Arcunda: Mechanics
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Mechanics | Setting | Mechanic descriptions | Skeleton |
Defensively-minded combat mechanic. The full rules for Parrying mean that multiple instances stack; the blocker deals full damage to a different blocked creature per instance, then divides combat damage among any remaining creatures.

Works like Convoke, and gives something else to do (and some tension) with the charge counters in the set.
Smoothing mechanic, an obvious cross between Cycling and Scry.
Powerful abilities you can only use every few turns; flavoured as building up magic for later use.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".