Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
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Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)Creatures you control get +1/+1 until end of turn. |
Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Destroy up to two target enchantments.
"With my right hand, I cleanse the world; with my left hand, I cleanse you." – Dunos, Selian Mystic
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As an additional cost to play Shared Amnesia, discard a card.
Target player discards two cards. We've all got things we'd rather forget.
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As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
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Return target permanent to its owner's hand.
Draw a card. Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
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Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
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When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
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Flash
Defender She defends the young shoots with the fortitude of their mother oaks.
1/3
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1/1
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Cisaean Wardrite
(uncommon, foil)
Sorin, Gentleman Adventurer
(mythic)
Selian Mystic
(uncommon)
Cisaean Wardrite
(uncommon)
Faerie Motemage
(uncommon)
Inspire Courage
(common)
Gorge on Scintillae
(common)
Gesture of Cleansing
(common)
Shared Amnesia
(common)
Mirundaean Emissary
(common)
Displace
(common)
Quick Reflexes
(common)
Dwarven Rearguard
(common)
Sapling Warder
(common)
Plains
(basic)
SCOUT
(token)




