Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
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Prevent all combat damage that would be dealt this turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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Vigilance
4/3
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Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Whenever Bog-Route Highwayman becomes blocked, it deals 1 damage to defending player.
While the cities of Viritraia are generally safe, the vampires make no attempt to control the paths between them.
2/2
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
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Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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1/1
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RL01
(rare)
Selian Mystic
(uncommon)
Faerie Motemage
(uncommon)
Cisaean Windcaller
(uncommon)
Olmerand Sentry
(common)
Mirundaean Emissary
(common)
Imperial Decree
(common)
Prophetic Interference
(common)
Watchful Silverback
(common)
Furious Resistance
(common)
Bog-Route Highwayman
(common)
Covert Operation
(common)
Palefence Sentinel
(common)
Scintillating Fire
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.


