Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield. |
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
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As long as you control a blue creature or a black creature, Mirundaean Emissary gets +1/+1 and has hexproof.
2/1
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Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
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Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
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Return target permanent to its owner's hand.
Draw a card. Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
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Destroy target artifact or enchantment. Gain life equal to the number of charge counters on it.
Motes almost show signs of sentience – they yearn to be free, and reward those who cherish them.
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As long as you control a green creature or a white creature, Viritraian Emissary gets +1/+1 and has lifelink.
2/1
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Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Selian Mystic
(uncommon)
Mote Barrage
(common)
Mount Expedition
(common)
Selian Itinerant
(common)
Kitrian Emissary
(common)
Imperial Guard
(common)
Blood Feast
(common)
Displace
(common)
Unweave
(common)
Viritraian Emissary
(common)
Prophetic Interference
(common)
Plains
(basic)
SCOUT
(token)



, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.

