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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 
 R 
Land
At the beginning of the end step, if you control no white permanents, sacrifice ~.

{t}: Add {w}, {b} or {r} to your mana pool.
 U 
Creature – Faerie Wizard
Flying
{1}{u}{u}: Put a charge counter on target permanent.
1/1
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 C 
Sorcery
Remove any number of charge counters from among permanents. You gain that much life.
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
 C 
Creature – Dwarf Warrior
Haste
Whenever Sparkrunner deals combat damage to a player, you may remove a charge counter from a permanent they control.
Motes ground onto his skin in streaks of coruscating light.
1/1
 C 
Instant
Lightning Pulse deals 3 damage to target creature or player.
Add {r} to your mana pool.
 C 
Sorcery
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Draw two cards.
 C 
Instant
Destroy up to two target enchantments.
"With my right hand, I cleanse the world; with my left hand, I cleanse you." – Dunos, Selian Mystic
 C 
Creature – Drake
Flying
Remove a charge counter from a permanent you control: Euphian Drake gains shroud until end of turn.
Drakes circle the island of Euphio, drawn by the tangible stores of mana there.
2/2
 C 
Creature – Dwarf
When Dwarven Rearguard enters the battlefield, target creature gets +2/+1 until end of turn.
In dwarven society, "bringing up the rear" is a position of honour.
1/2
 C 
Creature – Human Scout
As long as you control a black creature or a red creature, Laresian Emissary gets +1/+1 and has first strike.
2/1
 C 
Instant
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
 C 
Land
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{t}, remove 2 charge counters from Teeming Wetland: Add {b}{b} to your mana pool.
 
 B 
Basic Land – Plains
 T 
 
1/1

RL01 (rare)
Faerie Motemage (uncommon)
Cisaean Windcaller (uncommon)
Selian Mystic (uncommon)
Gorge on Scintillae (common)
Sparkrunner (common)
Lightning Pulse (common)
Conduct Research (common)
Gesture of Cleansing (common)
Euphian Drake (common)
Dwarven Rearguard (common)
Laresian Emissary (common)
Prophetic Interference (common)
Teeming Wetland (common)
Plains (basic)
SCOUT (token)