Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 16:59:05)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 16:59:05)
Brainstorming for a multicolor card for Melvin with a new keyword or ability word. I've realized that the Time Spiral block is laden with Melvin cards, and that many Melvin cards are mashups, so I'm going to try a few mashups and see what I come up with.
Unfortunately, this fails the multicolor requirement, but I do like it.
Mystic Speculation and Firemaw Kavu are MaRo's examples of Melvin cards. I think I'd prefer some others... though I'm not sure quite what I'd suggest either.
I would agree that cards in cycles are a very Melvin thing; that's why it's hard to find an individual hard that's particularly Melvin. I pretty much agree with jmg, e.g. on Ancient Den: it just works precisely the way it ought to, as a land with all the traits of an artifact as well.
Perhaps Huntmaster of the Fells with all its 2s? Or Sprout Swarm, because the two keywords mesh so spectacularly well, despite their years-separated initial releases.? (Similarly Ichor Slick or Blast from the Past.) Dreamstone Hedron as a precisely tripled Mind Stone? Maybe Unyaro Bees, as an almost precise reprint of Killer Bees that casts Unyaro Bee Sting.
Perhaps Priest of Urabrask, actually. All the pieces fit together nicely: it's a precise colourshift of Priest of Gix, but fast mana has shifted out of black into red; and where old Phyrexia was monoblack, New Phyrexia is five-colour.
Oh, I know: Obelisk of Alara. The 1C activations, the numbers 1-5, clockwise around the colour wheel; ideally it'd be white 1 up to green 5 rather than blue 1 up to white 5, but nonetheless it's pretty pleasing.
Hmm. I think Ancient Den is one. And so isn't Pestilent Kathari. I'm not sure, but I think the idea behind Melvin is that he's that little voice in your head that pops up and says "Oh. That makes sense." That's why Melvin likes numbers that match... he likes patterns.
That being the case, I'd also say that Melvin is the main instigator for card cycles. I can understand why Vorthos would be big into White Knight vs. Black Knight... but a cycle of cantrips across 5 colors that have no other link between them all? That has Melvin written all over it.
That being said, is this card supposed to be double striking against opponents, or just making players lose life as a form of damage dealt... I could see you intending either one.
I'm supposed to be designing a gold card for Melvin with a new keyword. This is not it, but it did come from my brainstorming.
I'm having real trouble for this because I don't really understand Melvin, or have good examples in my mind of cards that Melvins like. I know that Firemaw Kavu is one, and I think that Mystic Speculation is. Does anyone else have good examples?
Changed cost.
Thanks. :-)
Ah, that's a lot more interesting :)
Changed to opponents only and any permanent type. Also changed duration.
Added "Three or more."
Also nice on the Myojin like Myojin of Seeing Winds, but that needs you to have cheated them into play. Or on an animated Door to Nothingness.
It doesn't need to exile, I guess. I just want the first activation to be "free," and I wanted to give it some sort of cost.
It's probably more readable that way. Notably, that wouldn't lock in the set of creatures it applies to when the sorcery resolves, which means Myr Propagator likes the revised version a whole lot more.
Of course you have things like Spawnsire of Ulamog that like it no matter how it's phrased, but that's presumably the point, and by the time you get up to Omniscience mana, even Wizards agrees that mana doesn't really matter.
"Until end of turn, each creature you control gains 'You may exile the top card of your library to activate an ability on this creature, but only once.'"?
Strange, that is awkward no matter how you say it. Maybe it shouldn't be an option? Maybe it should just activate your creatures when you play it. Is there a specific reason why you need the exile? Trying to line it up with Exile: the Setetting?
Does "Until end of turn, you may exile the top card of your library rather than pay the costs of abilities of creatures you control if it is the first time you would activate that ability this turn" make more sense?
I can't decide on how to word this, nor what a fair cost would be. :(
Oooh, this is a fancy combo with Savage Casting.