Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Keen to grant the Collegio Euphio the security to conduct its research, Mirundaea strives to stay on good terms with its neighbours.
1/3
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Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
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Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn. Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
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Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Yarau Nightcaster: Up to two target creatures gain intimidate until end of turn.3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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Target creature gets -2/-2 until end of turn.
Draw a card. |
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As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
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When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
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1/1
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Hunting Hawk
(common, foil)
Sorin, Gentleman Adventurer
(mythic)
Cisaean Wardrite
(uncommon)
Amnesial Field
(uncommon)
Cisaean Windcaller
(uncommon)
Mirundaean Diplomat
(common)
Imperial Guard
(common)
Euphian Drake
(common)
Quick Reflexes
(common)
Yarau Nightcaster
(common)
Motephage Rootwalla
(common)
Engulfing Sludge
(common)
Laresian Emissary
(common)
Dwarven Rearguard
(common)
Plains
(basic)
SCOUT
(token)




, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
