Arcunda: Virtual Booster

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Mechanics | Setting | Mechanic descriptions | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Minotaur
Trample
5/3
 
 M 
Planeswalker – Sorin
+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library.
-6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control.
4
 U 
Enchantment
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{u}, remove two charge counters from Amnesial Field: Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Creature – Human Cleric
Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
{w}, {t}, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.
1/1
 U 
Creature – Rhino Monk
When Selian Mystic enters the battlefield, you gain 3 life.
Laresia's native Rhox interpret Selio's teachings as ones of peace; but they're still Rhox.
3/3
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Creatures you control get +1/+1 until end of turn.
 C 
Instant
Mote Barrage deals 2 damage to target creature. If that creature has one or more counters on it, Mote Barrage deals 4 damage to that creature instead.
 C 
Creature – Vedalken Advisor
As long as you control a red creature or a green creature, Mirundaean Emissary gets +1/+1 and has flying.
2/1
 C 
Instant
Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
 C 
Sorcery
Scintillating Fire deals damage to target player equal to the number of charge counters on permanents they control.
 C 
Instant
Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.)
Destroy target creature.
 C 
Creature – Beast
Augury 3 – {1} ({1}, Discard this card: Look at the top 3 cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4/2
 C 
Creature – Ape
Vigilance
4/3
 C 
Creature – Human Scout
"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
 
 B 
Basic Land – Plains
 T 
 
1/1

Olmerand Brawler (common, foil)
Sorin, Gentleman Adventurer (mythic)
Amnesial Field (uncommon)
Cisaean Windcaller (uncommon)
Selian Mystic (uncommon)
Inspire Courage (common)
Mote Barrage (common)
Mirundaean Emissary (common)
Covert Operation (common)
Scintillating Fire (common)
Violent Implosion (common)
Marshdrinker Xenarth (common)
Watchful Silverback (common)
Palefence Sentinel (common)
Plains (basic)
SCOUT (token)