Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 19:01:28)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 19:01:28)
I did worry about it being too good, but I hoped the drawback of it revealing your hand to your opponent would help balance it. I also thought that the "downtime" when it's just a 1/1 would make it vulnerable, but there isn't really much of a downtime at all, is there?
I definitely like the idea of something like this, but I think it's in a weird spot at the moment. Is it supposed to be enabling fancy infinite combos, or acting like a pseudo-hexproof, or both? Would it make sense to go for a cheaper cost, a cheaper mana repayment, and some other ability so it's not completely useless until you play another spell?
Putting this effect on an equipment is a very interesting idea because it means you can combine the free spell ability with any creature you like, which opens more possibilities than spellwild ouphe, etc.
However, while I love this version for the tantalising feeling that if I can find a spell that targets a creature and draws one or two cards, I may well be able to go infinite, I feel it may be more fun if this could come down on turn 2 or 3 and enable a steady stream of smaller effects over the course of the game, with maybe a big infinite effect as a back-up plan?
Definitely a nice, idea, but compare the power level to Elvish Piper: this does almost the same thing, but can activate on effectively turn 2 (if it triggers in your opponent's upkeep)? Tweaks previously used for this sort of thing have been: make it target opponents hands only; add a mana cost to the activation; make you discard the card (possibly with replacement, or instead key off a card from the top of your deck)?
Reworded without targeting
I agree not targetting is nearly unheard of, but clone is one of the things that doesnt, presumably (a) so it doesnt fizzle and (b) because it doesnt DO anything to that permanent. So if you keep this wording you could just say "any permanent". Or just make it automatically give the maxkimum of any permanent?
It's also good with Varlan himself. I feel like the targeting is necessary, because Magic doesn't often NOT target. But how would I word it without targeting?
I envisage a conversation something like:
Mark Rosewater: Hey, I had a great idea! We should make something like Dark Depths that doesn't take up a land drop and works with doubling season and proliferate and Gilder Bairn and...
Development: Hey, nice "non-shroud" you got on that permanent, Mark. Shame if something were to... happen to it.
(I think copying the number of counters would in general be fine without targetting, well, unless it DOES turn out to be broken with Helix Pinacle :))
Hee. Pity that Helix Pinnacle has shroud... but still good with Dark Depths :P
I may make the
colorless, since I managed to avoid colored mana in the others of the cycle. (Those being Sphinx-Tooth Headdress, Demon Claw Carcanet, Dragonhide Pauldrons, and Angel Feather Circlet.)
Completely changed the effect.
Command generally wouldn't be so complicated.
Maybe, but I don't like how asymmetric that looks.
Strange, that such a white ability would have equal parts red and black in it. Would it be wiser to up the cost at least to



?
This may be overpowered.
But then it's just a much crappier Doubling Season... Oh well, this isn't really a serious design. Just something I thought of while making Varlan the Grower.
Sure, but that's what I'm saying is a really niche occurrence. For a 4 mana artifact that's symmetrical, I think you could double the +1/+1 counters on all creatures entering with +1/+1 counters, not just clones entering with +1/+1 counters.