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Recent updates to Community Set: (Generated at 2025-12-14 22:39:52)
For the ability, I was thinking about something that swapped upon entering the battlefield, to distinguish it from ninjustu.
I have class until five, though I would rather stay and work on this. :(
OK, not very underused, but used much less than elves and humans :)
I agree that "blockable" is a nice way to put it, but we probably won't end up able to use that wording, and that we may use the concept, but probably not.
An ability to put a creature from the battlefield blocking target creature makes sense, as does coming into play blocking, although to me the ambush flavour feels less blue; I'd expect blue to remove the creature from combat somehow, rather than leaping out and killing it. (Although not necessarily, blue does have a long synergy with 1/X creatures who are good at blocking.)
Are leonin really underused? They're in Mirrodin, Alara, and core sets. There's even a leonin planeswalker.
I'm all about subverting expectations.
I think it's more interesting with existing but underused types, like leonin and lammasu. And yes, aven, if we want lots of flyers (I like the idea of all, even if it doesn't turn out that way). If none are mono, there's less reason to use the traditional mono-coloured tribes.
Old keywords that may seem "city in the clouds"-y:
I assumed artifacts and equipment would have to fit into either mono or multi decks; it may or may not be concepted from the central plane.
I pictured winged elves, myself. Lorwyn elves had horns and hooves, so why not? Humans are seen as adaptable enough in fantasy media that I think some of them would have ways of flying without outside assistance, at least in card form. Goblins probably need help, though.
I don't know if equipment needs to be a sub-theme, but it can definitely be there to help out.
The "cloud city" seems to be slightly at odds with the "normal plane" feel, though. What would it feel like to have a bunch of gold flying elves and gold flying goblins? If the only goblins and elves are multicolour, in fact?
It could work; it could be fun. It'll definitely turn people's expectations upside down, though.
Some effect a bit like ninjutsu was mentioned somewhere else, and sounds good to me. And I certainly think it's good for the gold sky world to have a bunch of established-but-unusual flying creature types like Lammasu and Manticore, as well as Aven (who have type Bird) and Sphinxes and Merfolk and so on.
I forgot about Aven, that would be perfect. Maybe an equiptment sub-theme for humans, goblins, and elves? If the don't have wings, they have to get from one place to the other somehow.
That was the flavor, but I think it just works more cleanly without the restriction.
Rourke posted while I was typing. lol
I'm up for the flying idea. We can't give EVERYTHING flying, but a majority makes a nice cohesiveness.
For creature types, I'm thinking humans, elves, and merfolk. Probably aven, since it's a flying plane. Probably goblins. Also, can we have a lammasu? It's only on one creature, but I think it's a cool type.
As for minor themes... Well, we could have several cards with "Multicolored creatures you control have..." and "Whenever you cast a multicolored spell..." Those are the obvious ideas. What about some sort of mechanic that allows you to swap creatures you have in play with ones in your hand? Something like ninjutsu, only less ninja-esque. (This is just me thinking out loud.)
EDIT: The point of this would be to help when you don't have exactly the right mana.
Yes, you can. It seems fine to me. Streambed Aquitects didn't restrict itself to untapped lands.
Or are you thinking this should have the flavour that we're drawing mana from that land, so it should be untapped? That'll be really hard to have as a targeting restriction, because the opponent can always tap the land in response.
I also like the way that this could allow you to cast a

card if you have two Plains and an Island, but have a flood counter on one of those two Plains.
Multicolor.
Sorry, couldn't resist. For the normal vs. weird contrast, I think Elves, Goblins, Humans, and Merfolk. I always liked the Leonin personally myself, and Vampires seem to be the new "generic" black tribe.
I love the flavor of the Stone Giant ability. It's quite fun.
Anyway, "blockable" doesn't really work, but white could still do the same effect with better wording. Green, as always, can have reach.
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The mention of Trap Runner reminded me of Flash Foliage, which is a fun green solution to unblockable X/1s. Which in turn makes me remember Aetherplasm, and similar cards like Metathran Aerostat. So perhaps a blue solution is to put creatures onto the battlefield blocking target creature. It's not quite been done in that way before, but it feels like it could be convincingly blue.
Let's continue that specific discussion on How can monocolor deal with flying?. What else do we think multicolour should have?
If people are up for the flying idea, then that's definitely one major mechanical hook. But we will want a bit more than that: some minor themes, perhaps, and at least some creature types.
Yes, I was just talking that over with my roommate. It doesn't make as much sense as I would like, unfortunately.
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Red more normally gets to burn nonflyers, but some effects like Rough // Tumble are probably plausible in red. If the invaders know anything at all about their target plane, then they'll have had a chance to prepare some burn spells that work better on flyers.
Red does also have a tradition of activated flying-then-sacrifice, on Stone Giant and Lowland Oaf. There's also things like Goblin Skycutter and Earthbind.

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I agree with Jack that red and black probably don't need more than one or two specific anti-flying cards, because they have removal anyway and that's usually pointed at evasive or otherwise scary opposing creatures.
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I think we should take care to let white have a good complement of ways to deal with attackers. The usual Neck Snap / Master Decoy / Pacifism / Crossbow Infantry / Condemn type effects. If we keep the density of them fairly high, and add a little reach as well, we don't need the rules-dubiousness of "blockable".
On the other hand, I do like "Target creature becomes blocked by ~". It's like a more interactive version of Trap Runner.
I was principally confused because it looks like it could be a typo for "unblockable".
I fear the rules don't like it. The rules have an unnatural preference for prevention ("can't") over enabling ("can"). So "unblockable" works to override something's normal blockability, but "blockable" doesn't override evasion abilities like flying.
The concept is still fine. "can be blocked as though it had no abilities" is how I think it'd need to be phrased in the rules. I wonder whether we could add a keyword for that effect, and whether we'd want to.
I don't think the rules handle it, either. It's meant as the logical opposite of "unblockable." I made a mistake earlier when I said the reminder text for flying uses the word unblockable, but the reminder texts for landwalk and intimidate do. Also, there are creatures that are straight up unblockable.
Basically, this is meant to make landwalk, intimidate, unblockable, flying, etc. "useless" for a turn without all of the extra words. I thought it was easy to grasp, but maybe it isn't as easy as I thought, if you're confused.
I really do like the ability, and I think the way I implemented it makes it much more blue than would normally be. However, right now, can't you target a tapped land? And is that okay?
I agree they're Greek, but in Magic they're red. If we want black to be Greek mythology then I fear we do need to be somewhat selective in what Greek mythology we invoke; we probably need to steer clear of types that have a strong association with some colour other than black.
Oh yes, of course! It enables us to have more cards with
or 

in their costs. Very nice.
"That creature is blockable"? That's a curious turn of phrase I've not encountered before.
EDIT: Ah, I see it's as discussed on How can monocolor deal with flying?. Probably worth trying to crosslink discussions where possible, as it's somewhat hard to keep up with current proposals.
I've added reminder text via the set's mechanic support. We can tweak the reminder text as we want.
This is a delightful design. It functions like a Sylvok Explorer as well as enabling flood-matters.