Arcunda: Virtual Booster

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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Creature – Dryad Warrior
Flash

Defender
She defends the young shoots with the fortitude of their mother oaks.
1/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
 C 
Creature – Minotaur
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
 C 
Instant
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
 C 
Creature – Crocodile
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
 C 
Sorcery
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
 C 
Creature – Vedalken Advisor
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
 C 
Creature – Human Monk
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
 
 B 
Basic Land – Plains
 T 
 
1/1

Sorin, Gentleman Adventurer (mythic)
Faerie Motemage (uncommon)
Selian Mystic (uncommon)
Amnesial Field (uncommon)
Sapling Warder (common)
Discipline (common)
Olmerand Sentry (common)
Prophetic Interference (common)
Inspire Courage (common)
Bog Crocodile (common)
Downhill Charge (common)
Mirundaean Emissary (common)
Scintillating Fire (common)
Selian Itinerant (common)
Plains (basic)
SCOUT (token)