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CardName: Cost: Type: Land Pow/Tgh: / Rules Text: At the beginning of the end step, if you control no white permanents, sacrifice ~. {T}: Add {W}, {B} or {R} to your mana pool. Flavour Text: Set/Rarity: Arcunda Rare |
Code: RL01 History: [-] Add your comments: |
Jotting this down while it's in my head.
Taking inspiration from Glimmervoid, this is a multiland playing up the enemy-colour theme that seems to be gaining traction in my mind.
Is this too good? You can play and use it first turn if you've got a white one-drop, but you won't always. Late-game, it's mostly drawback-free but can leave you open to a nasty LD side-effect of a normal removal spell.
It's a minor shame that the 4-colour theorem means I can't, easily, arrange my geography so that each member of the cycle would be a "three counties point"...
Interesting! As you say, given Glimmervoid, it may be okay.
And as for geography... hmm. I don't see why a country has to be contiguous... consider Alaska or Gibraltar.
True, true. It's quite hard to work out how to do it even with disconnected geography, though!
One thing, though: I fear this is rather more of a rare design than an uncommon.
Not necessarily a problem. Most sets have either a cycle of Uncommon lands or a cycle of Rare lands. I picked Uncommon pretty much at random, so I could easily swap for Rare.
Geographically, this is do-able with a single exclave. Beware - ASCII art.
You can also do it without an exclave - extend R down the RHS of U (as B does with G), and have a 4-way join of BRGU. That puts two of the 3-colour joins in the same place, though!