Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Creatures you control get +1/+1 until end of turn. |
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
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Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Swampwalk
Crocodiles are an ever-present threat in Arcunda's wetlands – most travellers never see them coming.
3/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Splintered Uplands: Add ![]() to your mana pool. |
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn. "Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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3/3
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Amnesial Field
(uncommon)
Selian Mystic
(uncommon)
Cisaean Windcaller
(uncommon)
Kitrian Emissary
(common)
Inspire Courage
(common)
Consult the Oracle
(common)
Mote Theft
(common)
Bog Crocodile
(common)
Splintered Uplands
(common)
Junior Levitor
(common)
Olmerand Sentry
(common)
Cisaean Earthcaller
(common)
Canyon Minotaur
(common)
Plains
(basic)
SCOUT
(token)




, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.

