Archeia: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
If a creature card you own in exile has Flying, Priest of Memories has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/3
 U 
Creature – Human Druid
Spells that share a card type with a card you own in exile cost {1} less for you to cast.
2/2
 U 
Instant
As an additional cost to cast Tear from Continuity, put a card from your hand on top of your library.
Put target creature on top of its owner's library.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
 U 
Artifact Creature – Zombie
Whenever you sacrifice a creature, Unliving Sparkspewer deals 1 damage to target creature you don’t control.
Whenever you sacrifice an artifact, Unliving Sparkspewer deals 1 damage to target opponent or planeswalker.
3/3
{2}{u}{b}
 
 C 
Artifact Creature – Zombie
Menace
When CARDNAME enters the battlefield, draw a card, then discard a card.
3/3
 C 
Creature – Beast Mutant
Trample
Emerge {4}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
4/3
 C 
Artifact Creature – Zombie
Haste
Reconfigure (Exile this card from your graveyard: Add {c}. Spend this mana only to cast artifact spells.)
3/1
 C 
Creature – Human Berserker
Double Strike
2/3
 C 
Sorcery
Look at the top card of target player’s library. You may put it into that player’s graveyard.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
 C 
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u} to your mana pool.
{3}{u}
 
 C 
Sorcery
Scry 4, then draw two cards.
 C 
Artifact Creature – Zombie
2/2
 C 
Instant
Prevent all damage that would be dealt to target creature this turn.
Scry 1
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
Forest
 
 B 
Basic Land – Forest
 T 
Artifact Creature – Zombie
2/2

Priest of Memories (rare)
Tin Tribe Druid (uncommon)
Tear from Continuity (uncommon)
Unliving Sparkspewer (uncommon)
CZ02 (common)
Volatile Baloth (common)
Rusted Ravager (common)
Rustfire Champion (common)
Memory Warp (common)
Tranquil Cove (common)
Foresee (common)
Synth Drone (common)
Rewrite Fate (common)
Bloodfell Caves (common)
Forest (basic)
Zombie (token)