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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Draw two cards.
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Tilled Field: Add {w}{w} to your mana pool.
 C 
Creature – Human Soldier
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/2
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
 C 
Creature – Vedalken Advisor
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
 C 
Creature – Human Scout
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has "{1}, {t}, discard a card: Draw a card."
"That one? Not worth my spit. That one, on the other hand..." – Dwarven merchant.
 
 B 
Basic Land – Plains
 T 
 
1/1

Imperial Decree (common, foil)
RL01 (rare)
Cisaean Windcaller (uncommon)
Amnesial Field (uncommon)
Faerie Motemage (uncommon)
Conduct Research (common)
Lightning Pulse (common)
Violent Implosion (common)
Tilled Field (common)
Imperial Guard (common)
Mote Theft (common)
Mirundaean Emissary (common)
Laresian Emissary (common)
Trader's Instincts (common)
Plains (basic)
SCOUT (token)