Link's Unplaced Cards: Recent Activity
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Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2024-05-05 12:14:09)
Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2024-05-05 12:14:09)
Yeah, it's even less obvious than the others. Play it with Bazaar Trader.
I like the idea of style scrolls. Not sure if I've said that before; but I do. I suspect they ought to be 'enchant world' style that you can only have one in play at a time - but the different styles may be enough to cause people to only want one at once.
This one, though, I'm having a hard time seeing why you would want. Seems to lack upside.
See Style Scroll: The Warrior Twins.
Sometimes I reflect on the idea of the Style Scrolls and it makes me want to come up with a new one, but in true, it's rather hard. The intent is that all of them do something screwy to the way combat works in one way or another. For reference, the other two are Style Scroll: The Dirty Fighter and Style Scroll: Drunken Master, both of which I feel succeed.
I don't think this one fits well with the rest of the "cycle," but it does have the same Johnny-esque feel to it.
My favorite EDH decks are Rune-Tail, Kitsune Ascendant and Feldon of the Third Path. This makes me want to build a Commander deck... But honestly, all of the current Commanders seem rather boring to me.
This is perhaps a bit similar to Sundath, Wonder Artist and to Kiki-jiki.
Previously had menace; Previously "Skip your beginning phase and your main phases of that turn"
I worried that giving it vigilance made it too good too easily, but then again, it theoretically a mythic legend...
I'll switch it to that wording.
Yeah, this takes quite a bit of puzzling to work out what it does. "Skip all phases except combat and end phase of that turn" might be a bit clearer.
Also feels like it wants vigilance, if it's giving you lots of extra attacks.
Ah. I have a hard time seeing those two points because I know the exact intent behind the design. Thank you for bringing them to my attention.
Mine requires a rewrite of the rules defining active player. This works within the rules, but it feels off-color and is also confusing (for different reasons).
I'm not sure your idea is impossible, but I do think the current way of doing it is easier.
After discussing my idea elsewhere, they all shot it down too
Ueot effects wear off at the next clean-up step, so I think it makes intuitive sense for them to end at your opponent's end phase if you stick your combat in there. Since it's your combat phase, I think it makes sense for you to become the active player, in which case attacking works. It's grokkable at least
See Guerran, the Insistent.
I don't know if the rules allow for taking phases during other players' turns.
Oh yes, of course. Giant Growth effects wouldn't go away without an end step. They would, however, go away during your next opponent's next end step. Bit of an odd trade off.
Well, that and the ending phase. I'm not sure what we need a bonus ending phase for, though. You know... except for abusing a card with a benefit that happens at the end of turn.
That said, I'm not sure how giving yourself a combat phase after each opponent's combat phase would work, since it's still technically their turn... at least until you explicitly spelled it out that it was not, and then spelled out that their turn would return to normal once your combat phase ended. By that point, we're more confusing than the card as printed.
Maybe the wording "At the end of each opponent's turn, take an extra turn that only consists of an attack phase." would work. Or perhaps the more daring "At the end of each opponent's turn, take an extra attack phase."
Why not just give yourself an extra combat phase after each opponent's combat phase? It was not immediately obvious that this was what you were doing. I read it as a Lighthouse Chronologist that, wait, what parts of the turn do you actually get? It was unclear.
See Narblegab, the Awakened.
First ability previously "Put a token onto the battlefield that's a copy of a creature card in a graveyard, except that token is 1/1."
"Except it's name is Sundath's Simulacrum" means you get an extra of one of your legends, but you can only have one of his tokens at once, since the token is still legendary.
So you can copy your opponents stuff? Cause if you target your own stuff itd legend rule itself.
See Narblegab, the Awakened.
Narblegab is an ooze that gained sapience over long years of consuming progressively more intelligent capabilities. The first time it encountered a planeswalker, an unfortunate fellow that made his first planeswalk right into Narblegab's private hollow, Narblegab knew it had to eat more. It created an effect that draws inexperienced planeswalkers to planeswalker to Narblegab's home. Eventually, Narblegab consumed so many planeswalker sparks that the small remnants of the spark it was able to retain from each meal allowed Narblegab to become a planeswalker itself.
First ability no longer targets, to keep in line with the trend of being able to use positive loyalty abilities without a target
Added cost of to activated ability
Added "another;" though originally this was intentionally missing, in retrospect it seemed better to limit it