Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:51:42)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-08-24 22:51:42)
Technically, that's half of True Conviction. The point was that it gave the ability to everything, as Vines of Verdure affects all of your permanents.
Honestly; I'd just suggest: "Creatures you control have lifelink" I can't find that printed anywhere; and it sure ought to exist.
No? I thought that was cute. :-(
What would you suggest?
I think I wound up with this cost because it was originally (2g)(2g)(2u)(2u). (2)(g)(u) is probably acceptable, though.
True Conviction's two halves could plausibly each cost 4 or 5 mana; I'm pretty sure neither half could cost 3. Windbrisk Raptor was pretty powerful too.
I'm not keen on it having lifelink as well as pseudo-lifelink when activated though.
I note that green and blue both self-mill from time to time. Green has a variety of Beast Hunt, Genesis Wave, Gamekeeper etc effects; and blue obviously mills anyone (Traumatize is pointed at the controller more often than other players, I'd guess).
I like it. It's the Decimate or Hex approach to cheap utility.
I dislike costs like


though; why not just make it 

? Even in a two-colour deck, it doesn't take much mana screw to make it hard for you to cast this.
Note that this is part of a potential cycle with Vines of Verdure.
Yeah, this should probably cost more. I have a bad habit of under-costing things.
Everything you control has lifelink? Powerful! Insanely so, I suspect.
I didn't make it "up to one" because of power level concerns. Returning instants and sorceries usually costs upwards of three mana on its own, as seen on Call to Mind. The other things can all be retrieved for as little as one mana. So, as on Pyroshear, I intended the number of targets (and in this case, variety of targets) as a drawback.
Embarrassing mistake.
'up to one'? Otherwise, this is going to be a very hard spell to fulfill.
ITYM "Traverse" ("Transverse" is an adjective, meaning "crosswise, across").
That said, this looks rather cute. Granted, Blue doesn't often get return-from-GY stuff except Instant and Sorceries; but I could see it getting Islands with a little help from green.
Hmmm... I wonder if this could be uncommon.
Crosslinking to Capture by Force (1).
I think I like this better too. It's fascinating that you can't use it to gain control of utility creatures, or even medium-sized beaters. Of course, just killing one of those is a very acceptable second prize.
Amusing also that it's a great answer to regenerators. The opponent could regen, but they probably don't want to!
That's a wacky take on Accelerated Mutation.
I like this version better, and the art looks quite nice in a
frame. I do wonder if it should cost 

, though.
As for too out of pie for permanent control? I kind of think so. The theme to red control is "I was so impassioned, I lost my head." This doesn't really feel like that. I think you could make an argument for that sort of spell being black, however. The idea of whipping someone until they submit seems more up its alley.
The Auratouched Mage, on the other hand... it can enter the battlefield, put its ability on the stack, then be killed before the ability resolved. That's why it has "if that creature is on the battlefield". We don't need players thinking they can enchant their Auratouched Mage in their graveyard. :D
"If that creature is on the battlefield" doesn't really make sense here. That creature is guaranteed to still be on the battlefield, since the spell hasn't finished resolving, and we haven't checked for state based effects yet (creatures with lethal damage go to the graveyard).
So, in other words, if you cast this on your opponent's Perilous Myr, you would deal 4 damage to it, gain control of it, the spell would finish resolving, and the Myr would die, and, since you were in control of it, you would deal 2 damage to target creature or player. Since most players wouldn't think of that, I'd suggest switching the order of events, so that you gain control of the creature, then deal 4 damage to it.
Do this and Capture by Force (2) need to specify "if that creature is still on he battlefield," like Auratouched Mage?