Link's Unplaced Cards: Recent Activity
Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2024-05-18 14:24:12)
Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2024-05-18 14:24:12)
The reminder text is inaccurate. It doesn't target, and obviously something like Annex doesn't have to be attached to a creature. Should say "...attached to a permanent it can enchant"... except that fails with Paradox Haze and Spellweaver Volute. Um.
Maybe just "it enters the battlefield attached"? That's a bit too confusing... Maybe just leave off the reminder text. It wasn't there on Genesis Wave, Copy Enchantment or Academy Rector. Retether did have reminder text, but it had a different wording too.
Yes, it's the Master Transmuter of enchantments. I love Master Transmuter.
Should it cost less?
Nah. Empower seems fine. Its just a reverse nightmare, where the creature being nightmared has the ability. I think you can get some mileage from that. On this card, though, you kind of have to predict when your creature is going to die, so that you can rempower the land onto a new creature. I don't know how often that would happen. I'd have to keep an eye out for that sort of thing when playing casual games - how often, when a creature I control dies do I have and nothing better to play.
Obviously, for this card to be useful, you don't need to reempower anything. It works fine on its own. But if you dangle a carrot in front of some players, then take away the carrort, they get upset.
Do you find Empower odd just with this card, because it sacs itself, or just in general?
That's an odd way to handle using it immediately, but it does work. I'm also not sure how many player would look at this card and say to themselves "This is useless!" and shove it in the back of their binders, because they don't know that they can respond to the trigger.
I do find the second part of empower creature to be kind of odd here. You've got to have a good sense of timing to stop the Lotus Bed from hitting the graveyard as soon as it was returned to the battlefield.
All in all, funky card. I like the fact that its a land, too. Helps to cut down the brokeness that is the entire Lotus clan. But I get the impression that there's probably a cleaner way of doing all of this.
This mechanic has actually inspired the concept of a set in my mind, a set on an "ancient" plane set in the times before true civilization, where the earth is worshipped and all colors are influenced by Green mana.
This would be very hard to deal with, I think. Perhaps too hard, especially for the cost. Spot removal wouldn't work at all once the enchantment was empowered.
The intent is for the player to be forced to pay the empower cost when it enters and empower a creature, or it will be sacrificed. However, this was cumbersome to word, so hopefully players will figure out they have to respond to the sacrifice by empowering a creature. (That does work, right?) I sort of wonder if there's a point to this card being a land, other than that I find it interesting.
It's an enchantment land. I actually really like this concept and will probably use it again later. You can empower other types of permanents, too, but it would be mostly creatures and enchantments.
I dislike static abilities on planeswalkers, but I do find this concept vaguely interesting.
Thanks.
Mmm, nice take on the effect.
Point taken. :)