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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 C 
Creature – Dwarf Soldier
First strike
Malandian Cohort can't attack or block alone.
There are few better things to have in battle than a dwarf by your side.
2/2
 C 
Creature – Drake
Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
 C 
Creature – Bat
Flying
When Motefeeder enters the battlefield, you may remove a charge counter from target permanent.
In the dark, motes resemble – and taste like – luminescent moths.
1/1
 C 
Creature – Kor Scout
Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
 C 
Creature – Crocodile
Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
 C 
Creature – Dwarf
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
 C 
Creature – Vedalken Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
1/1
 C 
Creature – Dryad Warrior
Flash

Defender
She defends the young shoots with the fortitude of their mother oaks.
1/3
 C 
Creature – Dryad Advisor
As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
 
 B 
Basic Land – Plains
 T 
 
1/1

Sorin, Gentleman Adventurer (mythic)
Cisaean Wardrite (uncommon)
Selian Mystic (uncommon)
Cisaean Windcaller (uncommon)
Malandian Cohort (common)
Euphian Drake (common)
Inspire Courage (common)
Motefeeder (common)
Cirrus Sentinel (common)
Bog Crocodile (common)
Dwarven Rearguard (common)
Collegium Loreseeker (common)
Sapling Warder (common)
Kitrian Emissary (common)
Plains (basic)
SCOUT (token)