Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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3/3
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Target creature gets -2/-2 until end of turn.
Draw a card. |
Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
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Flying
When Junior Levitor enters the battlefield, up to two target creatures gain flying until end of turn. "Power: A. Control: A. Stamina: C-" – mid-term report card
2/1
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Vigilance
4/3
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control. Motes ground onto his skin in streaks of coruscating light.
1/1
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Move up to five charge counters from among permanents target opponent controls onto permanents you control.
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Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
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Islandwalk
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/4
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Cisaean Wardrite
(uncommon)
Amnesial Field
(uncommon)
Selian Mystic
(uncommon)
Canyon Minotaur
(common)
Engulfing Sludge
(common)
Hunting Hawk
(common)
Junior Levitor
(common)
Watchful Silverback
(common)
Olmerand Sentry
(common)
Sparkrunner
(common)
Mote Theft
(common)
Imperial Guard
(common)
Archipelago Serpent
(common)
Plains
(basic)
SCOUT
(token)






