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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{2}{g}
 
 C 
Instant
Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
 
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 C 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
 C 
Creature – Serpent
Islandwalk
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/4
 C 
Creature – Dryad Shaman
{g}: Add one mana of any color to your mana pool.
"Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
 C 
Creature – Human Scout
Shroud
"Please do not walk on the Bilkemgrass."
1/2
 C 
Creature – Vedalken Advisor
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
 C 
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
 
 B 
Basic Land – Plains
 T 
 
1/1

Unweave (common, foil)
RL01 (rare)
Faerie Motemage (uncommon)
Selian Mystic (uncommon)
Cisaean Windcaller (uncommon)
Cisaean Earthcaller (common)
Archipelago Serpent (common)
Petalclad Dryad (common)
Collegium Porter (common)
Mirundaean Emissary (common)
Scintillating Fire (common)
Furious Resistance (common)
Violent Implosion (common)
Mote Theft (common)
Plains (basic)
SCOUT (token)