Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Teeming Wetland: Add ![]() to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn. Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
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Keen to grant the Collegio Euphio the security to conduct its research, Mirundaea strives to stay on good terms with its neighbours.
1/3
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Islandwalk
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/4
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Target creature gets -2/-2 until end of turn.
Draw a card. |
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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Destroy target artifact.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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1/1
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Selian Mystic
(uncommon, foil)
Sorin, Gentleman Adventurer
(mythic)
Selian Mystic
(uncommon)
Cisaean Wardrite
(uncommon)
Amnesial Field
(uncommon)
Teeming Wetland
(common)
Cisaean Earthcaller
(common)
Euphian Drake
(common)
Mirundaean Diplomat
(common)
Archipelago Serpent
(common)
Engulfing Sludge
(common)
Prophetic Interference
(common)
Melt for Scrap
(common)
Scintillating Fire
(common)
Plains
(basic)
SCOUT
(token)





, remove 2 charge counters from Teeming Wetland: Add 
