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CardName: Innistrad Skeleton Cost: Type: Pow/Tgh: / Rules Text: In the Generate Skeleton Examples, It would be nice to have Innistrad appear as one of the examples. It's one of the few modern stand-alone sets that doesn't have something funky going on with the numbers. Flavour Text: Set/Rarity: Multiverse Feedback Common

Innistrad Skeleton
 
 C 
 
In the Generate Skeleton Examples, It would be nice to have Innistrad appear as one of the examples. It's one of the few modern stand-alone sets that doesn't have something funky going on with the numbers.
Created on 07 Dec 2011 by jmgariepy

History: [-]

2011-12-07 04:44:58: jmgariepy created the card Innistrad Skeleton

Also, as an aside, I haven't been able to generate a skeleton for Mashup: the Gathering Alpha. I gave a code to some of the early cards moved over... is that what's stopping the skeleton from assembling?

Except the DFCs. For example, Garruk Relentless is #181a and Garruk, the Veil-Cursed is #181b.

Sensible. I'll add this in the next update.

And as for the generation problems: Owch! Turns out skeleton generation is completely broken for everyone! Thanks for the report - I've logged it as a bug.

It occurred to me that I could have just asked for Magic 2012. But Innistrad has more common artifacts, so it feels more like where people want to go with their design. One or the other should be fine, though.

Innistrad does have a high number of Equipment... and DFCs. A core set would be better, but its keywords aren't spread across all colors. Zendikar is kinda regular, except for the 10-15 extra land slots. >>

Zendikar also has a high number of Equipment. I think most non-core sets do nowadays, so we're mostly comparing core to non-core. I do think Magic 2012 should be represented, though. A core set probably is more important than a normal numbers 'advanced' set.

The stats on the skeleton page doesn't include keywords or DFCs - just numbers at each rarity and colour.

I think most of the sets people want to create on here are expansion sets rather than core sets, but yes, it'd be good to have stats for the core sets too.

A custom-line option that can be used for stuff that falls outside the normal realm (e.g. colorless nonartifcats, DFCs, split cards...) would be useful in general.

Mmm, true. I always intended that people would just edit the skeleton after using the Generate page to create a template to start with, but yeah, that'd make some sense. You would have to specify what single letter you want to appear in the code for such cards, though.

Speaking of which, I've noticed that "custom" card codes will cause the skeleton page to fail. It looks as if codes with a second letter not associated with a color will cause the entire skeleton table line to fail to render and no link will be created (in my case, I wanted MN to indicate undecided between colored and colorless). This would certainly pop up for anyone trying to introduce a new color. Couldn't those default to a transparent background?

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