Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Defender She defends the young shoots with the fortitude of their mother oaks.
1/3
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
, remove a charge counter from a permanent you control: Regenerate Leech Colony.They feed on the stored magic of passers-by.
1/1
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Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/1
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Creatures you control get +2/+0 and gain haste until end of turn.
The Malandian mountains would give an excellent height advantage to raiders – if the dwarves tolerated any.
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Enchant Creature
Enchanted creature gets +1/+2 and has vigilance. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
1 , remove 2 charge counters from Motephage Rootwalla: Motephage Rootwalla gets +2/+2 until end of turn.1/1
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As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
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: Add one mana of any color to your mana pool."Rosepetals in spring, lillies in summer, gentian in autumn, hellebore in winter."
1/1
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Creatures target player controls can't block this turn. |
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1/1
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Sapling Warder
(common, foil)
Sorin, Gentleman Adventurer
(mythic)
Faerie Motemage
(uncommon)
Amnesial Field
(uncommon)
Cisaean Wardrite
(uncommon)
Leech Colony
(common)
Palefence Coloniser
(common)
Downhill Charge
(common)
Discipline
(common)
Motephage Rootwalla
(common)
Mirundaean Emissary
(common)
Petalclad Dryad
(common)
Covert Operation
(common)
Distracting Glamer
(common)
Plains
(basic)
SCOUT
(token)




