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Recent updates to Multiverse Feedback: (Generated at 2025-09-04 21:00:59)
Explanation: The multiverse is a great tool to create a set skeleton and fill it out. It will often happen that I have multiple candidates for a certain slot. I probably want to keep both in my cardlist before making a decision which to cut, but during that time will have only one in my skeleton.
(If this is already how it is supposed to work, this should be a
bug report)
Urgh. No, sorry. Been busy with other things. I'll try to take some time to look at this though.
any movement on this?
Thanks. I never noticed the link. And I was remembering my HTML wrong because I tried enclosing the URL with an img tag. xD
already possible
If you click the "Formatting help" button by any edit box, it's got a link from the word "Markdown" to http://stackoverflow.com/editing-help , which has a section on "Images". That syntax should work here.
(If you don't want to go and read it: it's just like an external link but prefixed with an exclamation mark.
![
alt text]
(url)
. )Alternatively, I think the
<img>
tag is one I allow in pure HTML as well:<
img src="ht
tp://s11.postimg.org/9d4jom4ir/Kjeldoran_Mentor.png">
becomes
Specifically asking because I want to put a details page to show the changes I'm making to my Cube.
When I'm finished with that, I want to erase the old cards to not take unnecessary space, but I still want to show the "before" picture. If it's an official card, I can just use brackets like with Dawn Elemental, but if it was made-up, I won't be able to reference it once I delete it, like with Kjeldoran Mentor.
that would be amazing...
In theory I could directly import MSE files rather than making people have to export. I'm getting a bit more time in the evenings now than I was a couple of months ago so I could have a go at that myself. I've got a good sample MSE set I can be using.
I've fixed the curly brace issue so thats ok. I'm just having a problem with detecting what aremana symbols in the text. eg:
,
:
arget creature gets +1/+1.
I think I can use "T:", "T," and "T " as detection but for some reason on my end it isn't detecting the "T:" correctly....
I'll take another crack at it on the weekend. Any movement on your end? Anything you need from me?
Oh, bother, I mis-posted earlier. It's not just "//", it's "
//
" - space slash slash space. Edited.At the moment mana symbols have to be enclosed in braces {}. I used to support enclosing them in parens () too, but that got annoying in comments when people wanted to make a list of points (a), (b), (c) etc - they'd come out looking like "(a)
". Having just one supported format is better for searchability too - this way if you remember a card had an activated ability that cost 



, there's only one way to type that and only one search needed, rather than two (or thirty-two if you're perverse).
Edit: Huh. It looks like there's a bug at the moment such that
(b
)(
c)
are interpreted in comments but not in cards! That's pretty silly. I probably introduced it when I was fixing some bug about nested italics in rules text. I'll get that fixed. So yes, you can put mana symbols in parens () if you want.The "//" syntax works in the rules text but not on the notes text it seems. I'm currently still trying to fix mana symbols. Are there any way to format them other than
? The curly braces are giving me issues.
I'll try the "//" syntax
duplicate of Support "active" status better
CSV ought to allow embedded \n newlines in quote-delimited fields. I'm pretty sure my CSV import handles that. Alternatively, I support "
//
" as an inline representation of newlines.If it doesn't seem to work for you, tell me precisely what CSV text you're trying to import (trim it down to one or two cards' worth) and I'll look into it.
Ooh. Hmm. No, there isn't. That could possibly happen as another use of the checkboxes discussed at moving cards. It's all part of Support "active" status better which I know I do need to do.
For the moment though if you want a "batch" operation done like that then I'm happy to do them manually via database edits. If you tell me the cardset, what selection of cards you want editing ("all cards", "all red cards" etc) and what you want doing to them, I'll do it sometime in the next day or two manually for you.
The newlines have been turned into spaces because replacing ti with /n didn't seems to work. Could that be fixed on your end?
I'll add artist credit to the export, should be easy
I'll see if I can get the inline mana symbols working a bit better.
It's online, at http://app-multidraft.rhcloud.com/ . But like I say, at the moment all it can do is generate boosters. The developer (Chowlett) has been putting his time into working on his online Dominion server instead. I will be working with him on Multidraft at some point in the future (probably this autumn) though.
Is multidraft currently online or not yet?
Looks like there are a few issues:
<
sym-auto>
could turn into{
and<
/sym-auto>
could turn into}
. That wouldn't be correct on costs with multiple adjacent symbols like<
atom-cardname>
tag into CARDNAME on import, because it's a pity to throw away information and I'll be doing the reverse translation on export.seems to be fixed
Doombringer mentioned over on Bugs importing from CSV that he's written an MSE Export template that allows you to turn your MSE file into a format that Multiverse can import. I'll be linking that template from the Import Data page.
It ought to be possible for me to make it easier to export from Multiverse into MSE as well. I'll need dictionaries to translate watermarks and similar from Multiverse style into MSE terminology, and something to do the zipping up on server side.
I'm not getting much time to work on Multiverse these days, but this is a very sensible and relatively low-effort project that I'll make a high priority.
Here is the current version of the MSE to Multiverse importer
https://dl.dropboxusercontent.com/u/14755602/Hosted%20Files/CMC%20Visual%20Spoiler/Other%20Card%20Renders/GoblinArtisans/mse_to_multiverse.zip
You can see the results with a quick version of dreamscape that I've imported.
The import is working now. Though my importer is still a little buggy
I'll post the importer here when I get it to work though.
No, I think not! It seems to be working much better after I upgraded a couple of underlying versions. I was able to import Verdia with very little trouble, for example.
Give it a go, and if things work for you, I'll close this bug.
duplicate of moving cards