Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield. |
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
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Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
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Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
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Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn. "Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
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Shroud
"Please do not walk on the Bilkemgrass."
1/2
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1/1
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RL01
(rare)
Amnesial Field
(uncommon)
Selian Mystic
(uncommon)
Cisaean Wardrite
(uncommon)
Cirrus Sentinel
(common)
Mount Expedition
(common)
Mote Theft
(common)
Unweave
(common)
Lightning Pulse
(common)
Quick Reflexes
(common)
Gorge on Scintillae
(common)
Downhill Charge
(common)
Junior Levitor
(common)
Collegium Porter
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

