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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Destroy up to two target enchantments.
"With my right hand, I cleanse the world; with my left hand, I cleanse you." – Dunos, Selian Mystic
 
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Sorcery
Return target creature card and up to one target black creature card from your graveyard to your hand.
 C 
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
 C 
Creature – Dwarf Shaman
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
2/2
 C 
Creature – Faerie Wizard
Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn.
"Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
 C 
Creature – Dwarf Warrior
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
 C 
Creature – Human Scout
Shroud
"Please do not walk on the Bilkemgrass."
1/2
 C 
Creature – Kor Scout
Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/1
 C 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
 C 
Creature – Ape
Vigilance
4/3
 
 B 
Basic Land – Plains
 T 
 
1/1

Gesture of Cleansing (common, foil)
Sorin, Gentleman Adventurer (mythic)
Cisaean Windcaller (uncommon)
Cisaean Wardrite (uncommon)
Faerie Motemage (uncommon)
Grisly Harvest (common)
Furious Resistance (common)
Discharge Shaman (common)
Junior Levitor (common)
Sparkrunner (common)
Collegium Porter (common)
Palefence Coloniser (common)
Cisaean Earthcaller (common)
Watchful Silverback (common)
Plains (basic)
SCOUT (token)