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Recent updates to Community Set: (Generated at 2025-12-14 14:25:52)
Straight colour shift of Gravity Well. Just an idea for a flying hoser.
Catapults :) more seriously, something which can give creatures flying, possibly at the expense of sacrificing the creature? Sounds red to me.
"target creature loses flying" (something like Gravity Well)
"target creature becomes blocked by ~"
"deal damage to flying creatures only"
It seems fine to me. Maybe blue can "jump".
Of course, Innistrad has at least one white creature with intimidate, as well.
Since "unblockable" is acceptable and is used in the reminder text for both flying and landwalk, I thought perhaps "blockable" would be an acceptable term for concise wording.
Here are two possible "mini-solutions" for white. They need to be common so they come up often enough, and so they must be simple.
Mark for Combat
Enchantment- Aura
Enchant creature
Enchanted creature is blockable.
The second solution is to put that ability on a creature.
Brightarrow Archer

,
: ~ deals 1 damage to target attacking creature. That creature is blockable this turn.
Enchantment creature- Archer
Finally, we could make a creature that can block regardless of unblockability. I could see this going in another color.
We certainly don't want the combat to be non-interactive, which is something I was thinking about on my drive to campus. Giving the other colors their own types of evasion is nice, but if everyone's evading each other there's no exchange.
I don't really like it, but stretching reach into other colors is one solution. We need to come up with more flavor for white other than that it's all enchantments, so that we can decide how it would best deal with fliers. I think a normal white solution might be some sort of archer.
Hmm, yeah, Minotaurs have a bit too strong an association with red for me to be happy with them as a majorly black race in this set. A Gorgon with this flavour would be fine though.
I like the "Flood" idea. I think flooded lands should be Islands in addition to their types (as in Aquitect's Will), but it's fair to have one rare that removes their other types (like Quicksilver Fountain). I don't think it's sensible to have much more than that in the remove-type category.
Then we can have a number of tentacled sea beasts that can only attack if defender has islands; a number of other creatures with islandwalk; a number of blue cards who do things to people with islands, such as Seasinger and Wave Burst above. This is probably deep enough to be the blue cards' major theme.
There's a handful of white reach guys as precedent, although it hasn't happened since Longbow Archers in 7th Edition. Landwalk and intimidate are fair alternative means of evasion; white has a minor history with intimidate via the Seeker ability too.
It needs a different name to evoke the flavor. Maybe make it a Gorgon Minotaur and call it Death Glare Minotaur.
I vote for trying flying city as well.
It would indeed be ironic if green is the best defense against flying, but it definitely amuses me. One option for white/blue is to give them reach (or possibly contingent flying?) which is unusual, but makes sense if they normally have flying but don't. I don't imagine we want a lot of "Plainswalk, reach." creatures but that sort of equates to flying :)
I think action. I like the sound of "When ~ ETBs, Flood target land."
My mind's eye sees this as a looming monstrosity with glowing red eyes and it sending out a shock-wave when it steps. Flavorwise (in my interpretation) it seems bigger and red. I see


Thunderfoot Minotaur
Creature-Minotaur
When ~ ETBs, it deals 1 damage to target player.
4/2
I propose a keyword, maybe even as simple as Flood, that puts flood counters on lands whenever you do stuff. But should the trigger be something simple like attack or damage? Or when you cast a spell? Maybe it can be an action like proliferate.
Well, if we went with my suggestion on Mono Blue about flooding, Blue wouldn't need flying. It would have a high incidence of islandwalk. The other colors could obviously have some landwalk,too. I'm sure nothing's stopping enchaments or something from giving the creatures flying, either, and they are other alternate forms of evasion. Intimidate is probably an interesting choice. And maybe there can finally be a few more plainswalkers.
We could probably have them all be "island in addition," and maybe one rare or something that makes them "island only."
I think we've give up hope of limited being anything near whatever "normal" is.
I do love the flavour of a cloud city. I enjoyed the Soratami and Oboro, Palace in the Clouds; I've contemplated making a Magic set with a sky city theme myself. So I'd be very much up for that being (one part of) the identity of multicolour here. Having the monocolour decks try to find some green to get reach is an amusing strategic consequence.
I'm still nervous about whether we can actually make a full sensible set of monoblue and monowhite commons without any flyers, but it's a compelling enough distinction that I'd like to try.
This isn't quite right, but I wanted to see how the "lose 1 life" rider helped make things seem creepy.
(This could equally well be red.)
Brainstorming how to have cheap gorgon-stare abilities without being too strong.