Arcunda: Virtual Booster

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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Beast
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
 
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
 C 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 and has lifelink.
Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
 C 
Sorcery
Return target creature card and up to one target black creature card from your graveyard to your hand.
 C 
Instant
Untap target creature. Put a charge counter on it.
It's amazing what a little mana, applied across the temporal lobes, can do for a person.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tidewashed Cay: Add {u}{u} to your mana pool.
 C 
Creature – Dwarf
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
 C 
Creature – Vedalken Wizard
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.
1/1
 C 
Creature – Dwarf Warrior
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
 
 B 
Basic Land – Plains
 T 
 
1/1

Marshdrinker Xenarth (common, foil)
Sorin, Gentleman Adventurer (mythic)
Cisaean Windcaller (uncommon)
Faerie Motemage (uncommon)
Selian Mystic (uncommon)
Mount Expedition (common)
Cisaean Earthcaller (common)
Vampiric Gift (common)
Grisly Harvest (common)
Galvanise (common)
Tidewashed Cay (common)
Dwarven Rearguard (common)
Collegium Loreseeker (common)
Sparkrunner (common)
Plains (basic)
SCOUT (token)