Arcunda: Virtual Booster

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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 C 
Instant
Target creature gets -3/-0 until end of turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
 C 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Earthcaller: Target attacking creature gets +3/+3 until end of turn.
2/2
 C 
Instant
Target creature gets -2/-2 until end of turn.
Draw a card.
 C 
Creature – Dwarf Shaman
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove two charge counters from Discharge Shaman: Discharge Shaman deals 3 damage to target player.
2/2
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Splintered Uplands: Add {r}{r} to your mana pool.
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
 C 
Creature – Ape
When Branchlash Ape enters the battlefield, Branchlash Ape deals 2 damage to target creature with flying.
Anyone viewing Kitrios from the air can expect to suddenly see it from very close up indeed.
3/3
 C 
Creature – Kor Scout
Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/1
 C 
Instant
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
 
 B 
Basic Land – Plains
 T 
 
1/1

Sorin, Gentleman Adventurer (mythic)
Cisaean Windcaller (uncommon)
Cisaean Wardrite (uncommon)
Selian Mystic (uncommon)
Momentary Distraction (common)
Mote Theft (common)
Cisaean Earthcaller (common)
Engulfing Sludge (common)
Discharge Shaman (common)
Splintered Uplands (common)
Lightning Pulse (common)
Branchlash Ape (common)
Palefence Coloniser (common)
Covert Operation (common)
Plains (basic)
SCOUT (token)