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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 C 
Creature – Human Scout
"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
 C 
Creature – Faerie Wizard
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
"Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
 C 
Instant
Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
 C 
Creature – Dryad Scout
Reach
{g}: Regenerate Boughwalker Dryad.
She steps from treetop to treetop, and the birds give her news of any trespassers.
1/3
 C 
Sorcery
Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
 C 
Creature – Leech
{b}, remove a charge counter from a permanent you control: Regenerate Leech Colony.
They feed on the stored magic of passers-by.
1/1
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Coppiced Woodland: Add {g}{g} to your mana pool.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
 C 
Instant
Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
 C 
Creature – Vampire Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{b}, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.
3/3
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Amnesial Field (uncommon)
Cisaean Windcaller (uncommon)
Cisaean Wardrite (uncommon)
Palefence Sentinel (common)
Junior Levitor (common)
Disassemble (common)
Boughwalker Dryad (common)
Blood Feast (common)
Leech Colony (common)
Coppiced Woodland (common)
Discipline (common)
Mote Barrage (common)
Yarau Nightcaster (common)
Plains (basic)
SCOUT (token)