Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 18:17:25)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 18:17:25)
In order for this to be consistent in a way you can force Polymorph to be consistent, you'd have to run only one copy of this and what you wanted to pull out as your only instants/sorceries, or run lots of scry/library ordering.
If you ran only one of these, you'd need a way to tutor for it that wasn't an instant/sorcery.
So you want 2 or 3 creatures on the field before you cast this. Admittedly the question of what instant or sorcery do you put in is an interesting one. Time Stretch is less good if you've had to give up 2 creatures first. Emergent Ultimatum gives you the challenge of finding three components none of which is an instant or sorcery. Maybe Worldfire (with Keldon Marauders or Syr Konrad on the field) or Star of Extinction.
It's easier than Polymorph because of token-makers, though. With Polymorph, a creature you want, and all of your creatures produced by tokens, you can get the same creature every time. This can reveal itself, so you can't just avoid having other possible targets.
Well, the similar abuse with polymorph you need to have a small creature and a big creature and you might get the small creature again. You can get around that with token makers, but it's a bit harder to abuse.
It does indeed have the same kind of problem though.
This seems less abusable to me than Polymorph.
Seems kinda abusable, if your deck is filled with cheapish creatures, lands, 3 of this, and "Win the game, cost 7+" type of sorceries. The ability to force your opponent to explode their combo before it's ready is just icing on the cake.
See Lambent Incarnomancer and Transmogrify.
See Transmogrify.
See Connected Invoker.
See Forge a Connection.
Hey! This has seen something close to print as of You're In Command.
...considering this was '94-'95 we're talking about. Back then, the 'clutch play' was to drop this on round four, then drop an Ambush Party on five, swing at a player, and have the Armor ready for if they were foolish enough to double-block.
That... was a long time ago.
Huh? I quite liked ... Oh no. Yeah; Living Armor was crap. It was Ashnod's Transmogrant I liked.
Although, really - "
target creature adds its cmc to its toughness" isn't utterly terrible.
Btw, there's already a card named Living Armor. I always thought it made a pretty good Rattlesnake for a crap common.
Indeed. 😈