Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2024-05-18 18:20:22)
Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2024-05-18 18:20:22)
There already is a white version, called Evangelize. In fact, all colors have creature stealing but Green, as far as I know.
A more likely take on Nature's Own.
Increase power and toughness, and remove abilities is an option. One of my original ideas was to give the creature defender and turn it into a plant. Problem is, you can argue anything in the color pie is legit if you just change the cards you are working around. Gain control could be White if you also gave the creature Lifelink and Vigilance and called it an angel. It could be red if you turned the creature into a dragon... etc...
Maybe that's legitimate. Maybe we can get away with anything in the color pie, if we add some keywords that make that color happy. I don't know. The argument seems too big for me.
Yeah, green is not going to get this straight up, but there is some interesting design space here. Green is always short of ways to deal with creatures, and I'm not sure of that is identity, and how much is gameplay balance. Judging from cards like Entangling Vines green should get some removal, but it should very situational, so there may be room for green to get some control -- probably a variant of the ability (like how red gets temporary control and blue gets permanent control).
For instance, to try to capture the "burn out the unnatural animation and return a creature to nature" perhaps "You control target creature. It loses all abilities [except...]" Which is a weaker version of what blue gets, but green would be very grateful for.
Or tie it to the number of forests you control, or the power of a creature you control.
yeah a 2/1 for 2 sounds better here,3/1 is just too strong even at Rare.
I think I'd prefer to see this as a 2/1 for 2 than a 3/1 for 3. They're both fairly unsolvable, obviously, but the 3-damage-a-turn clock is pretty nasty.
I do like the last line (prevent combat damage) for when you have to deviate from the main plan enough to use her as a blocker.
I like her as white-blue, but I feel that green-blue could also make sense.
Yeah, I would never suggest this card be printed. It does feel quite wrong. I think it would be much more likely, as you said, to gain control based on power, or to take all creatures.
Mmm. It also doesn't make much sense when you start gaining control of blue and black creatures. Why would Green be able to control a Zombie, or a Leviathan? The concept of making the creature mindless, then moving it around as an automaton works for Green's enemies, but seems wrong for green. There does seem like the seed of something right at work here, but it would probably be a bit more complicated. I want to say "Creature with power 5 or greater", but it still seems wrong on a large vampire. I could see a 10CC+ enchantment that says "you control all creatures"...
This was basically my response to a question on the GDS2. I'm not sure how I actually feel about it, but if you think about it it almost makes sense. I think this ability is too ingrained in blue to actually change, though.
Whoops. I saw a "return to hand" ability on a defensive card that isn't in blue, and just assumed the word "graveyard" must have been somewhere on there. Okay, No crazy turn three with Basking Rootwallas, Arrogant Wurms and Wonders. Good to know. Also, the 'drawback' can sure be annoying, sure. I revoke all bad things I ever said or implied about this card. He can hang.
I'm not, either. It's meant to represent that he's vengeful about losing a companion and also, obviously, to combo with Inan the Wanderer.
4/2 first strike is very strong, but probably just about okay on a rare multicolour legend. The ability is hard to assess: it doesn't look that strong, but it might be quite good; I'm not sure.
I liked the 0-power version, although I agree 1-power is almost certainly more fun to play with and not much more powerful.
Sorry, I skimmed over Shift the Blame. That would work.
Made him 1/6.
Yeah, he only bounces from the battlefield. It's meant as a "drawback." Also, he dies to your own Final Judgment or Day of Judgment, since it's only "your opponents" that can't hurt him. The high toughness is to get around -X/-X without stating it. He's just out of the reach of Dismember. I think I may give him 1 power, actually. I mean, Wall of Denial has 8 toughness.
The Wall of Denial comparison is a good one. This is also legendary. (And yes, it'll only self-bounce from the battlefield, not the graveyard or exile zone.)
jmgariepy: Pacifism et al will solve the problem. I agree it's risky to have such a persistent wall, it may make long stalls, but there are some reasonable answers. Yeah, Wall of Denial is a good comparison.
You mention Wild Mongrel, but "return to hand" will only function from play unless otherwise specified (?) and I assume that's the intent.
Though, to be fair, it's probably about as powerful as Wall of Denial...
Cho-Manno could be Terrored. There is nothing your opponent can do to get rid of this wall, short of giving him -X/-X or bounce. Even then, that's far from a permanent solution, seeing as he comes back when you cast a creature.
He also seems incredibly good with Wild Mongrel and his ilk. Free discard, comboed with playing lots of creatures = good chunk of life on the cheap.
While I wouldn't play this guy if I intended on attacking, this would be an automatic x4 in any control deck as far as I can tell...
If you're looking for a combo, Doran, the Siege Tower is probably better than anything more complicated :)
Heee. Funky ability. Not quite sure why he's got such a high toughness given he can't be damaged by opponents.
I think 3 mana is about right: he'll bounce around gaining a little life and doing a Cho-Manno, Revolutionary impression, without getting too out-of-hand.
Combo with Final Judgment and either Shift the Blame, or Hive Mind + Cursecatcher, to result in "exile all creatures except this guy". Which... doesn't achieve much, as he's a 0/6. Oh well.
"Toughness" was supposed to be "Power." Anyway, I think the ability is fair. I mean, if you're sacrificing a planeswalker to kill a creature...