Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of the end step, if you control no white permanents, sacrifice ~.
: Add , or to your mana pool. |
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
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Augury 3 –
( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)4/2
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Lifelink
Monks of the order of Selio wander the countryside, settling disputes and collecting alms.
1/3
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Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Target creature gets -2/-2 until end of turn.
Draw a card. |
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Teeming Wetland: Add ![]() to your mana pool. |
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
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Prevent all combat damage that would be dealt this turn.
Augury 3 – ( , Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Defender
Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) 2/2
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Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
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Lightning Pulse deals 3 damage to target creature or player.
Add to your mana pool. |
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1/1
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RL01
(rare)
Amnesial Field
(uncommon)
Faerie Motemage
(uncommon)
Selian Mystic
(uncommon)
Marshdrinker Xenarth
(common)
Selian Itinerant
(common)
Furious Resistance
(common)
Engulfing Sludge
(common)
Teeming Wetland
(common)
Scintillating Fire
(common)
Imperial Decree
(common)
Imperial Guard
(common)
Impede
(common)
Lightning Pulse
(common)
Plains
(basic)
SCOUT
(token)
: Add
,
or
to your mana pool.

