Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
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, remove a charge counter from a permanent you control: Regenerate Leech Colony.They feed on the stored magic of passers-by.
1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Teeming Wetland: Add ![]() to your mana pool. |
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When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Destroy target creature. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.2/2
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Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
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Blood Feast deals 3 damage to target creature and you gain 3 life.
The vampires of Viritraia can usually find a willing "donor" to feed on.
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1/1
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RL01
(rare, foil)
Sorin, Gentleman Adventurer
(mythic)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Faerie Motemage
(uncommon)
Selian Itinerant
(common)
Leech Colony
(common)
Teeming Wetland
(common)
Dwarven Rearguard
(common)
Violent Implosion
(common)
Cisaean Earthcaller
(common)
Scintillating Fire
(common)
Disassemble
(common)
Blood Feast
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.


