Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Watermarks | Archetypes | Skeleton | Planning |
CardName: Come to Pass Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Foresight {1}{u} (When you scry this card, you may exile it for its foresight cost rather than putting it on the top or bottom of your library. You may cast it later from exile.) When you foresee Come to Pass, draw a card. Draw two cards. Flavour Text: Set/Rarity: Archeia None |
Code: History: [-] |
All is exactly as I have foreseen...
Draw two scry one, for 3; or draw 4 (one revealed) for 5. Decently potent in both modes; having the choice might be a bit good? Foresight is an interesting mechanic though. Though it's also yet another "Pssst. Did you know? Blue can draw cards!" non-combat mechanic.
There's a neat mechanic.