About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
A
L
Show rarities:
C
U
R
M
|Work in progress. I have the common skeleton on my local machine, and just need to translate it (well, and retroengineer it for White and Blue - I've overwritten those).
I have noted that one White and one Blue chargecast card needs to be cut. Equivalently, I may just remove chargecast from one.
Code
Slot
Notes
-
WHITE
-
CW01 Palefence Sentinel
creature small
CW02 Hunting Hawk
creature small, flying
CW03 Cisaean Earthcaller
creature small, chargeup
CW04 Mote Channeller
creature small, flash
Adds charge
CW05 Imperial Guard
creature small, parrying
CW06 Laresian Emissary
creature 2/1, conditional 3/2, enemy colours, cycle
CW07 Palefence Coloniser
creature small, parrying
CW08 Selian Itinerant
creature small, lifelink
CW09 Rhox Conscript
creature medium, scrycling
CW10 Cirrus Sentinel
creature medium, flying
CW11 Mount Expedition
sorcery, token maker
CW12 Bathe in Scintillae
sorcery, lifegain
Counts charge
CW13 Inspire Courage
instant, chargecast creature pump
CW14 Imperial Decree
instant, scrycling
CW15 Demand Atonement
instant, combat removal
CW16 Pacifism
aura, removal
CW17 Discipline
aura, creature pump
CW18 Gesture of Cleansing
instant, ench removal
UW01 Cisaean Windcaller
creature small, chargeup tapper
UW02 Selian Mystic
creature medium, ETB lifegain
(UW03)
(UW04)
(UW05)
(UW06)
(UW07)
(UW08)
(UW09)
UW10 Cisaean Wardrite
enchantment, chargeup protection
(UW11)
(RW01)
(RW02)
(RW03)
(RW04)
(RW05)
(RW06)
(RW07)
(RW08)
(RW09)
(MW01)
(MW02)
(MW03)
-
BLUE
-
CU01 Mirundaean Diplomat
creature small
CU02 Motemage Apprentice
creature small, flying
Adds charge
CU03 Collegium Porter
creature small, shroud
CU04 Junior Levitor
creature small, flying
CU05 Collegium Loreseeker
creature small, chargeup
CU06 Euphian Drake
creature medium, flying
Uses charge
CU07 Archipelago Serpent
creature large, scrycling
This has never been "large". Do I care?
CU08 Conduct Research
sorcery, chargecast card draw
CU09 Consult the Oracle
inst/sorc card manipulation
CU10 Disassemble
instant bounce
CU11 Discharge Energies
instant hard counter
CU12 Impede
instant soft counter
CU13 Galvanise
instant
Adds charge
CU14 Momentary Distraction
instant, scrycling creature shrink
CU15 Displace
instant bounce
CU16 Covert Operation
instant unblock
CU17 Stasis Cell
aura lockdown
CU18 Mirundaean Emissary
creature 2/1, conditional 3/2, enemy colours, cycle
UU01 Faerie Motemage
creature, small flying charge manipulation
Adds charge
(UU02)
(UU03)
(UU04)
(UU05)
(UU06)
(UU07)
(UU08)
(UU09)
UU10 Amnesial Field
(UU11)
(RU01)
(RU02)
(RU03)
(RU04)
(RU05)
(RU06)
(RU07)
(RU08)
(RU09)
(MU01)
(MU02)
(MU03)
-
BLACK
-
CB01 Midnight Vampire
creature, small vanilla
CB02 Motefeeder
creature, small flying
CB03 Viritraian Emissary
creature 2/1, conditional 3/2, enemy colours, cycle
CB04 Bog-Route Highwayman
creature, small vanilla
CB05 Leech Colony
creature, small regenerate
Uses charge
CB06 Yarau Nightcaster
creature, medium chargeup intimidate
CB07 Bog Crocodile
creature, medium swampwalk
CB08 Noricum Nobility
creature, medium lifelink
CB09 Marshdrinker Xenarth
creature, medium scrycling
CB10 Shared Amnesia
sorcery, discard
CB11 Grisly Harvest
sorcery, raise dead
CB12 Blood Feast
sorcery, drain
CB13 Gorge on Scintillae
sorcery, remove opp charge
CB14 Violent Implosion
instant, chargecast creature kill
CB15 Engulfing Sludge
instant, creature shrink
CB16 Prophetic Interference
instant
Fateseal
CB17 Vampiric Gift
aura, creature pump
CB18 Mote Theft
sorcery
Steal counters
(UB01)
(UB02)
(UB03)
(UB04)
(UB05)
(UB06)
(UB07)
(UB08)
(UB09)
(UB10)
(UB11)
(RB01)
(RB02)
(RB03)
(RB04)
(RB05)
(RB06)
(RB07)
(RB08)
(RB09)
(MB01)
(MB02)
MB03 Sorin, Gentleman Adventurer
Planeswalker, Sorin
-
RED
-
CR01 Malandian Emissary
creature 2/1, conditional 3/2, enemy colours, cycle
CR02 Discharge Shaman
creature, small chargeup dmg player
CR03 Sparkrunner
creature, small haste
Saboteur remove counters?
CR04 Malandian Cohort
creature, small first strike
CR05 Malandian Duellist
creature, small parrying
CR06 Canyon Minotaur
creature, medium vanilla
CR07 Olmerand Brawler
creature, medium trample
CR08 Olmerand Sentry
creature, medium scrycling
CR09 Lightning Pulse
instant, burn either
CR10 Furious Resistance
instant, power pump
CR11 Mote Barrage
instant, burn creature
Penalises charge
CR12 Quick Reflexes
instant, grant Parrying
CR13 Melt for Scrap
instant, destroy artifact, scrycling
CR14 Distracting Glamer
sorcery, panic
CR15 Scintillating Fire
sorcery, burn player = their charge
Penalises charge
CR16 Downhill Charge
sorcery, grant Haste
CR17 Dwarven Rearguard
creature, small, ETB trigger
CR18 Trader's Instincts
aura
(UR01)
(UR02)
(UR03)
(UR04)
(UR05)
(UR06)
(UR07)
(UR08)
(UR09)
(UR10)
(UR11)
(RR01)
(RR02)
(RR03)
(RR04)
(RR05)
(RR06)
(RR07)
(RR08)
(RR09)
(MR01)
(MR02)
(MR03)
-
GREEN
-
CG01 Sapling Warder
creature, small flash defender
CG02 Motephage Rootwalla
creature, small chargeup selfpump
CG03 Petalclad Dryad
creature, small mana filter
CG04 Boughwalker Dryad
creature, small reach regen
(CG05)
creature, medium vanilla
CG06 Branchlash Ape
creature, medium flyer damage
CG07 Watchful Silverback
creature, medium vigilance
(CG08)
creature, medium hexproof
(CG09)
creature, large trample
(CG10)
creature, large scrycling
CG11 Kitrian Emissary
creature 2/1, conditional 3/2, enemy colours, cycle
(CG12)
sorcery, life gain
(CG13)
sorcery, land search
(CG14)
instant, creature pump
(CG15)
instant
Counts my charge
CG16 Unweave
instant, charge-aware naturalize
Counts yours
(CG17)
Aura - land mana boost
(CG18)
Aura
(UG01)
(UG02)
(UG03)
(UG04)
(UG05)
(UG06)
(UG07)
(UG08)
(UG09)
(UG10)
(UG11)
(RG01)
(RG02)
(RG03)
(RG04)
(RG05)
(RG06)
(RG07)
(RG08)
(RG09)
(MG01)
(MG02)
(MG03)
-
ARTIFACT / LAND
-
(CA01)
creature, small $ability
(could be Parrying)
(CA02)
chargeup
(CA03)
utility (mana fix?)
(CA04)
Equipment
(CA05)
Equipment
(CA06)
creature, medium
(UA01)
(UA02)
(UA03)
(UA04)
(UA05)
(RA01)
(RA02)
(MA01)
CL01 Tilled Field
Chargeup double mana W
CL02 Tidewashed Cay
Chargeup double mana U
CL03 Teeming Wetland
Chargeup double mana B
CL04 Splintered Uplands
Chargeup double mana R
CL05 Coppiced Woodland
Chargeup double mana G
RL01
Wedge WBR
(RL02)
Wedge URG
(RL03)
Wedge BGW
(RL04)
Wedge RWU
(RL05)
Wedge GUB