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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn.
 C 
Creature – Human Rogue
Whenever Bog-Route Highwayman becomes blocked, it deals 1 damage to defending player.
While the cities of Viritraia are generally safe, the vampires make no attempt to control the paths between them.
2/2
 C 
Creature – Human Soldier
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
2/2
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn.
 C 
Instant
Destroy target artifact.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Creature – Human Monk
Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{u}
 
 C 
Instant
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Coppiced Woodland: Add {g}{g} to your mana pool.
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
 C 
Sorcery
Move up to five charge counters from among permanents target opponent controls onto permanents you control.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Cisaean Windcaller (uncommon)
Faerie Motemage (uncommon)
Cisaean Wardrite (uncommon)
Bog-Route Highwayman (common)
Imperial Guard (common)
Distracting Glamer (common)
Melt for Scrap (common)
Selian Itinerant (common)
Imperial Decree (common)
Impede (common)
Coppiced Woodland (common)
Scintillating Fire (common)
Mote Theft (common)
Plains (basic)
SCOUT (token)