Archeia

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Showing all 78 cards

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Creature – Human Cleric
Whenever you scry a number of cards, gain that much life.
1/2
1 comment
2017-09-19 11:09:47 by Tahazzar
Enchantment – Aura
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Hope - If there are more noncreature cards than creature cards in your graveyard, enchanted creature can't block creatures you control.
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature.
 R 
Creature – Human Cleric
If a creature card you own in exile has Flying, Priest of Memories has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/3
3 comments
last 2017-11-21 12:55:48 by Tahazzar
 C 
Creature – Human Citizen
Hope - If there are more noncreature cards in your graveyard than creature cards, Resistance Citizen has First strike.
2/1
 C 
Creature – Human Rebel Wizard
{2}{u}, Sacrifice Resistance Spellshield: Counter target spell unless its controller pays {3}.
2/2
 C 
Instant
Prevent all damage that would be dealt to target creature this turn.
Scry 1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has Vigilance.
When enchanted creature dies, you may exile it. If you do, return Shroud of Hope to its owner's hand.
 C 
Creature – Human Shaman
When Silverdust Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
{w}, Sacrifice a Relic: Destroy target enchantment.
1/2
 C 
Creature – Human Rebel
Vigilance
{g}: Steadfast Resistor gains Reach until end of turn.
1/3
Creature – Human Soldier
Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
2/1
Sorcery
Foresight {1}{u} (When you scry this card, you may exile it for its foresight cost rather than putting it on the top or bottom of your library. You may cast it later from exile.)
When you foresee Come to Pass, draw a card.
Draw two cards.
3 comments
last 2019-10-14 14:16:54 by Link
Instant
Return target creature to its owner's hand.
Destine {u} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
 C 
Instant
Return target nonland permanent to its owner’s hand.
Monitor – If you looked at any cards in a library this turn, put that permanent on top of its owner’s library instead.
{3}{u}
 
 C 
Sorcery
Scry 4, then draw two cards.
1 comment
2019-10-02 08:54:03 by Tahazzar
Instant
Scry 1, then draw a card.
2 comments
last 2016-06-18 02:30:36 by continuumg
Creature – Elemental
Defender
Whenever you scry, Possibilus loses defender until end of turn.
5/6
Instant
Return target spell to its owner's hand.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
1 comment
2019-10-10 15:18:49 by continuumg
Sorcery
Scry 3
Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
1 comment
2016-06-18 02:45:46 by continuumg
 R 
Enchantment
You may look at the top card of your library. (You may do this at any time.)
{1}{u}: Scry 1
5 comments
last 2019-10-02 15:13:06 by Vitenka
 U 
Instant
As an additional cost to cast Tear from Continuity, put a card from your hand on top of your library.
Put target creature on top of its owner's library.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
1 comment
2016-06-18 03:28:34 by continuumg
 C 
Creature – Human Advisor
{w}, {t}: Scry 1. You gain 1 life.
0/2
1 comment
2016-03-26 23:51:16 by continuumg
Instant
Put target card from a graveyard on the top or bottom of its owner's library.
Destine {1} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.)
 C 
Instant
Target creature gets -1/-1 until end of turn.
Scry 2
1 comment
2016-06-18 02:52:09 by continuumg
 C 
Artifact Creature – Zombie
2/2
 C 
Artifact Creature – Zombie
Sacrifice another creature: Synth Husk gets +2/+2 until end of turn.
2/2
Instant
As an additional cost to cast CARDNAME, pay 2 life.
CARDNAME deals 2 damage to target player.
Create a tapped 2/2 colorless Zombie artifact creature token.
 C 
Creature – Mutant Lizard
Emerge {3}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When Flamespitter Mutant enters the battlefield, if its emerge cost was paid, it deals 4 damage to target creature.
2/1
 C 
Creature – Spider Mutant
Reach
{g}: Grotesque Arachnid gains Vigilance until end of turn
3/2
 R 
Creature – Shapeshifter Mutant
Emerge {1}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Mimetic Mutant enters the battlefield as a copy of a creature chosen at random.
2/2
5 comments
last 2019-10-10 16:33:32 by Link
 C 
Creature – Mutant Horror
{b}: Obscured Mutant gets +1/+1 and gains Menace until end of turn.
2/2
Creature – Human Shaman
When Rust-Clan Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
{t}, Sacrifice a Relic: Rust-Clan Shaman deals 2 damage to any target.
2/1
1 comment
2019-10-10 03:00:31 by continuumg
 C 
Artifact Creature – Zombie
Haste
Reconfigure (Exile this card from your graveyard: Add {c}. Spend this mana only to cast artifact spells.)
3/1
3 comments
last 2021-01-29 13:57:55 by continuumg
 C 
Creature – Human Berserker
When Rustfire Berserker enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Rustfire Berserker gets +2/+0 and gains Haste until end of turn.
3/3
 C 
Creature – Human Berserker
Double Strike
2/3
1 comment
2016-04-03 23:20:04 by continuumg
 C 
Creature – Human Shaman
When Rustfire Shaman enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Target creature gains Haste until end of turn.
2/1
 U 
Artifact Creature – Zombie
Whenever you sacrifice a creature, Unliving Sparkspewer deals 1 damage to target creature you don’t control.
Whenever you sacrifice an artifact, Unliving Sparkspewer deals 1 damage to target opponent or planeswalker.
3/3
 R 
Creature – Basilisk
Deathtouch
Whenever a creature dealt damage by Ancient Stonebeast this turn would die, exile it instead and create a Relic artifact token.
Sacrifice X Relics: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
3/4
 C 
Creature – Human Warrior
Vigilance
{w}, {t}: Tap target creature.
2/3
Creature – Human Scout
When Copper Valley Scavenger enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.).
{1}{g}, Sacrifice a Relic: return the salvaged card to its owner's hand.
3/2
 U 
Creature – Ooze Mutant
When you sacrifice Mimetic Slime while casting a Mutant creature spell, create a token that is a copy of that spell.
1/1
 R 
Creature – Mutant
Emerge {x}{g} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Monstrous Mutant enters the battlefield with X +1/+1 counters on it.
Trample
0/0
Creature – Ape
When Relic-Hurler Ape enters the battlefield, Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
{t}, Sacrifice a Relic: Destroy target creature with flying.
5/5
 U 
Creature – Human Druid
{t}: Salvage (You may exile a card from your graveyard. If you do, create a Relic artifact token.)
Sacrifice a Relic: Add one mana of any colour.
1/1
 C 
Sorcery
Reveal the top three cards of your library. Put a creature card from among them into your hand, and the rest into your graveyard.
 U 
Creature – Human Druid
Spells that share a card type with a card you own in exile cost {1} less for you to cast.
2/2
 C 
Creature – Beast Mutant
Trample
Emerge {4}{r} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
4/3
 C 
Creature – Human Wizard
Flying
Whenever you Scry, Timelaw Aeronaut gets +1/+1 until end of turn.
2/2
{2}{u}{b}
 
 C 
Artifact Creature – Zombie
Menace
When CARDNAME enters the battlefield, draw a card, then discard a card.
3/3
 R 
Sorcery
Look at the top card of target player’s library. Choose one –
• Exile that card. You may play that card as long as it remains exiled, and may spend mana as though it were mana of any colour to cast it.
• That player discards a card.
 U 
Artifact Creature – Zombie
Whenever you sacrifice an artifact, you may pay {2}. If you do, create a 2/2 colorless Zombie artifact creature token.
2/2
18 comments
last 2017-09-20 23:41:25 by continuumg
 C 
Creature – Mutant
Whenever you sacrifice another creature, Flamespit Mutant deals 1 damage to each opponent.
1/3
 C 
Creature – Human Berserker
Trample
Bone-Tribe Vengeant gets +1/+0 for each creature card in your graveyard.
1/3
Creature – Human Shaman
Trample
Tarmonic Shaman gets +1/+0 for each card type among cards you own in exile.
0/4
 C 
Creature – Human Rebel
Vigilance
Hope - If there are more noncreature cards than creature cards in your graveyard, Resistance Resolute has Indestructible.
3/1
 U 
Sorcery
Return up to two target creature cards from your graveyard to your hand.
2 comments
last 2021-08-26 17:29:03 by Vitenka
 M 
Enchantment
You may cast nonland cards you look at as you Scry, rather than putting them on the top or bottom of your library.
When Chronological Engineering enters the battlefield, Scry 3.
4 comments
last 2021-02-15 13:26:22 by SecretInfiltrator
 M 
Planeswalker – Derek
+2 Scry 2. You gain 2 life.
-1 Return target creature to its owner's hand. Its controller loses 1 life.
-5 Each opponent skips their next turn unless they pay 5 life.
3
2 comments
last 2016-06-18 15:15:12 by continuumg
 M 
Legendary Creature – Human Shaman
Whenever Daleth, Voice of the Past enters the battlefield or attacks, Salvage.
Relics you control are 3/3 Golem creatures in addition to their other types and subtypes.
Daleth can’t be blocked unless each attacking Relic you control is also blocked.
There is life in these memories. I merely bring it to fruition.
3/3
 R 
Instant
Return up to one target creature card from your graveyard to your hand.
Return up to one target noncreature card from your graveyard to your hand.
Return up to one target card from your graveyard to your hand.
 C 
Instant
Tap target creature.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
1 comment
2019-10-10 15:16:53 by continuumg
 C 
Sorcery
Look at the top card of target player’s library. You may put it into that player’s graveyard.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. It gains Haste. Sacrifice it at end of turn.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
 C 
Instant
Target creature gets +2/+0 and gains Trample until end of turn.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
 C 
Instant
Target creature gains Indestructible until end of turn.
Create a Rift (It's an Enchantment with "{2}, Sacrifice this: Scry 2")
 C 
Artifact Creature – Zombie
2/2
 U 
Artifact
{1}, {t}: Scry 2.
 U 
Land
Arcane Sanctum enters the battlefield tapped.
{t}: Add {w}, {u}, or {b} to your mana pool.
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
 C 
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{t}: Add {g} or {w} to your mana pool.
 U 
Land
Crumbling Necropolis enters the battlefield tapped.
{t}: Add {u}, {b}, or {r} to your mana pool.
 C 
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {u} or {b} to your mana pool.
 U 
Land
Jungle Shrine enters the battlefield tapped.
{t}: Add {r}, {g}, or {w} to your mana pool.
 C 
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{t}: Add {r} or {g} to your mana pool.
 U 
Land
Savage Lands enters the battlefield tapped.
{t}: Add {b}, {r}, or {g} to your mana pool.
 U 
Land
Seaside Citadel enters the battlefield tapped.
{t}: Add {g}, {w}, or {u} to your mana pool.
 C 
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{t}: Add {w} or {u} to your mana pool.
 T 
Artifact Creature – Zombie
2/2

Show frames: W U B R G M H A L

Show rarities: N C U R M T

Or view by sections


Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Watermarks | Archetypes | Skeleton | Planning