Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.3/3
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Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn. Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
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Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Creatures you control get +1/+1 until end of turn. |
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The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Coppiced Woodland: Add ![]() to your mana pool. |
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Cisaean Windcaller
(uncommon)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Yarau Nightcaster
(common)
Euphian Drake
(common)
Covert Operation
(common)
Gorge on Scintillae
(common)
Motephage Rootwalla
(common)
Cirrus Sentinel
(common)
Lightning Pulse
(common)
Inspire Courage
(common)
Midnight Vampire
(common)
Coppiced Woodland
(common)
Plains
(basic)
SCOUT
(token)


, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.


