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CardName: Mount Expedition Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Chargecast (Each charge counter you remove from among permanents you control while casting this spell reduces its cost by {1} or by one mana of any of that permanent’s colours.) Put two 1/1 white Scout creature tokens onto the battlefield. Flavour Text: Set/Rarity: Arcunda Common |
Code: CW11 History: [-] Add your comments: |
Nice twist on Raise the Alarm or Savannah Lions.
Thanks. Raise the Alarm is the model, but the setting (which I'll write something about later) wanted a less aggressive twist.
We found this was very strong in (our one) playtest. It occurs that it compares with Isamaru, Hound of Konda, which does perhaps imply it's too strong.
White continues to get 2/1s for (Elite Vanguard, Dryad Militant), but so far always at uncommon. I note that this is more aggressive than Raise the Alarm, just less ambush-y.
Yes, you're right; it's too strong. But would plainly be too weak. I don't especially want to reprint Raise the Alarm... so I'm feeling a bit stuck for options.
I suppose "move to uncommon and come up with a new card" is one.
Trying out chargecast. Strikes against:
Flavour was "To seek out, settle or subdue new lands, as the Emperor directs." - Imperial charter of House Ereson.