Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 08:58:37)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-05-01 08:58:37)
Whoa,
? (Was CMC
and
). Seems overcosted now. Still and all, this is pure removal in colours that don't normally get it, so maybe it's justified.
Altar of Shadows also helps fuel itself and other things once it starts going, which makes me think this can be slightly cheaper than that. I want this to hit nonbasic lands, but while simply writing "nonbasic permanent" would work, I feel that it would lead to criticism. Hmmm... I think I'll bump the costs up to 7, and make it unable to hit lands. It's already a lot more flexible that Altar of Shadows, and I don't think it should be cheaper than Legacy Weapon.
The absence of tap isn't really a big difference; I've played a number of 5-colour decks, and although having WUBRG by turn 4 is easy, having WWUUBBRRGG is actually remarkably hard even if you've got 11-12 mana.
Altar of Shadows is Vitenka's artifact, which is also a good comparison. There's also Lux Cannon which trades time for mana (unless you pair it with Unwinding Clock. As if any evil person would do such a thing.)
Legacy weapon doesn't tap; which is a pretty big difference. And... yeah. You can probably accelerate into this on turn 3, and by turn 5 they have no mana. Nonland, or non-basic permanent would fix that. Using something to mass rename and exiling all their creatures is still evil looking; but hard to do so probably fair enough. Using this to pop one hideously scary thing a turn? Well, it's CMC6, vulnerable to disenchant... probably reasonable. Somewhat painful to be up against... yeah, I can see this.
There does seem to be a CMC7 threshold for this type of effect though; I'm thinking of the artifact that makes black mana per thing it killed.
Legacy Weapon says that the top ability is somewhat undercosted. I don't know how Legacy Weapon stands up to modern standards, though.
Turn 3 Master Transmuter into Spine of Ish Sah says this could cost 4 mana and 1 rather than 6 and 4... except that's supposing Master Transmuter is fair, which is pretty much the opposite of true :P
Is this intended to machine-gun basic lands? I fear the second ability's costs need to go way up for as long as it can hit basic lands.
Oh, shoot. Thanks for both the comment and the correction.
It's an interesting mechanic. It reminds a lot of imprint, but I love the interaction with haunt, especially since it effectively gives the haunt card an extra trigger as well.
P.S. You spelled Iro Voi, Noctiluminescent wrong.
Okay, guys, I need some advice on imbue. Two questions:
1. What do you think of the mechanic in general?
2. I changed the text of imbue. Previously, it worked only with itself. Now, however, it reads "Imbue (2: Exile a creature card from your hand haunting this. When this leaves the battlefield, return that card to your hand.) I like that it references haunt, but I wonder if that's okay. The two abilities just felt like they should work together, since they both represent spirits clinging to the living. This has resulted in a change in text for Iro Voi, Noctiluminescent, Agent of the Unveilers, and Martial of the Edge. Any thoughts on Imbue connecting with haunt, or on these cards and their wording/power level, are appreciated.
Imbuing--> Haunting
I'm 99% sure this is broken. At what costs is this fair?
Thanks. :)
Yeah, it feels tacked on to me. I had a cool idea, but then I realized I hadn't fulfilled all the requirements. :(
Fascinating and exciting.
Heeee. This is an awesome Timmy card, but for the first ability. I don't think it needs the rest; I can kind of see the second for the parallel with the first, but the third doesn't really mesh with it. The "destroy" ability might be sufficiently mythic on its own, but it's somewhat hard to tell because it's being so overshadowed by the first one.
On a quest to design a mythic artifact or artifact creature for Timmy which "destroys things."
Why not just have a jolly time and use both?
Insane! What's made crazier is that this might be fair. I just know that I'm packing 4x Grief Tyrants in that deck. Or maybe just 4x Aboroth
Added
to ability cost, since I forgot it last night. Oops!
Forgot P/T.
Oops! No p/t. Also increased cost.
Yeah, Mistveil protects him from noncombat damage. Is it ironic that red would have a very hard time dealing with this guy?
Mmm, it prevents spell damage too, and yeah, this is really really immune to combat.