Archeia: Comments
Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Watermarks | Archetypes | Skeleton | Planning |
Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Watermarks | Archetypes | Skeleton | Planning |
I'm going to swap out scrap for salvage
Eldritch Moon's Emerge ability might end up being better for this set than mutate. Looking into it.
Still not satisfied with the Esper mechanic. Maybe I'll go back to Investigate. Didn't work as well flavorfully, but allowed for more cross-archetype synergy.
Alright, so Emerge and Investigate are now quite certainly replacing Mutate and Destine.
The changes should allow for a desirable amount of cross-synergies and give the allied combinations more definition.
Additionally, I may end up replacing Assimilate. Looking for a death matters-ish mechanic. Possibly enervate.
Investigate is being removed for sure. Don't quite know what is going to replace it, but I think I've decided to make the secondary archetypes enemy colour-pairs, rather than allies. The new Relic Mechanic, for instance, will be synergizing with Synth's artifact themes now, rather than clues.
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