Faxolm: Classified Cases
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| Mechanics | Skeleton |
Showing 30 of 80 Multicolour cards
Go to section: Colourless (1) White (20) Blue (20) Black (21) Red (20) Green (18) Multicolour (80) Hybrid (40) Artifact (16) Land (25)
Show rarities: C U R M

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- Sacrifice Mission Escort: Target permanent you control gains hexproof and indestructible until end of turn."Do you ever wonder when we'll be the ones to walk tbe path through the hells? Don't think any of you are innocent or above what you've already done and what I've done." -General Sibusiswe
2/3
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Flash
, Sacrifice Nameless Recruit: Draw a card. Then, up to one target creature gets -1/-1 until end of turn.
, Sacrifice Nameless Recruit: Draw a card. Then, up to one target creature gets -1/-1 until end of turn."I her as Penelope Czuba. Her middle name was Jozefina. That was before training. Penelope, I'm sorry it's so late since you've been called that." -General Sibusiswe
2/2
Deathtouch
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
Whenever a nontoken creature you control dies, you may exile that creature. If you do, you may search your library for a land card, reveal it, and add that card to your hand. Shuffle, then draw a card.
3/3
Each player sacrifices a nontoken creature and a nontoken artifact. If you sacrifice a creature and an artifact this way, create a 2/2 black Zombie token and a Treasure token.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
Until end of turn, target creature gains deathtouch and "When this creature dies, distribute two +1/+1 counters among any number of creatures you control.
Until end of turn, target creature gains deathtouch and "When this creature dies, distribute two +1/+1 counters among any number of creatures you control.
Enchant player
Whenever a nontoken creature you control dies, each opponent creates a 0/1 Plant token.
Whenever a creature token an opponent controls dies, you lose 1 life.
Whenever a nontoken creature you control dies, each opponent creates a 0/1 Plant token.
Whenever a creature token an opponent controls dies, you lose 1 life.
Enchant creature
Whenever the enchanted creature becomes the target of a spell or ability you don't control, its base power and toughness become 4/4 until end of turn.

, Exile Cover Story: Return enchanted creature to your hand.
Whenever the enchanted creature becomes the target of a spell or ability you don't control, its base power and toughness become 4/4 until end of turn.

, Exile Cover Story: Return enchanted creature to your hand.
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: Cause Intrigue (Each player exiles the top card of their library). Then cause cause Intrigue again. If you exiled one or more land cards this way, untap up to four target lands you control.
,Sacrifice a Mystery
: Untap Cypher Pot."There's a pattern. No, it's not the omenpaths nor the aliens. There's something we're covering for." -Eun-ah, PANIC Silencer
Whenever an opponent plays a land, reveal the top card of your library. If a land is revealed this way, put it onto the battlefield tapped. Otherwise, add that card to your hand.
"Some wealthy individuals have been carving up the Sjenka outlands. The prices for that brush has never been higher." -Patrick, Reliable Source of Gossip
3/2
Slivers you control have "Whenever you draw your second card each turn, create a token copy of this creature."
"The number of sightings has increased dramatically following the first sightings by Tiffany and Jose." -Titouan, PANIC Science Recruit
2/2
Flash
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.
: Target creature gains Ward
until end of turn. If you control six or more lands, that creature gains hexproof until end of turn instead. If you control ten or more lands, surveil 2.1/3
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, draw two cards."
"That guy's knocked out every other thug or goon in Orlivice, and a lot of those guys have more violent reputations." -Patrick, Reliable Source of Gossip
Twistgrip Octopus enters with four +1/+1 counters.
Remove a +1/+1 counter,
: Draw a card.
Remove a +1/+1 counter,
: Draw a card.Hassan pulled on his gas mask loaded the canister with a toxic gas scribed-strone and scribed-blast. The octopus wouldn't know that he learned from it's ink spray.
0/0
Flash, trample
When Waveswell Leviathan enters, counter target noncreature spell.
When Waveswell Leviathan enters, counter target noncreature spell.
"A mission in the tropical Bamuna lagoons? I'm getting the flight together now." -Eun-ah
"You know we're going there because the last two flights crashed near the lagoons, right?" -Hassan
"You know we're going there because the last two flights crashed near the lagoons, right?" -Hassan
3/6

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: Counter target spell with a mana value of 2 or less and deal 2 damage to that spell's controller.


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- put a stun counter onAltar of Unrealization.: Exile target spell. Altar of Unrealization deals X damage to that spell's controller, where X is that spell's mana value.Cause Intrigue (Each player exiles the top card of their library). Then, cause Intrigue four more times. Then, creatures you control get +X/+0 until end of turn and uncover X Mysteries, where X is the number of noncreature cards exiled this way.
Haste

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: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, flip a coin. If you win the flip, uncover another Mystery and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.

,
: Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.). Then, flip a coin. If you win the flip, uncover another Mystery and draw two cards. Otherwise, deal 1 damage to any target.
Sacrifice three mystery tokens,
- Discard your hand: Draw seven cards.2/1
Prowess
The first time you discard a card each turn, draw a card.
The first time you discard a card each turn, draw a card.
"Have you heard about what the landlords in Saykati have been saying?"
1/4
Flying, prowess
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
At the beginning of each endstep, if Purported Lake Blaze's power is 4 or greater, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.).
"Smoke on the water and flying through the sky? That must be a Salamander Phoenix!" Momoe, Possibility Scholar
2/4
Whenever one or more instant, sorcery, or artifact cards are exiled from anywhere, Steamblast Geist gets +2/+2 until end of turn.
"Define the physical boundaries of the spirit with the incorporeal and intangible nature which the temples deal with. The World Forum is just assigning us to see how much it will cost if they send us again or pay the temples." -Hassan PANIC Zoologist
2/2
Create a 3/3 blue Weird creature token with defender and flying.
"The League is back and better than ever. I wonder if we'll see Mizzix again." -Momoe, Possibility Scholar
Enchant non-Aura enchantment
Enchanted epermanent has "Instants and sorcery spells you cast cost
less to cast."
Enchanted epermanent has "Instants and sorcery spells you cast cost
less to cast."Slivers you control have "Whenever this creature deals combat damage to a player, you may destroy target artifact."
"Why didn't you expect those things to expect our plan?" -Carmen
"Because if they can figure out one of our plans, then they can figure out any future plans." -Momoe
"Because if they can figure out one of our plans, then they can figure out any future plans." -Momoe
3/3
Until end of turn, each Mystery you control becomes a 1/1 creatures in addition to its other types.
"Where did they come from? Why are they here? What is their goal?" -Hassan, PANIC Zoologist
Deal 1 damage to any target.
Target creature you control gets +1/+1 until end of turn.
Target creature you control gets +1/+1 until end of turn.
"You know what I just scribe-blasted?!"-Momoe, Possibility Scholar
"A gargoyle from a cult that worships a community god on another plane." -General Sibusiswe
"A gargoyle from a cult that worships a community god on another plane." -General Sibusiswe
Until end of turn, whenever a creature you control deals combat damage to a player, destroy target land that player controls unless that player has you double your life total and create three 1/1 white Citizen tokens.
"The hardest part of keeping a secret, is knowing when to break it." -Eun-ah, PANIC Silencer
Flying
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay
. If you do, deal 2 damage to any target and you gain 2 life.
The first time each turn Miser Haunt Bartholomew or a noncreature permanent you control becomes the target of spell cast by an opponent or by the ability of a permanent an opponent controls, you may pay

. If you do, deal 2 damage to any target and you gain 2 life.2/4
Haste, vigilance
"Okay, these dogs have to go back to wherever they came from." -Titouan
"They will cause the extinction of multiple species on Faxolm." -Hassan, PANIC Zoologist
"They will cause the extinction of multiple species on Faxolm." -Hassan, PANIC Zoologist
4/4
First strike, menace, vigilance
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.
Artifact spells you cast cost
less, where X is the combat damage dealt by Titouan, Ruled by Reason this turn.3/3
Enchant player
Whenever a creature enchanted creature controls is dealt combat damage, put two +1/+1 counters on that creature. Then, Wartime Regime deals 3 damage to the enchanted player.
Whenever a creature enchanted creature controls is dealt combat damage, put two +1/+1 counters on that creature. Then, Wartime Regime deals 3 damage to the enchanted player.
Go to section: Colourless (1) White (20) Blue (20) Black (21) Red (20) Green (18) Multicolour (80) Hybrid (40) Artifact (16) Land (25)
Show rarities: C U R M
| Faxolm: Classified Cases: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |

