Ersatz: Recent Activity
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Recent updates to Ersatz: (Generated at 2024-03-29 06:16:35)
Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
Recent updates to Ersatz: (Generated at 2024-03-29 06:16:35)
With Containment Priest or Hallowed Moonlight, you can force the game into a pretty easy draw too. Maybe the last ability should be a replacement, piggybacking off some piece of the mechanics that allow bestow to work.
You create a token, but by that time the Aura is already countered and put into your graveyard without that second ability.
And for the same reason the second ability will never matter since every time a creature dies before the Aura can resolve you create a token for it.
Also this doesn't check whether the Aura actually can enchant creatures.
However, I just realized that this creates an infinite loop with any sac outlet and an Aura.
For when, for whatever reason, a creature you control dies before the Aura can resolve.
Why is the second ability on there?
A 1/3 black token and a 4/1 red token might be interesting.
Thank you.
You're right. There's little variation around that spot in the curve. I think that came about from trying to simplify the tokens as much as I could while attempting to still keep things interesting. After all, vanilla creatures will be much easier to keep track of if players don't have enough tokens. Also, most colors get super least one 2/2 in limited, right? So it seemed like a good place to have several of the tokens.
Some more variation would be more interesting, I agree. Perhaps each color could get a fourth token that sits at common and uncommon, to allow more variation.
That's a good point. Maybe Beast makes the most sense, since red already has an elemental. I think I originally chose treefolk because a) I like it and b) it felt like it went with elves and plants.
I might also consider making it a 4/5.
A Horror with menace seems like a good fit.
The Treefolk token feels more like a Wurm, Elemental or Beast. The key defining eature of Treefolk is that they are more defensive than aggressive.
I wouldn't see the creature type correctly chosen for either 4/4 or 5/5.
I expected more diversity among the tokens - you have a vanilla 2/2 in three of the colors - and the other two colors are getting close with a viglant 2/2 and a 2/1. The remaining tokens are more interesting.
Well, only getting one wall addresses the power-level issue. Makes it an unexciting card though.
Good points. :)
There's an archenemy scheme that does the second part of this. Nature Shields Its Own. Schemes are, roughly, cost 5 sorceries. And this scheme has a get-out clause, it stops once 4 creatures attack at once. And the walls are smaller. And it doesn't have the first part.
iow: This needs a way for opponents to end it; and to be a lot more expensive. Perhaps merge the two halves together - create a 0/3 unless an opponent pays ?
So even if you can destroy the blocking wall next turn there will be a new one? Seems like too strong a self-contained stalling engine.
I could get behind a modified trigger of "Whenever a creature attacks and isn't blocked, if you are the defending player, ..." You still get to tax them and block every second attacker which is plenty if you back it up with any other measures.
It's a one-word name and those like to be reserved for more general use spells sonce they can slot into a lot of words.
Art for this card should only be illustrated by Daarken.
Is that a good name? It seemed pretty throwaway to me.
Interestingly placed; bad removal - but then all removal is bad nowadays. And also big enough that maybe you use it on turn2 to upgrade your 1-drop to something meaty.
Seems a shame to use up the name 'darken' for it, though.
See Horror.
See Illusion.