Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
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Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn. Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
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Flying, Vigilance
Kept for sport by wealthy citizens, the Laresian hunting hawk has been bred for even keener eyesight.
2/1
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The fashionable cities of Viratraia are dead during the day. At night... well...
2/2
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Destroy target creature. |
Flash
Defender She defends the young shoots with the fortitude of their mother oaks.
1/3
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Vigilance
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/1
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Enchant creature
Enchanted permanent doesn't untap in its controller's untap step. ![]() : Attach Stasis Cell to target creature."Not now!"
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First strike
Malandian Cohort can't attack or block alone. There are few better things to have in battle than a dwarf by your side.
2/2
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Cisaean Windcaller
(uncommon)
Selian Mystic
(uncommon)
Amnesial Field
(uncommon)
Euphian Drake
(common)
Hunting Hawk
(common)
Midnight Vampire
(common)
Covert Operation
(common)
Quick Reflexes
(common)
Violent Implosion
(common)
Sapling Warder
(common)
Palefence Coloniser
(common)
Stasis Cell
(common)
Malandian Cohort
(common)
Plains
(basic)
SCOUT
(token)


, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.

