Link's Unplaced Cards: Recent Activity
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 19:01:31)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 19:01:31)
I'm not sure your idea is impossible, but I do think the current way of doing it is easier.
After discussing my idea elsewhere, they all shot it down too
Ueot effects wear off at the next clean-up step, so I think it makes intuitive sense for them to end at your opponent's end phase if you stick your combat in there. Since it's your combat phase, I think it makes sense for you to become the active player, in which case attacking works. It's grokkable at least
See Guerran, the Insistent.
I don't know if the rules allow for taking phases during other players' turns.
Oh yes, of course. Giant Growth effects wouldn't go away without an end step. They would, however, go away during your next opponent's next end step. Bit of an odd trade off.
Well, that and the ending phase. I'm not sure what we need a bonus ending phase for, though. You know... except for abusing a card with a benefit that happens at the end of turn.
That said, I'm not sure how giving yourself a combat phase after each opponent's combat phase would work, since it's still technically their turn... at least until you explicitly spelled it out that it was not, and then spelled out that their turn would return to normal once your combat phase ended. By that point, we're more confusing than the card as printed.
Maybe the wording "At the end of each opponent's turn, take an extra turn that only consists of an attack phase." would work. Or perhaps the more daring "At the end of each opponent's turn, take an extra attack phase."
Why not just give yourself an extra combat phase after each opponent's combat phase? It was not immediately obvious that this was what you were doing. I read it as a Lighthouse Chronologist that, wait, what parts of the turn do you actually get? It was unclear.
See Narblegab, the Awakened.
First ability previously "Put a token onto the battlefield that's a copy of a creature card in a graveyard, except that token is 1/1."
"Except it's name is Sundath's Simulacrum" means you get an extra of one of your legends, but you can only have one of his tokens at once, since the token is still legendary.
So you can copy your opponents stuff? Cause if you target your own stuff itd legend rule itself.
See Narblegab, the Awakened.
Narblegab is an ooze that gained sapience over long years of consuming progressively more intelligent capabilities. The first time it encountered a planeswalker, an unfortunate fellow that made his first planeswalk right into Narblegab's private hollow, Narblegab knew it had to eat more. It created an effect that draws inexperienced planeswalkers to planeswalker to Narblegab's home. Eventually, Narblegab consumed so many planeswalker sparks that the small remnants of the spark it was able to retain from each meal allowed Narblegab to become a planeswalker itself.
First ability no longer targets, to keep in line with the trend of being able to use positive loyalty abilities without a target
Added cost of
to activated ability
Added "another;" though originally this was intentionally missing, in retrospect it seemed better to limit it
I thought this wording was least likely to lead to confusion.
Technically you could always give it base P/T 2/2, since that only exists if it's a creature. You'd probably need reminder text though, which obviates any saved space
See Krott, the Nourishing Growth.
The spoiling of Partner in Commander 2016 makes me feel like this design is more viable.