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Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Hope - If there are more noncreature cards than creature cards in your graveyard, enchanted creature can't block creatures you control.
Enchanted creature can't attack you or planeswalkers you control.
Hope - If there are more noncreature cards than creature cards in your graveyard, enchanted creature can't block creatures you control.
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature.
If a creature card you own in exile has Flying, Priest of Memories has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/3
Hope - If there are more noncreature cards in your graveyard than creature cards, Resistance Citizen has First strike.
2/1



2/2
Prevent all damage that would be dealt to target creature this turn.
Scry 1
Scry 1
Enchant creature
Enchanted creature gets +1/+1 and has Vigilance.
When enchanted creature dies, you may exile it. If you do, return Shroud of Hope to its owner's hand.
Enchanted creature gets +1/+1 and has Vigilance.
When enchanted creature dies, you may exile it. If you do, return Shroud of Hope to its owner's hand.
When Silverdust Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
, Sacrifice a Relic: Destroy target enchantment.

1/2
Vigilance
: Steadfast Resistor gains Reach until end of turn.

1/3
Destine
(When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)

2/1
Foresight 
(When you scry this card, you may exile it for its foresight cost rather than putting it on the top or bottom of your library. You may cast it later from exile.)
When you foresee Come to Pass, draw a card.
Draw two cards.


When you foresee Come to Pass, draw a card.
Draw two cards.
Return target creature to its owner's hand.
Destine
(When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
Destine

Return target nonland permanent to its owner’s hand.
Monitor – If you looked at any cards in a library this turn, put that permanent on top of its owner’s library instead.
Monitor – If you looked at any cards in a library this turn, put that permanent on top of its owner’s library instead.
Scry 4, then draw two cards.
Scry 1, then draw a card.
Defender
Whenever you scry, Possibilus loses defender until end of turn.
Whenever you scry, Possibilus loses defender until end of turn.
5/6
Return target spell to its owner's hand.
Create a Rift (It's an Enchantment with "
, Sacrifice this: Scry 2")
Create a Rift (It's an Enchantment with "

Scry 3
Destine
(When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
Destine

You may look at the top card of your library. (You may do this at any time.)

: Scry 1


As an additional cost to cast Tear from Continuity, put a card from your hand on top of your library.
Put target creature on top of its owner's library.
Create a Rift (It's an Enchantment with "
, Sacrifice this: Scry 2")
Put target creature on top of its owner's library.
Create a Rift (It's an Enchantment with "



0/2
Put target card from a graveyard on the top or bottom of its owner's library.
Destine
(When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
Destine

Target creature gets -1/-1 until end of turn.
Scry 2
Scry 2
2/2
Sacrifice another creature: Synth Husk gets +2/+2 until end of turn.
2/2
As an additional cost to cast CARDNAME, pay 2 life.
CARDNAME deals 2 damage to target player.
Create a tapped 2/2 colorless Zombie artifact creature token.
CARDNAME deals 2 damage to target player.
Create a tapped 2/2 colorless Zombie artifact creature token.
Emerge 
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When Flamespitter Mutant enters the battlefield, if its emerge cost was paid, it deals 4 damage to target creature.


When Flamespitter Mutant enters the battlefield, if its emerge cost was paid, it deals 4 damage to target creature.
2/1
Reach
: Grotesque Arachnid gains Vigilance until end of turn

3/2
Emerge 
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Mimetic Mutant enters the battlefield as a copy of a creature chosen at random.


Mimetic Mutant enters the battlefield as a copy of a creature chosen at random.
2/2

2/2
When Rust-Clan Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
, Sacrifice a Relic: Rust-Clan Shaman deals 2 damage to any target.

2/1
Haste
Reconfigure (Exile this card from your graveyard: Add
. Spend this mana only to cast artifact spells.)
Reconfigure (Exile this card from your graveyard: Add

3/1
When Rustfire Berserker enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Rustfire Berserker gets +2/+0 and gains Haste until end of turn.
Sacrifice a Relic: Rustfire Berserker gets +2/+0 and gains Haste until end of turn.
3/3
Double Strike
2/3
When Rustfire Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Target creature gains Haste until end of turn.
Sacrifice a Relic: Target creature gains Haste until end of turn.
2/1
Whenever you sacrifice a creature, Unliving Sparkspewer deals 1 damage to target creature you don’t control.
Whenever you sacrifice an artifact, Unliving Sparkspewer deals 1 damage to target opponent or planeswalker.
Whenever you sacrifice an artifact, Unliving Sparkspewer deals 1 damage to target opponent or planeswalker.
3/3
Deathtouch
Whenever a creature dealt damage by Ancient Stonebeast this turn would die, exile it instead and create a Relic artifact token.
Sacrifice X Relics: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Whenever a creature dealt damage by Ancient Stonebeast this turn would die, exile it instead and create a Relic artifact token.
Sacrifice X Relics: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
3/4
Vigilance
,
: Tap target creature.


2/3
When Copper Valley Scavenger enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.).

, Sacrifice a Relic: return the salvaged card to its owner's hand.


3/2
When you sacrifice Mimetic Slime while casting a Mutant creature spell, create a token that is a copy of that spell.
1/1
Emerge 
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Monstrous Mutant enters the battlefield with X +1/+1 counters on it.
Trample


Monstrous Mutant enters the battlefield with X +1/+1 counters on it.
Trample
0/0
When Relic-Hurler Ape enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
, Sacrifice a Relic: Destroy target creature with flying.

5/5

Sacrifice a Relic: Add one mana of any colour.
1/1
Reveal the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
Spells that share a card type with a card you own in exile cost
less for you to cast.

2/2
Trample
Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Emerge


4/3
Flying
Whenever you Scry, Timelaw Aeronaut gets +1/+1 until end of turn.
Whenever you Scry, Timelaw Aeronaut gets +1/+1 until end of turn.
2/2
Menace
When CARDNAME enters the battlefield, draw a card, then discard a card.
When CARDNAME enters the battlefield, draw a card, then discard a card.
3/3
Look at the top card of target player’s library. Choose one –
• Exile that card. You may play that card as long as it remains exiled, and may spend mana as though it were mana of any colour to cast it.
• That player discards a card.
• Exile that card. You may play that card as long as it remains exiled, and may spend mana as though it were mana of any colour to cast it.
• That player discards a card.
Whenever you sacrifice an artifact, you may pay
. If you do, create a 2/2 colorless Zombie artifact creature token.

2/2
Whenever you sacrifice another creature, Flamespit Mutant deals 1 damage to each opponent.
1/3
Trample
Bone-Tribe Vengeant gets +1/+0 for each creature card in your graveyard.
Bone-Tribe Vengeant gets +1/+0 for each creature card in your graveyard.
1/3
Trample
Tarmonic Shaman gets +1/+0 for each card type among cards you own in exile.
Tarmonic Shaman gets +1/+0 for each card type among cards you own in exile.
0/4
Vigilance
Hope - If there are more noncreature cards than creature cards in your graveyard, Resistance Resolute has Indestructible.
Hope - If there are more noncreature cards than creature cards in your graveyard, Resistance Resolute has Indestructible.
3/1
Return up to two target creature cards from your graveyard to your hand.
You may cast nonland cards you look at as you Scry, rather than putting them on the top or bottom of your library.
When Chronological Engineering enters the battlefield, Scry 3.
When Chronological Engineering enters the battlefield, Scry 3.
+2 Scry 2. You gain 2 life.
-1 Return target creature to its owner's hand. Its controller loses 1 life.
-5 Each opponent skips their next turn unless they pay 5 life.
-1 Return target creature to its owner's hand. Its controller loses 1 life.
-5 Each opponent skips their next turn unless they pay 5 life.
3
Whenever Daleth, Voice of the Past enters the battlefield or attacks, Salvage.
Relics you control are 3/3 Golem creatures in addition to their other types and subtypes.
Daleth can’t be blocked unless each attacking Relic you control is also blocked.
Relics you control are 3/3 Golem creatures in addition to their other types and subtypes.
Daleth can’t be blocked unless each attacking Relic you control is also blocked.
There is life in these memories. I merely bring it to fruition.
3/3
Return up to one target creature card from your graveyard to your hand.
Return up to one target noncreature card from your graveyard to your hand.
Return up to one target card from your graveyard to your hand.
Return up to one target noncreature card from your graveyard to your hand.
Return up to one target card from your graveyard to your hand.
Tap target creature.
Create a Rift (It's an Enchantment with "
, Sacrifice this: Scry 2")
Create a Rift (It's an Enchantment with "

Look at the top card of target player’s library. You may put it into that player’s graveyard.
Create a Rift (It's an Enchantment with "
, Sacrifice this: Scry 2")
Create a Rift (It's an Enchantment with "

Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. It gains Haste. Sacrifice it at end of turn.
Create a Rift (It's an Enchantment with "
, Sacrifice this: Scry 2")
Create a Rift (It's an Enchantment with "

Target creature gets +2/+0 and gains Trample until end of turn.
Create a Rift (It's an Enchantment with "
, Sacrifice this: Scry 2")
Create a Rift (It's an Enchantment with "

Target creature gains Indestructible until end of turn.
Create a Rift (It's an Enchantment with "
, Sacrifice this: Scry 2")
Create a Rift (It's an Enchantment with "

2/2


Arcane Sanctum enters the battlefield tapped.
: Add
,
, or
to your mana pool.




Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add
or
to your mana pool.
When Bloodfell Caves enters the battlefield, you gain 1 life.



Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add
or
to your mana pool.
When Blossoming Sands enters the battlefield, you gain 1 life.



Crumbling Necropolis enters the battlefield tapped.
: Add
,
, or
to your mana pool.




Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
: Add
or
to your mana pool.
When Dismal Backwater enters the battlefield, you gain 1 life.



Jungle Shrine enters the battlefield tapped.
: Add
,
, or
to your mana pool.




Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
: Add
or
to your mana pool.
When Rugged Highlands enters the battlefield, you gain 1 life.



Savage Lands enters the battlefield tapped.
: Add
,
, or
to your mana pool.




Seaside Citadel enters the battlefield tapped.
: Add
,
, or
to your mana pool.




Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add
or
to your mana pool.
When Tranquil Cove enters the battlefield, you gain 1 life.



2/2
Show frames: W U B R G M H A L
Show rarities: N C U R M T
Or view by sections
Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Watermarks | Archetypes | Skeleton | Planning |
2017-09-19 11:09:47 by Tahazzar