Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 16:59:46)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 16:59:46)
A cycle and its "reflection:"
Protector---> Destroyer
Nature---> Artifice
Past---> Present
Thinking about this card again, I think siphon would be a good keyword only if it were a bit less fiddly, but that sort of caring about the difference between damage and life gain, etc, is the right idea.
Changed name.
Changed name.
Thanks.
I had to make it multicolor to fit the challenge I made it for... I'd be happier if it was white with a blue and green activated ability.
The two abilities work either way round. As long as the gains-anchor ability resolves before the shuffle-into-libraries one does. So if it's untapped, you activate the tap ability, let that resolves, then activate the shuffle ability. If it's tapped, you activate the shuffle ability, and in response activate the gains-anchor ability.
It's pretty nifty.
I agree with the examples posted so far.
In fact, I feel designers often design Melvin-friendly things without meaning to, because Melvin pays attention to the mechanics, and designers are naturally looking for new ways to use mechanics.
For instance, I think "lets use wither on a sorcery" is a Melvin thing, because it doesn't especially make more flavour sense than just spelling out the different options, but there's an inner voice that says "woohoo! that was such a clever way to use the rules". And similarly, most "lets staple these keywords together", eg. possibly even creatures with double strike and "whenever this creature deals damage".
Plus stuff like "rearrange any number of target spells on the stack" :)
Typo.
It works the way you want. It's very expensive, but I guess it has enough other uses to make that appropriate.
Ha. So we are. They do work, right? Putting it on top of the library isn't a cost.
We're posting at the same time and it's getting very confusing. -_-
What? Why?
Actually, I just can't decide on what would be fair costs. I think they don't need to be as high as I think they do. I guess it actually winds up being like Deathtouch, but with more hoops to jump through.
The two abilities don't work together, even though they look like they should.
Edit: Oh, now I get it. First you use the blue ability, then in response you use the green ability.
The costs and size should all be larger. Still trying to design a multicolor card for Melvin with a new keyword or ability word. Hopefully having a multicolor color identity counts.
Thanks for the suggestions. For whatever reason, I just don't get Melvin/Melva. He/she is very hard to design for, even if I get the appeal of cards that he/she likes.
Siphon is supposed to be a fusion of trample and double strike, though I can see that people would get confused.