Archeia by continuumg
80 cards in Multiverse
31 commons, 10 uncommons,
3 rares, 1 mythic, 34 basics, 1 token
1 token artifact, 15 white, 13 blue, 9 black, 11 red,
8 green, 11 multicolour, 2 artifact, 10 land
36 comments total
A metropolitan world becomes shattered into an amalgamation of five possible futures.
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|Mechanics | Watermarks | Archetypes | Skeleton|
Archeia was once a plane of progress, a place where the Humans who dwelt there had built up a great city and developed technological and arcane wonders. But then one day someone played with a force they shouldn't have. Time.
The world was fractured into five different segments, five possible future versions of the world coexisting. Utter chaos.
- The Resistance
This future most closely resembles the world of Archeia as it was before the temporal catastrophe. In the city hub, architects, scientists, politicians, and simple everyday citizens rally together in a desperate last stand against the forces that press in on them from all directions. Further out, on the city outskirts and among outlying farming communities, secret bases are being established to make more organized strikes, and to get to the bottom of what happened. If possible, reversing it.
The current Resistance mechanic is Hope, a mechanic that rewards players for having fewer creatures in their graveyard than other cards.
- The Timelaw Enforcers
This future is a world where time travel experiments were a success. An agency was eventually put in place to ensure time travel was not abused. The corruption within this agency eventually led to it becoming the de facto government over the great city. Some members of the Enforcers used time travel to bolster their past technology, granting a significantly more advanced culture, technologically, than the other timelines. After the catastrophe, the Enforcers knew there was likely no going back, and so they resolved to bring these other worlds they were a part of under their control. The Enforcers ruthlessly prosecute any who would oppose them.
The enforcers' mechanic is Destine, which promotes the use of Scry.
- The Synth Swarm
In the world of the swarm, humanity has been completely eradicated, replaced by their once-subservient constructs. The people had been developing ways to augment their physical forms with technology, and mass producing legions of human-like constructs known as Synths. Eventually, the growing intelligence of the synths led to an uprising, and humanity was not the victor. The synth swarm had thought it was rid of the oppressive humans, but once more find themselves surrounded by organic pests.
The swarm's mechanic is Assimilate, which allows which allows them to churn out zombie tokens at the cost of life.
In the ancient past a massive explosion of magical energies twisted the life of this timeline into horrible mutants, creatures devoid of intelligence or any uniformity. A world where there is nothing except to be the strongest. A world where the unstable forces within each of these horrors threaten to further mutilate them at any moment.
The mechanic of the mutants is Mutate, which allows them to shift between terrifying forms unexpectedly.
- The Scavengers
In this timeline, humanity extended the borders of the great city well beyond the size that it reached in the other timelines. Unfortunately, the infrastructure and technology of that time could not save the people from an unknown cataclysm of massive proportions that put humanity on the brink of extinction. That was hundreds of years ago. In the present, Humanity has become a loose collection of mostly nomadic tribes that scavenge relics of the past to sustain their society.
The scavenger mechanic is Salvage, which grants an effect for exiling cards in your graveyard.
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