Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 19:45:26)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2025-12-01 19:45:26)
I suggest upkeep costs like on Kuro, Pitlord, or ETB costs like "When ~ ETBs, sacrifice three creatures".
You could have Treasured only work if it searched for a card and put it in your hand. I'm not sure if it's a fair mechanic, or if it works, but at least you wouldn't have a round 1 5/5 demon in play...
Is there any way to balance out big creatures with Treasured being searched for by Terramorphic Expanse? Probably not.
Oh, I think this is quite different. I think the GDS2 variant was like forecast from library. I'm possibly wrong, though.
You may well be right. I don't remember that specifically, and I did follow the GDS2 quite closely, but it was a little while ago and I don't recall it all. It'd be interesting to see the specific mechanic that had problems to see whether this is different enough or not.
Hmm. Okay. If it works, I really want to play around with it.
I could have sworn someone submitted GDS2 designs that didn't work because they triggered while searching the library. Am I wrong?
I think this does work, actually. It's similar to Panglacial Wurm. (Possibly it might need to say "you may find this card instead".) This is fun to get with Terramorphic Expanse, although not really worth it on turn 1. I think you could get away with a 0/1 Llanowar Elves with Treasured (perhaps at 2 mana), which would be an interesting choice to fetch with an Expanse.
It's possible there are rules issues with some cases, but OTTOMH I can't think of any. Arachnus Spinner will try to put this OTB attached, but it'll fall off immediately and just sit there as a 0/2. Hunting Wilds is fine too: this isn't a Forest so the second half will never apply.
The first card that springs to mind that causes issues with this is Arachnus Spinner, but I'm sure there are loads more.
Reworded slightly.
My mind was meandering between abilities that activated from the library and cards that let you find them when you shouldn't. I remembered something from the GDS2 about triggered abilities not working from the library, so I thought this up instead. It doesn't work within the rules, I think, but it's interesting, right?
Alternately, I guess it could be "As long as ~ is in your library, it has all card types, creature types, and names," but that has its own set of issues.
Then again, this is the same cost as the cascade cards in that deck.
I tried to copy Kentaro's wording as closely as I could. I'm a bit more worried about Hypergenesis than you: didn't cascade already make it into its own deck archetype?
I made it with the primary intent of letting you search for different things that specified by a card's text. As in, making Fabricate search for planeswalkers. Obviously, it would have multiple uses.
Heee. I tried this a year ago, with Twist the Form. It works okay if you restrict it to permanent types. Changing creature to instant or vice versa leads to a lot of problems.
In playtesting, it's mainly used as a Remove Soul/Pacifism, by turning some random creature or creature-token-maker into making useless planeswalkers instead.
This looks like it works to me. The wording may be slightly off, but it's reasonably clear what's going on. It does allow you to cast Hypergenesis or Restore Balance for
, but those are some time ago now.
As for the positives? Well, I do have to appreciate the design space this opens up. If any amateur designer did this, they would be ridiculed, I'm sure. But MaRo and Richard Garfield and whoever else can do it because they make the game (not that they won't be ridiculed).
I've seen many attempts at creature-planeswalkers, and this finally makes the combination possible in a sensible manner. I approve of that.
...Okay, that's all I can think of that's nice to say. I have more bad. Sorry. Another design complaint is that they've wasted the day/night symbols. (Probably.) So far, it looks like the mean absolutely nothing, rules-wise, except as a reminder as to which card is the front. There's no global shift from day to night, and that's probably what I find most irritating. I know they had to indicate front-back somehow, but I wish they hadn't used up that space for it. I mean, I wanted to design a block around Day and Night. Not that I can't, I just now have Innistrad hovering over me.
Ugh. Sorry for venting here, but it's the only outlet I have.
It transforms to a legendary level up creature and that creature sacrifices itself and becomes a planeswalker.
Joke card aside, I'm using this space to discuss "transforming" cards. I say I'm on the fence about it, but really, I don't like it and I'm trying very hard to keep an open mind. It's inventive, it pushes boundaries, it's innovative... but it's very annoying.
It seems like both using the proxies and having to take your cards out of their sleeves to see the other side is going to be very annoying. I think any card that you need something else to play with is annoying, personally. I'm not talking about cards that use counters. I mean, you literally can't put transform cards in your deck unless you have either a sleeve or the checklist card.
Honestly, I can't believe this mechanic made it all the way to print. I don't draft, but dealing with these will probably get irritating. I wish they'd brought back Kamigawa-style flip cards. I get that they have text limitations, but they're much more appealing to me.
Finally, the interaction with Ixidron just irks me.
Gotcha.
For leyline, I meant, turn all non-tribal permanents legendary instead of all non-land, cutting off your opponent to one or two basic lands.
Some Questions:
1. If it could only change permanent types with other permanent types, would it work?
2. What if it somehow changed the card while it was still in your hand, rather than on the battlefield or stack?
3. Is Leyline of Singularity broken because it turns everything into a certain card type? Say, creature?
Text in the context of "changing text" (that's a lot of text) includes card type, so this can actually change card type. If you change something to instant, there you go...an instant on the battlefield!
It also allows you to play duplicate planeswalkers, and if you replace an "instant" on the stack with "enchantment" (or, for that matter, "land"), then when it comes time for that spell to resolve...yeah, the game blows up.
I think you're right about terramorphic expanse. I expect there are some other broken shenanigans, but I'm not sure what (there are lots of examples that would be very useful, but are not unreasonable for two cards).
I'm not sure if it can be templated well or not. It should probably allow you to re-choose targets if a spell targets, but that means if a spell targets you can only play it if it has valid targets, even if you intent ot change them later.
Edit: the most broken thing I can think of at the moment is Leyline of Singularity.
Wait, would the Terramorphic Expanse example work? There aren't exactly Basic anything but land, and you could only replace land, right?
Is this as problematic as I think it might be? "Text" only includes what's in the text box, right?
It might be broken. I mean, using Terramorphic Expanse to pop out Iona, Shield of Emeria or Primeval Titan to bring out anything you want is just very good.