Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. |
Return target creature card and up to one target black creature card from your graveyard to your hand.
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The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
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Look at the top card and the bottom card of your library. Put one of them into your hand, and the other into your graveyard.
"I see what will be and what may; they become what is, and what is not." – the Oracle at Salova
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Reach
: Regenerate Boughwalker Dryad.She steps from treetop to treetop, and the birds give her news of any trespassers.
1/3
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Destroy target artifact.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Put two 1/1 white Scout creature tokens onto the battlefield. |
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Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Coppiced Woodland: Add ![]() to your mana pool. |
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Selian Mystic
(uncommon)
Discipline
(common)
Grisly Harvest
(common)
Midnight Vampire
(common)
Consult the Oracle
(common)
Boughwalker Dryad
(common)
Melt for Scrap
(common)
Downhill Charge
(common)
Mount Expedition
(common)
Impede
(common)
Coppiced Woodland
(common)
Plains
(basic)
SCOUT
(token)



, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.