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Arcunda: Skeleton

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Mechanics | Setting | Mechanic descriptions | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)
Show frames: W U B R G A L

Show rarities: C U R M

|Work in progress. I have the common skeleton on my local machine, and just need to translate it (well, and retroengineer it for White and Blue - I've overwritten those).

I have noted that one White and one Blue chargecast card needs to be cut. Equivalently, I may just remove chargecast from one.

Code Slot Notes
- WHITE -
creature small
creature small, flying
creature small, chargeup
creature small, flash Adds charge
creature small, parrying
creature 2/1, conditional 3/2, enemy colours, cycle
creature small, parrying
creature small, lifelink
creature medium, scrycling
creature medium, flying
sorcery, token maker
sorcery, lifegain Counts charge
instant, chargecast creature pump
instant, scrycling
instant, combat removal
aura, removal
aura, creature pump
instant, ench removal
creature small, chargeup tapper
creature medium, ETB lifegain
enchantment, chargeup protection
- BLUE -
creature small
creature small, flying Adds charge
creature small, shroud
creature small, flying
creature small, chargeup
creature medium, flying Uses charge
creature large, scrycling This has never been "large". Do I care?
sorcery, chargecast card draw
inst/sorc card manipulation
instant bounce
instant hard counter
instant soft counter
instant Adds charge
instant, scrycling creature shrink
instant bounce
instant unblock
aura lockdown
creature 2/1, conditional 3/2, enemy colours, cycle
creature, small flying charge manipulation Adds charge
- BLACK -
creature, small vanilla
creature, small flying
creature 2/1, conditional 3/2, enemy colours, cycle
creature, small vanilla
creature, small regenerate Uses charge
creature, medium chargeup intimidate
creature, medium swampwalk
creature, medium lifelink
creature, medium scrycling
sorcery, discard
sorcery, raise dead
sorcery, drain
sorcery, remove opp charge
instant, chargecast creature kill
instant, creature shrink
instant Fateseal
aura, creature pump
sorcery Steal counters
Planeswalker, Sorin
- RED -
creature 2/1, conditional 3/2, enemy colours, cycle
creature, small chargeup dmg player
creature, small haste Saboteur remove counters?
creature, small first strike
creature, small parrying
creature, medium vanilla
creature, medium trample
creature, medium scrycling
instant, burn either
instant, power pump
instant, burn creature Penalises charge
instant, grant Parrying
instant, destroy artifact, scrycling
sorcery, panic
sorcery, burn player = their charge Penalises charge
sorcery, grant Haste
creature, small, ETB trigger
aura
- GREEN -
creature, small flash defender
creature, small chargeup selfpump
creature, small mana filter
creature, small reach regen
creature, medium vanilla
creature, medium flyer damage
creature, medium vigilance
creature, medium hexproof
creature, large trample
creature, large scrycling
creature 2/1, conditional 3/2, enemy colours, cycle
sorcery, life gain
sorcery, land search
instant, creature pump
instant Counts my charge
instant, charge-aware naturalize Counts yours
Aura - land mana boost
Aura
- ARTIFACT / LAND -
creature, small $ability (could be Parrying)
chargeup
utility (mana fix?)
Equipment
Equipment
creature, medium
Chargeup double mana W
Chargeup double mana U
Chargeup double mana B
Chargeup double mana R
Chargeup double mana G
Wedge WBR
Wedge URG
Wedge BGW
Wedge RWU
Wedge GUB