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Recent updates to Multiverse Feedback: (Generated at 2025-09-04 22:42:26)
no action planned
"Easier to remember" - Note that every card editing page has a reminder by the side of the syntax for every mechanic in the set, though.
I started to make a suggestion; it ended up looking like MU* code.
It wold be nice to automatically have the fdifferent forms of abiltiies autogenerated. Maybe just put additional boxes on the "add a mechanic" page, with auto-suffixes on the mechanic names, and example.
I think if people had consistent names for the alternate forms of mechanics, it'd be easier to remember.
So when adding a mechanic, I'd initially see: mechanic /1 /2 : You may pay /1 to /2
mechanic_alt /1 /2 : You may /1, if you do then /2
So... trying to figure out what the actual enhancement request is here. You understand that it's possible to have two or three "mechanics" in Multiverse to represent abilities with two or three different syntaxes or reminder texts. That's equivalent to the way Wizards do it: the same mechanic will have different reminder text in different circumstances. (E.g. Ivory Giant vs Divine Congregation vs Lotus Bloom: one has "it has haste", two have "you may", one has neither.) I don't think you're asking to somehow be able to condense those three reminder texts into one mechanic that somehow detects circumstances about the card it's one and chooses which reminder text to have.
I think the case of kicker is entirely identical. Citanul Woodreaders vs Ana Battlemage vs Blood Tribute: two say "pay an additional", one says "and/or", one says neither (but transforms its parameter to lower case, a quirk that'd be hard to make Multiverse handle without special-casing it). You can actually already combine the one- and two-parameter versions into one mechanic (with 1 parameter): Kicker
(You may pay an additional
as you cast this spell.) and Kicker 
and/or 
(You may pay an additional 
and/or 
as you cast this spell.) will both display the correct reminder text if you set it to "You may pay an additional \1 as you cast this spell." The nonmana version would need to be a different mechanic in Multiverse terms because it has completely different reminder text: [KickerNonmana tap an untapped Vampire you control] with reminder text "You may \1 in addition to any other costs as you cast this spell."
SO... that's the current solution Multiverse offers; which I think does allow you to do most of what you'd want. So I think this request must be asking somehow to combine those two mechanics into one, somehow making a single mechanic detect that it doesn't need "pay an additional" but needs to add "in addition to any other costs".
How are you thinking this should work? Would you like the mechanic editor to provide multiple options for reminder text, with customisable conditions by the side such as "Is a creature" (suspend's "gains haste"), "Has a mana cost" (suspend's "you may"), "Parameter is purely mana symbols" (kicker), "Card's rules text contains the phrase 'as an additional cost'" (Gaze of Justice vs regular flashback reminder text), and so on?
Looks somewhat better now. Still wants the holograph moving down to next to the rarity symbol, but otherwise okay, I think?
E.g. ((C39700)), Sky Marshal,
Edit: Huh. Seems that double-paren links do work but triple-paren ones don't.
Dizzying Sage An example of the bug.
fixed
Weelll... I can kinda see it. It's not like that card to the left is a white box with black lines on it (even though some people have asked for that too :P). I do try to provide an approximation to the current frame - enough so that I spent a couple of hours tweaking things to match the M15 frame. You can print out visual spoilers, stick them in sleeves, and use them for playtesting; the site deliberately allows that (and the upcoming decklists feature will make it easier).
So if Wizards come up with a new kind of card frame that'll be in many sets going forward, like planeswalkers, I'd expect to add that.
Single-block "gimmick" frames, though, will be a lower priority. That includes level up, the Nyx starfield, and the Planar Chaos and Future Sight frames. All are possible, as is even the 7th Edition frame, but... lower priority.
I don't understand the point of this request. Multiverse isn't for making realistic proxies.
You can already create cards of whatever type you like - see Choke Point, The Enemy's Gate is Down, Britannian Faction etc. And indeed people have already created emblems plenty of times here; you can even give them the token frame, as on Emblem: Druin Fano.
The emblem frame is pretty, but pretty tricky.
As would I. However, I'm very surprised that the emblem frame wasn't included with the 'walker frame. Speaking of emblems, the "emblem" type needs added as well.
looks like this was fixed
Hmm. You're not talking about flying, first strike and so on, but about the non-evergreen keywords like kicker, outlast, and so on? Mmm. Makes some sense, yes. Perhaps on the mechanics page I could add a way to "import" preexisting mechanics. (And actually that'd also fit with Copy mechanics between cardsets.)
I understand if it would be too much work, but it would be convenient to not have to "create" preexisting keywords in each new card set.
oops. yeah that's the same...
Is this the same issue as Inconsistent text size in mockups? If so, I see it too. I really don't understand it because the Javascript that's executing is exactly the same in both cases.
Screencap example is from Legends of Elder Telengor
You're right. It is a side effect of the new M15 frames, but it does apply to all card sizes. I'll see what I can do to fix this.
I thought it was only a side effect of the holographic patch in the new frame, but it also happens for (un)commons.
fixed!
fixed!
I know. I just thought I'd bring it to your attention. :-)