Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Coppiced Woodland: Add ![]() to your mana pool. |
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn. |
Target creature gets -3/-0 until end of turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield. |
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. |
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Selian Mystic
(uncommon)
Coppiced Woodland
(common)
Covert Operation
(common)
Distracting Glamer
(common)
Momentary Distraction
(common)
Gorge on Scintillae
(common)
Mote Theft
(common)
Scintillating Fire
(common)
Mote Barrage
(common)
Mount Expedition
(common)
Discipline
(common)
Plains
(basic)
SCOUT
(token)



, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.


