Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Enchant creature.
Enchanted creature gets +1/+1 and has lifelink. Only rarely do the vampires bite to transfer their vampirism – and to be bitten thus is considered a great honour.
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Choose one or both — return target creature to its owner's hand; and/or return target artifact to its owner's hand.
"Discovered several imperfections. Time to start again." -Bedan, motemage, lab notes
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Return target permanent to its owner's hand.
Draw a card. Visitors to the Oracle at Salova often awake with no memory of visiting her – save for the prophecy she imparted.
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Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/1
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Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add ![]() to your mana pool. |
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1/1
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RL01
(rare)
Amnesial Field
(uncommon)
Faerie Motemage
(uncommon)
Cisaean Windcaller
(uncommon)
Vampiric Gift
(common)
Disassemble
(common)
Displace
(common)
Cirrus Sentinel
(common)
Motephage Rootwalla
(common)
Furious Resistance
(common)
Gorge on Scintillae
(common)
Palefence Coloniser
(common)
Downhill Charge
(common)
Tilled Field
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

