Arcunda: Virtual Booster
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Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures. 1/1
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Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Coppiced Woodland: Add to your mana pool. |
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control. Motes ground onto his skin in streaks of coruscating light.
1/1
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Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
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Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
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Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
1/1
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Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card. 1/1
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Target creature gets -2/-2 until end of turn.
Draw a card. |
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1/1
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RL01
(rare)
Selian Mystic
(uncommon)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Palefence Coloniser
(common)
Coppiced Woodland
(common)
Sparkrunner
(common)
Downhill Charge
(common)
Impede
(common)
Mote Theft
(common)
Malandian Duellist
(common)
Discipline
(common)
Collegium Loreseeker
(common)
Engulfing Sludge
(common)
Plains
(basic)
SCOUT
(token)