03 06:52:32 by Camruth
 U 
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
3 comments
last 2012-10-06 15:49:27 by Camruth
 R 
Creature – Bird
Flying
{t}: Add one mana of any color.
0/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
"Before armour, there was bark. Before blades, there were thorns."
—Molimo, maro-sorcerer
 C 
Creature – Boar
Sacrifice Brindle Boar: You gain 4 life.
2/2
2 comments
last 2012-04-13 16:52:01 by Alex
 R 
Creature – Centaur Warrior
Flanking
Creatures you control have Hexproof.
"You try casting a spell with a fully armed and angry centaur charging you."
3/3
 C 
Creature – Centaur Warrior
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
3/3
 C 
Creature – Wurm
Its so big you can't see the trees for the wurm.
6/6
 R 
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
What's scarier than one of every beast in the forest?
 C 
Creature – Elf Warrior Druid
When Elvish Pathfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
 R 
Creature – Elf Shaman
{g}, {t}: Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
She wears the talismans of every creature she can evoke.
2/2
Fog
{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
 M 
Creature – Elemental
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
8/5
 C 
Creature – Beast
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
3/2
 R 
Creature – Beast
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
7/7
 U 
Creature – Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
 M 
Legendary Planeswalker – Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
3
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Spider
Reach (This creature can block creatures with flying.)
2/4
 R 
Creature – Elk
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Ineffable and incorruptible.
3/3
 C 
Creature – Bear
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
2/2
{2}{g}
 
 C 
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
No spot in nature is truly barren.
 C 
Sorcery
Any number of target players each gain 6 life.
hose who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.
 U 
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
 R 
Creature – Elf Warrior
Other Elf creatures you control get +1/+1.
{g}, {t}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
In a culture of beauty, the most beautiful are worshipped as gods.
2/2
 U 
Creature – Human Shaman
{2}{g}: Put a 1/1 green Saproling creature token onto the battlefield.
"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
—Jade creed
2/1
 U 
Creature – Beast
Predatory nature in all of it's might.
4/5
 C 
Creature – Elf Druid
{t}: Add {g}
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
1/1
 C 
Creature – Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
 R 
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
 C 
Instant
Destroy target artifact or enchantment.
"Stone and thought fade into ruin. Only the wind in the leaves will endure."
—Tomb inscription
4 comments
last 2012-10-06 16:06:30 by Camruth
{2}{g}{g}{g}
 
 U 
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
 C 
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Beast hunting is a dangerous business.
 M 
Creature – Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0/0
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature has
"{t}: Add {1}"
If enchanted creature is green, it has "{t}: Add {g}" instead.
 C 
Creature – Rhino
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
4/4
 U 
Creature – Spider
Reach (This creature can block creatures with flying.)
When Stingerflinger Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
 C 
Creature – Insect
Sacrifice Thorn Beetle: Target creature gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
 U 
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Blue spells you cast cost {1} less to cast.
2 comments
last 2012-10-06 15:54:34 by Camruth
 U 
Artifact
Whenever a player casts a green spell, you may gain 1 life.
Green spells you cast cost {1} less to cast.
 R 
Artifact – Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
 R 
Artifact
{2}, {t}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
 R 
Artifact
As Gauntlet of Power enters the battlefield, choose a colour.
Creatures of the chosen colour get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that colour to his or her mana pool (in addition to the mana the land produces).
 U 
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Red spells you cast cost {1} less to cast.
7 comments
last 2012-04-14 13:15:06 by Camruth
 R 
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Legend has it that the mine howls out the last words of those who died inside.
 U 
Artifact
{1}, {t}: Tap target artifact, creature, or land.
In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
 U 
Artifact
Jade Totem enters the battlefield tapped.
{t}: Add {2} to your mana pool.
{4}: Jade Totem becomes a 4/4 Golem artifact creature until end of turn.
 U 
Artifact Creature – Juggernaut
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
Built with neither a way to steer nor a way to stop, the juggernauts were simply aimed at an enemy's best defences and told to charge.
5/3
 U 
Artifact Creature – Gargoyle
Flying, Defender
{3}: Until end of turn, Leering Gargoyle loses defender and gains Intimidate.
Its leering visage is quite scary; all the more so once it starts to move.
3/3
 U 
Artifact – Equipment
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact
{t}: Add one mana of any colour to your mana pool.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
 U 
Artifact
Whenever a player casts a white spell, you may gain 1 life.
White spells you cast cost {1} less to cast.
 U 
Artifact
Whenever a player casts a black spell, you may gain 1 life.
Black spells you cast cost {1} less to cast.
 U 
Artifact Creature – Thopter
Flying (This creature can't be blocked except by creatures with flying or reach.)
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
0/2
 R 
Artifact Creature – Construct
Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colourless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
 R 
Artifact
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
It disables with pinpoint accuracy.
 U 
Artifact – Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
1 comment
2012-10-06 06:14:55 by Ryan
 R 
Artifact Creature – Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum, you may draw a card.
2/2
 U 
Artifact – Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {t} as soon as it comes under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Artifact Creature – Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
 R 
Artifact Creature – Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
1/1
 U 
Land
{t}: Add one mana of any colour. Spend this mana only to cast creature spells.
6 comments
last 2012-04-30 19:36:26 by Camruth
 R 
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{t}: Add {b} or {r}
 R 
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{t}: Add {u} or {b}
 
 B 
Basic Land – Forest
 R 
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{t}: Add {w} or {u}
 
 B 
Basic Land – Island
 B 
Basic Land – Mountain
 
 B 
Basic Land – Plains
 R 
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{t}: Add {r} or {g}
 R 
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{t}: Add {g} or {w}
 
 B 
Basic Land – Swamp
 T 
Creature – Saproling
1/1
 T 
Artifact Creature – Pentavite
Flying
1/1
 T 
Creature – Knight
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
2/2
1 comment
2019-10-24 15:54:38 by SecretInfiltrator
 T 
Creature – Soldier
1/1
 T 
Creature – Spirit
Flying
1/1
 T 
Creature – Zombie
2/2
 T 
Creature – Beast
3/3
 T 
Creature – Elf Warrior
1/1
 T 
Creature – Angel
Flying
4/4

Show frames: W U B R G A L

Show rarities: C U R M B T

Or view by sections


M-Core: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton