Link's Unplaced Cards: Recent Activity
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 12:47:43)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 12:47:43)
Looks slightly bad compared to Looter il-Kor.
Yikes! That's quite an Aether Snap.
Ooh, true, it doesn't, because by the time you're spending mana, the spell's cost is locked in. I'm not sure this wording works either though: when does the spell get countered? This isn't phrased as a delayed triggered ability.
You can use the mana on spells, at which point it works like Mana Cylix; or you can use it on activated abilities etc at which point it's Manalith. So halfway between a
-cost artifact and a
-cost means this clearly does cost
; the question is whether it's too hopelessly confusing.
Cycle for a core set with the named planeswalkers: This, Tamiyo's Seeker, Sorin's Sangromancer, Tibalt's Tormentor, and Nissa's Guardian.
Each player --> Each opponent
Actually, the goal was to make the spell cost more, but saying "that spell costs
more to cast" doesn't work, does it?
Wait, what?
Ah, got it - usable only to power abilities and pay extra costs etc. Horrible wording to get that effect - it elicited a completed "Wait, I can have a mana, but only if I pay a mana?!" moment, which I presume was your desire.
I wonder if this would be okay at 2 life. Pristine Talisman is a close comparison, but you don't have to spend the mana, and it's not restricted by color.
Yeah, I considered adding some sort of anti-sacrifice clause, because that's just unfun.
Gibber. You have ALL of the land. And artifacts and stuff, but who cares? Plenty of instawin combo's there; Aura Fracture is the first I can find (The goblins I thought were have a once-a-turn limit)
So it's a 7-mana 2-card win combo mythic. In three colours (Coastal Hornclaw is another second part of the combo, in colour). Which is probably reasonable-ish?
Except it goes off immediately. Maybe have the last ability be
, to avoid that? And then you hit the "But what're you gonna do about it anyway?" problem of that protection ability.
Dunno. It seems like a fun card. It feels lovely to say "Oh look, I have all of the mana that there is!" and then do something cool with it. But I fear the way it'd get used wouldn't be so fun to play against.
Cycle with Light Totem, Wind Totem, Fire Totem, Earth Totem, and Mystic Totem. I changed this cycle a fair amount. I added this, removed the restrictions on the others that cared about card type, and changed the effects of the blue and red cards.
1 life; no longer cares about card type.
No longer cares about card type.
No longer cares about card type.
No longer cares about card type.