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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Sorcery
Gain 2 life for each charge counter on a permanent you control.
 C 
Creature – Human Scout
Shroud
"Please do not walk on the Bilkemgrass."
1/2
 C 
Creature – Vampire
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Teeming Wetland: Add {b}{b} to your mana pool.
 C 
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
 C 
Creature – Rhino Soldier
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
What Laresia's armed forces lack in numbers, they make up for in bulk.
3/5
 C 
Creature – Minotaur
Trample
5/3
 C 
Enchantment – Aura
Enchant creature
Enchanted permanent doesn't untap in its controller's untap step.
{3}{u}: Attach Stasis Cell to target creature.
"Not now!"
{1}{u}
 
 C 
Instant
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
 C 
Instant
Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Cisaean Wardrite (uncommon)
Selian Mystic (uncommon)
Faerie Motemage (uncommon)
Bathe in Scintillae (common)
Collegium Porter (common)
Midnight Vampire (common)
Teeming Wetland (common)
Furious Resistance (common)
Rhox Conscript (common)
Olmerand Brawler (common)
Stasis Cell (common)
Impede (common)
Quick Reflexes (common)
Plains (basic)
SCOUT (token)