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# Name Colour Rarity Cost Type P T Code Card text
1 Chronocleric White None 2{1}{w} Creature – Human Cleric 1 2 Whenever you scry a number of cards, gain that much life.
2 Fear the Hopeful White None 1{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Hope - If there are more noncreature cards than creature cards in your graveyard, enchanted creature can't block creatures you control.
3 Judge Unworthy White None 2{1}{w} Instant Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature.
4 Priest of Memories White Rare 3{2}{w} Creature – Human Cleric 2 3 RW01 If a creature card you own in exile has Flying, Priest of Memories has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
5 Resistance Citizen White Common 2{1}{w} Creature – Human Citizen 2 1 CW03 Hope - If there are more noncreature cards in your graveyard than creature cards, Resistance Citizen has First strike.
6 Resistance Spellshield White Common 3{2}{w} Creature – Human Rebel Wizard 2 2 CW05 {2}{u}, Sacrifice Resistance Spellshield: Counter target spell unless its controller pays {3}.
7 Rewrite Fate White Common 1{w} Instant CW13 Prevent all damage that would be dealt to target creature this turn.
Scry 1
8 Shroud of Hope White Uncommon 2{1}{w} Enchantment – Aura UW07 Enchant creature
Enchanted creature gets +1/+1 and has Vigilance.
When enchanted creature dies, you may exile it. If you do, return Shroud of Hope to its owner's hand.
9 Silverdust Shaman White Common 1{w} Creature – Human Shaman 1 2 CW01 When Silverdust Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
{w}, Sacrifice a Relic: Destroy target enchantment.
10 Steadfast Resistor White Common 2{1}{w} Creature – Human Rebel 1 3 CW06 Vigilance
{g}: Steadfast Resistor gains Reach until end of turn.
11 Timelaw Officer White None 1{w} Creature – Human Soldier 2 1 Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
12 Come to Pass Blue None 3{2}{u} Sorcery Foresight {1}{u} (When you scry this card, you may exile it for its foresight cost rather than putting it on the top or bottom of your library. You may cast it later from exile.)
When you foresee Come to Pass, draw a card.
Draw two cards.
13 Delay Existance Blue None 2{1}{u} Instant Return target creature to its owner's hand.
Destine {u} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
14 Delay Existence Blue Common 3{2}{u} Instant CU15 Return target nonland permanent to its owner’s hand.
Monitor – If you looked at any cards in a library this turn, put that permanent on top of its owner’s library instead.
15 Foresee Blue Common 4{3}{u} Sorcery CU14 Scry 4, then draw two cards.
16 Other Predestine Blue None 1{u} Instant Scry 1, then draw a card.
17 Possibilus Blue None 6{5}{u} Creature – Elemental 5 6 Defender
Whenever you scry, Possibilus loses defender until end of turn.
18 Postpone Blue None 2{u}{u} Instant Return target spell to its owner's hand.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
19 Predestine Blue None 1{u} Sorcery Scry 3
Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
20 Revise the Future Blue Rare 2{1}{u} Enchantment RU01 You may look at the top card of your library. (You may do this at any time.)
{1}{u}: Scry 1
21 Tear from Continuity Blue Uncommon 1{u} Instant UU06 As an additional cost to cast Tear from Continuity, put a card from your hand on top of your library.
Put target creature on top of its owner's library.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
22 Timelaw Simplifier Blue Common 1{u} Creature – Human Advisor 0 2 CU01 {w}, {t}: Scry 1. You gain 1 life.
23 Decay to Oblivion Black None 1{b} Instant Put target card from a graveyard on the top or bottom of its owner's library.
Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
24 Lose Hope Black Common 1{b} Instant CB12 Target creature gets -1/-1 until end of turn.
Scry 2
25 Synth Drone Black Common 2{1}{b} Artifact Creature – Zombie 2 2 CB03
26 Synth Husk Black Common 3{2}{b} Artifact Creature – Zombie 2 2 CB05 Sacrifice another creature: Synth Husk gets +2/+2 until end of turn.
27 Card68443 Red None 2{1}{r} Instant As an additional cost to cast CARDNAME, pay 2 life.
CARDNAME deals 2 damage to target player.
Create a tapped 2/2 colorless Zombie artifact creature token.
28 Flamespitter Mutant Red Common 2{1}{r} Creature – Mutant Lizard 2 1 CR09 Emerge {3}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When Flamespitter Mutant enters the battlefield, if its emerge cost was paid, it deals 4 damage to target creature.
29 Grotesque Arachnid Red Common 3{2}{r} Creature – Spider Mutant 3 2 CR04 Reach
{g}: Grotesque Arachnid gains Vigilance until end of turn
30 Mimetic Mutant Red Rare 2{1}{r} Creature – Shapeshifter Mutant 2 2 RR01 Emerge {1}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Mimetic Mutant enters the battlefield as a copy of a creature chosen at random.
31 Obscured Mutant Red Common 4{3}{r} Creature – Mutant Horror 2 2 CR03 {b}: Obscured Mutant gets +1/+1 and gains Menace until end of turn.
32 Rust-Clan Shaman Red None 2{1}{r} Creature – Human Shaman 2 1 When Rust-Clan Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
{t}, Sacrifice a Relic: Rust-Clan Shaman deals 2 damage to any target.
33 Rusted Ravager Red Common 3{2}{r} Artifact Creature – Zombie 3 1 CR07 Haste
Reconfigure (Exile this card from your graveyard: Add {c}. Spend this mana only to cast artifact spells.)
34 Rustfire Berserker Red Common 4{3}{r} Creature – Human Berserker 3 3 CR05 When Rustfire Berserker enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Rustfire Berserker gets +2/+0 and gains Haste until end of turn.
35 Rustfire Champion Red Common 5{3}{r}{r} Creature – Human Berserker 2 3 CR08 Double Strike
36 Rustfire Shaman Red Common 2{1}{r} Creature – Human Shaman 2 1 CR02 When Rustfire Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Target creature gains Haste until end of turn.
37 Unliving Sparkspewer Red Uncommon 3{1}{r}{r} Artifact Creature – Zombie 3 3 UR07 Whenever you sacrifice a creature, Unliving Sparkspewer deals 1 damage to target creature you don’t control.
Whenever you sacrifice an artifact, Unliving Sparkspewer deals 1 damage to target opponent or planeswalker.
38 Ancient Stonebeast Green Rare 4{3}{g} Creature – Basilisk 3 4 RG02 Deathtouch
Whenever a creature dealt damage by Ancient Stonebeast this turn would die, exile it instead and create a Relic artifact token.
Sacrifice X Relics: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
39 Copper Valley Patrol Green Common 3{2}{g} Creature – Human Warrior 2 3 CG05 Vigilance
{w}, {t}: Tap target creature.
40 Copper Valley Scavenger Green None 3{2}{g} Creature – Human Scout 3 2 When Copper Valley Scavenger enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.).
{1}{g}, Sacrifice a Relic: return the salvaged card to its owner's hand.
41 Mimetic Slime Green Uncommon 1{g} Creature – Ooze Mutant 1 1 UG01 When you sacrifice Mimetic Slime while casting a Mutant creature spell, create a token that is a copy of that spell.
42 Monstrous Mutant Green Rare 1{x}{g} Creature – Mutant 0 0 RG01 Emerge {x}{g} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Monstrous Mutant enters the battlefield with X +1/+1 counters on it.
Trample
43 Relic-Hurler Ape Green None 6{4}{g}{g} Creature – Ape 5 5 When Relic-Hurler Ape enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
{t}, Sacrifice a Relic: Destroy target creature with flying.
44 Reliquary Druid Green Uncommon 1{g} Creature – Human Druid 1 1 UG03 {t}: Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Add one mana of any colour.
45 Scour for Survivors Green Common 1{g} Sorcery CG12 Reveal the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
46 Tin Tribe Druid Green Uncommon 2{1}{g} Creature – Human Druid 2 2 UG02 Spells that share a card type with a card you own in exile cost {1} less for you to cast.
47 Volatile Baloth Green Common 4{3}{g} Creature – Beast Mutant 4 3 CG07 Trample
Emerge {4}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
48 Timelaw Aeronaut Multicolour Common 3{1}{w}{u} Creature – Human Wizard 2 2 CZ01 Flying
Whenever you Scry, Timelaw Aeronaut gets +1/+1 until end of turn.
49 CZ02 Multicolour Common 4{2}{u}{b} Artifact Creature – Zombie 3 3 CZ02 Menace
When CARDNAME enters the battlefield, draw a card, then discard a card.
50 Determine Destiny Multicolour Rare 3{1}{u}{b} Sorcery RZ13 Look at the top card of target player’s library. Choose one –
• Exile that card. You may play that card as long as it remains exiled, and may spend mana as though it were mana of any colour to cast it.
• That player discards a card.
51 Synth Recycler Multicolour Uncommon 3{1}{u}{b} Artifact Creature – Zombie 2 2 UZ04 Whenever you sacrifice an artifact, you may pay {2}. If you do, create a 2/2 colorless Zombie artifact creature token.
52 Flamespit Mutant Multicolour Common 3{1}{b}{r} Creature – Mutant 1 3 CZ03 Whenever you sacrifice another creature, Flamespit Mutant deals 1 damage to each opponent.
53 Bone-Tribe Vengeant Multicolour Common 3{1}{r}{g} Creature – Human Berserker 1 3 CZ04 Trample
Bone-Tribe Vengeant gets +1/+0 for each creature card in your graveyard.
54 Tarmonic Shaman Multicolour None 3{1}{r}{g} Creature – Human Shaman 0 4 Trample
Tarmonic Shaman gets +1/+0 for each card type among cards you own in exile.
55 Resistance Resolute Multicolour Common 3{1}{w}{g} Creature – Human Rebel 3 1 CZ05 Vigilance
Hope - If there are more noncreature cards than creature cards in your graveyard, Resistance Resolute has Indestructible.
56 Retrieve the Fallen Multicolour Uncommon 3{1}{g}{w} Sorcery Return up to two target creature cards from your graveyard to your hand.
57 Chronological Engineering Multicolour Mythic 3{w}{u}{b} Enchantment MZ02 You may cast nonland cards you look at as you Scry, rather than putting them on the top or bottom of your library.
When Chronological Engineering enters the battlefield, Scry 3.
58 Derek Ohd, Time Thief Multicolour Mythic 3{w}{u}{b} Planeswalker – Derek 3 MZ01 +2 Scry 2. You gain 2 life.
-1 Return target creature to its owner's hand. Its controller loses 1 life.
-5 Each opponent skips their next turn unless they pay 5 life.
59 Daleth, Voice of the Past Multicolour Mythic 3{r}{g}{w} Legendary Creature – Human Shaman 3 3 MZ07 Whenever Daleth, Voice of the Past enters the battlefield or attacks, Salvage.
Relics you control are 3/3 Golem creatures in addition to their other types and subtypes.
Daleth can’t be blocked unless each attacking Relic you control is also blocked.
60 Hope’s Return Multicolour Rare 3{g}{w}{u} Instant RZ01 Return up to one target creature card from your graveyard to your hand.
Return up to one target noncreature card from your graveyard to your hand.
Return up to one target card from your graveyard to your hand.
61 Decelerate Hybrid Common 3{w/u} Instant CH01 Tap target creature.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
62 Memory Warp Hybrid Common 3{u/b} Sorcery CH02 Look at the top card of target player’s library. You may put it into that player’s graveyard.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
63 Gravechurn Hybrid Common 3{b/r} Sorcery CH03 Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. It gains Haste. Sacrifice it at end of turn.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
64 Mass Increase Hybrid Common 3{r/g} Instant CH04 Target creature gets +2/+0 and gains Trample until end of turn.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
65 Matter Realignment Hybrid Common 3{g/w} Instant CH05 Target creature gains Indestructible until end of turn.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
66 Basic Synth Artifact Common 3{3} Artifact Creature – Zombie 2 2 CA06
67 Crystal Ball Artifact Uncommon 3{3} Artifact UA01 {1}, {t}: Scry 2.
68 Arcane Sanctum Land Uncommon 0 Land UL02 Arcane Sanctum enters the battlefield tapped.
{t}: Add {w}, {u}, or {b} to your mana pool.
69 Bloodfell Caves Land Common 0 Land CL03 Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
70 Blossoming Sands Land Common 0 Land CL05 Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w} to your mana pool.
71 Crumbling Necropolis Land Uncommon 0 Land UL03 Crumbling Necropolis enters the battlefield tapped.
{t}: Add {u}, {b}, or {r} to your mana pool.
72 Dismal Backwater Land Common 0 Land CL02 Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b} to your mana pool.
73 Jungle Shrine Land Uncommon 0 Land UL05 Jungle Shrine enters the battlefield tapped.
{t}: Add {r}, {g}, or {w} to your mana pool.
74 Rugged Highlands Land Common 0 Land CL04 Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g} to your mana pool.
75 Savage Lands Land Uncommon 0 Land UL04 Savage Lands enters the battlefield tapped.
{t}: Add {b}, {r}, or {g} to your mana pool.
76 Seaside Citadel Land Uncommon 0 Land UL01 Seaside Citadel enters the battlefield tapped.
{t}: Add {g}, {w}, or {u} to your mana pool.
77 Tranquil Cove Land Common 0 Land CL01 Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u} to your mana pool.
78 Zombie token Artifact Token 0 Artifact Creature – Zombie 2 2
Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Watermarks | Archetypes | Skeleton | Planning