Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Collegium Loreseeker: Draw 2 cards, then discard a card.1/1
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As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add ![]() to your mana pool. |
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. |
As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink.
2/1
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Enchanted creature can't attack or block.
"May the light of Cisaea fill your heart, and purge your mind of thoughts of war." – Cisaean prayer
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Return target permanent to its owner's hand.
Draw a card. Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Cisaean Wardrite
(uncommon)
Collegium Loreseeker
(common)
Kitrian Emissary
(common)
Tilled Field
(common)
Prophetic Interference
(common)
Gorge on Scintillae
(common)
Discipline
(common)
Viritraian Emissary
(common)
Pacifism
(common)
Olmerand Sentry
(common)
Displace
(common)
Plains
(basic)
SCOUT
(token)



, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
