Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Destroy target creature. |
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
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Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
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, remove a charge counter from a permanent you control: Regenerate Leech Colony.They feed on the stored magic of passers-by.
1/1
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)What Laresia's armed forces lack in numbers, they make up for in bulk.
3/5
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Trample
5/3
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1/1
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Violent Implosion
(common, foil)
Sorin, Gentleman Adventurer
(mythic)
Faerie Motemage
(uncommon)
Cisaean Windcaller
(uncommon)
Cisaean Wardrite
(uncommon)
Scintillating Fire
(common)
Motephage Rootwalla
(common)
Blood Feast
(common)
Prophetic Interference
(common)
Cirrus Sentinel
(common)
Leech Colony
(common)
Covert Operation
(common)
Rhox Conscript
(common)
Olmerand Brawler
(common)
Plains
(basic)
SCOUT
(token)


or by one mana of any of that permanent’s colours.)

, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
