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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
 C 
Sorcery
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
 C 
Sorcery
Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
 C 
Sorcery
Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
 C 
Creature – Drake
Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
 C 
Creature – Human Scout
"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
 C 
Sorcery
Gain 2 life for each charge counter on a permanent you control.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Coppiced Woodland: Add {g}{g} to your mana pool.
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Faerie Motemage (uncommon)
Cisaean Wardrite (uncommon)
Amnesial Field (uncommon)
Mote Theft (common)
Downhill Charge (common)
Consult the Oracle (common)
Gorge on Scintillae (common)
Scintillating Fire (common)
Euphian Drake (common)
Palefence Sentinel (common)
Bathe in Scintillae (common)
Coppiced Woodland (common)
Lightning Pulse (common)
Plains (basic)
SCOUT (token)