Arcunda: Virtual Booster
| Arcunda: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
|
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
|
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
|
Return target permanent to its owner's hand.
Draw a card. Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
|
Enchant creature.
Enchanted creature gets +1/+1 and has lifelink. Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
|
Prevent all combat damage that would be dealt this turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
|
|
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
|
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield. |
Target blocking creature gets +3/+0 and gains first strike until end of turn.
|
Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
|
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Splintered Uplands: Add ![]() to your mana pool. |
Enchant creature.
Enchanted creature has " , , discard a card: Draw a card.""That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
|
|
1/1
|
Sorin, Gentleman Adventurer
(mythic)
Faerie Motemage
(uncommon)
Selian Mystic
(uncommon)
Amnesial Field
(uncommon)
Displace
(common)
Vampiric Gift
(common)
Imperial Decree
(common)
Selian Itinerant
(common)
Downhill Charge
(common)
Mount Expedition
(common)
Furious Resistance
(common)
Gorge on Scintillae
(common)
Splintered Uplands
(common)
Trader's Instincts
(common)
Plains
(basic)
SCOUT
(token)






, remove 2 charge counters from Splintered Uplands: Add