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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Creature – Dwarf Warrior
As long as you control a white creature or a blue creature, Malandian Emissary gets +1/+1 and has intimidate.
2/1
 C 
Creature – Vampire
The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
 C 
Instant
Shuffle target attacking or blocking creature into its owner's library.
"I want you to go back and think about what you've done." – Cisaean elder
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
 C 
Creature – Dwarf Warrior
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
 C 
Creature – Human Monk
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn.
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield.
 C 
Creature – Vedalken Advisor
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
 C 
Instant
Target creature gets -2/-2 until end of turn.
Draw a card.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Selian Mystic (uncommon)
Cisaean Wardrite (uncommon)
Faerie Motemage (uncommon)
Malandian Emissary (common)
Midnight Vampire (common)
Demand Atonement (common)
Tilled Field (common)
Sparkrunner (common)
Selian Itinerant (common)
Distracting Glamer (common)
Mount Expedition (common)
Mirundaean Emissary (common)
Engulfing Sludge (common)
Plains (basic)
SCOUT (token)