Arcunda: Virtual Booster
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| Mechanics | Setting | Mechanic descriptions | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player draws two cards and loses two life.
-1: Target player shuffles a permanent he or she controls into his or her library. -6: Search target opponent's library for as many permanent cards as you have cards in hand, and put them onto the battlefield under your control. 4
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove two charge counters from Cisaean Wardrite: Choose a colour. Up to two target creatures gain protection from the chosen colour until end of turn. |
Flying
![]() ![]() : Put a charge counter on target permanent.1/1
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, , remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.1/1
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Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by
or by one mana of any of that permanent’s colours.)
Destroy target creature. |
Counter target spell unless its controller returns a creature he or she controls to its owner's hand.
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, remove a charge counter from a permanent you control: Regenerate Leech Colony.They feed on the stored magic of passers-by.
1/1
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Flying
From high above the capital, Eda, cirrus sentinels can see all reaches of Laresia.
3/2
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Accumulate (When this enters the battlefield and at the beginning of your upkeep, put a charge counter on it.)
, remove 2 charge counters from Tilled Field: Add ![]() to your mana pool. |
Look at the top three cards of target opponent's library. Put any number of them on the bottom of that player's library, and the rest on the top in any order.
Are you sure about that?
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Target creature gains shroud until end of turn and is unblockable this turn.
Even with best of intentions, all nations resort to spying eventually.
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"To watch the empire's borders, in case incursion should be attempted." – Imperial charter of House Ereson
2/3
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Target creature gains Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.) until end of turn.
"Two of you? That's just twice as much flesh to aim for!" – Eleas, Olmerand Sentry
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Parrying (This creature may block an additional creature. Assign combat damage equal to this creature's power to both blocked creatures.)
1/1
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1/1
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Sorin, Gentleman Adventurer
(mythic)
Cisaean Wardrite
(uncommon)
Faerie Motemage
(uncommon)
Cisaean Windcaller
(uncommon)
Violent Implosion
(common)
Impede
(common)
Leech Colony
(common)
Cirrus Sentinel
(common)
Tilled Field
(common)
Prophetic Interference
(common)
Covert Operation
(common)
Palefence Sentinel
(common)
Quick Reflexes
(common)
Malandian Duellist
(common)
Plains
(basic)
SCOUT
(token)




, remove 2 charge counters from Cisaean Windcaller: Tap up to 3 target creatures.