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Mechanics | The Tokens

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 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
1 comment
2016-06-08 17:35:18 by Link
 U 
Sorcery
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token.
1 comment
2016-06-03 01:29:15 by Link
 U 
Enchantment
White creatures you control get +1/+1 and have vigilance.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
1 comment
2016-06-03 01:28:14 by Link
 R 
Sorcery
Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
1 comment
2019-03-27 15:54:29 by Link
 C 
Sorcery
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control.
1 comment
2016-03-03 18:34:50 by Link
 C 
Sorcery
Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens.
1 comment
2016-07-19 17:28:55 by Link
 U 
Sorcery
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
4 comments
last 2016-07-19 13:26:24 by Link
 U 
Enchantment
Whenever a Knight arrives under your control, you may pay {1}. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn.
1 comment
2016-07-11 01:52:01 by Link
 U 
Enchantment
When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying.
2 comments
last 2019-10-01 20:36:55 by Link
 R 
Enchantment
Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game.
3 comments
last 2016-07-27 06:34:56 by Link
 R 
Enchantment
At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
{1}{w}: Creatures you control get +1/+1 until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a 1/1 white Citizen creature token and return Sense of Duty to the battlefield attached to it.)
1 comment
2016-07-22 04:28:03 by Link
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a 1/1 white Citizen creature token and return Silken Mantle to the battlefield attached to it.)
4 comments
last 2016-07-22 18:32:34 by Link
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 U 
Enchantment – Aura
Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance.
Enchanted creature has base power and toughness 1/1.
4 comments
last 2016-07-08 02:20:56 by Link
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
1 comment
2016-07-11 01:47:27 by Link
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 C 
Sorcery
Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
1 comment
2016-03-03 18:37:57 by Link
 U 
Enchantment
Blue creatures you control get +1/+1.
Spells your opponents cast that target blue creatures you control cost {1} more to cast.
3 comments
last 2018-01-11 20:37:09 by Link
 U 
Sorcery
Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card.
• You create two 1/1 blue Faerie creature tokens with flying.
4 comments
last 2019-10-02 02:09:30 by continuumg
 C 
Instant
Create a 1/1 blue Faerie creature token with flying.
1 comment
2016-03-03 18:40:46 by Link
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 U 
Enchantment – Aura
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
 R 
Enchantment
Whenever a spell you own is countered, return that card to your hand.
{2}, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying.
1 comment
2017-08-29 00:23:48 by Link
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
1 comment
2017-08-28 09:10:07 by Link
 C 
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
1 comment
2017-08-28 09:12:48 by jmgariepy
Instant
Counter target spell you don't control. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
1 comment
2017-09-01 04:55:02 by Link
 U 
Artifact – Equipment
When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip {2}
1 comment
2019-10-07 17:35:43 by Link
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
1 comment
2016-06-04 03:04:51 by Link
 U 
Instant
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
5 comments
last 2017-08-27 18:12:54 by Link
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 M 
Enchantment
When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
1 comment
2016-06-03 04:06:27 by Link
Enchantment
Black creatures you control get +1/+1 and have menace.
1 comment
2017-09-18 15:49:37 by Link
 U 
Sorcery
Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life.
1 comment
2016-06-03 01:34:39 by Link
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
1 comment
2017-08-27 11:06:28 by Link
 R 
Sorcery
Destroy target creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
 U 
Sorcery
Create a tapped 2/2 black Zombie creature token.
Chorus — If there's a card named Dread Chorus in your graveyard, you may pay {1} and exile this spell. If you do, return up to one card with that name from your graveyard to your hand.
2 comments
last 2019-02-01 14:27:47 by Link
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
 C 
Sorcery
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
 C 
Sorcery
Create a tapped 2/2 black Zombie creature token.
1 comment
2016-03-03 18:44:11 by Link
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
1 comment
2016-03-03 18:55:15 by Link
 U 
Enchantment
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control.
1 comment
2019-02-01 18:08:24 by Link
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Instant
Return target creature or sorcery card from your graveyard to your hand.
2 comments
last 2016-07-19 04:35:11 by dude1818
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace.
Whenever a Horror arrives, enchanted player loses 4 life.
1 comment
2017-08-27 11:20:50 by Link
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1 comment
2017-09-18 15:47:09 by Link
 U 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
3 comments
last 2019-10-06 16:45:49 by Link
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
1 comment
2016-06-04 03:10:44 by Link
 U 
Sorcery
Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
1 comment
2016-06-03 04:13:42 by Link
 C 
Sorcery
Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn.
1 comment
2016-07-26 06:00:40 by Link
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
3 comments
last 2016-06-11 21:29:13 by Link
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
1 comment
2016-07-26 05:13:49 by Link
 C 
Instant
Painful Discord deals two damage to target creature.
Chorus — If there's a card named Painful Discord in your graveyard, Painful Discord deals two damage to target player.
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
1 comment
2017-08-27 20:02:15 by Link
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
1 comment
2016-06-04 03:15:06 by Link
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
1 comment
2016-07-26 05:07:36 by Link
 U 
Enchantment – Aura
Enchant land
Enchanted land is a Forest.
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
5 comments
last 2019-10-10 15:55:44 by Link
 U 
Instant
If one or more tokens would be created under your control this turn, that many tokens plus one 0/1 green Plant creature token are created instead.
Draw a card.
3 comments
last 2019-10-01 20:33:32 by Link
 U 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
1 comment
2019-10-06 01:54:11 by Link
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
1 comment
2016-03-03 18:50:34 by Link
Enchantment
Whenever a non-Plant creature dies, its controller creates a 0/1 green Plant creature token.
1 comment
2019-10-07 15:59:53 by Link
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
1 comment
2016-03-03 18:45:23 by Link
 C 
Sorcery
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
1 comment
2016-03-03 18:51:35 by Link
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
3 comments
last 2016-06-05 04:23:17 by Link
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
1 comment
2016-03-03 18:47:05 by Link
 R 
Enchantment
You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell.
8 comments
last 2017-09-04 09:08:05 by Link
 U 
Enchantment
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token.
1 comment
2016-07-22 13:21:49 by dude1818
 R 
Enchantment
At the beginning of your end step, destroy all Illusions. Then each creature becomes an Illusion in addition to its other types.
 C 
Instant
Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
1 comment
2016-06-03 01:37:30 by Link
 U 
Instant
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card.
2 comments
last 2017-09-04 13:43:57 by Link
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 U 
Enchantment
Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
 R 
Sorcery
Populate (Create a token that's a copy of a creature token you control.)
Chorus — If there's a card named Spring Festival in your graveyard, shuffle Spring Festival and all cards in your graveyard that share a name with it into your library. Then put a +1/+1 counter on each creature you control.
 R 
Enchantment
Creatures your opponents control can't attack unless their controller pays {1} for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender.
14 comments
last 2019-02-02 13:53:57 by Link
 U 
Instant
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
5 comments
last 2017-09-02 13:23:43 by Link
 M 
Sorcery
Reveal the top X cards of your library. Create a 0/1 green Plant creature token for each land card revealed this way, then put a land card revealed this way onto the battlefield tapped, a nonland card revealed this way into your hand, and any number of the rest on the bottom of your library and the rest on top in any order.
1 comment
2019-10-07 16:06:54 by Link
 R 
Sorcery
Create a token that's a copy of target permanent.
 C 
Artifact – Equipment
Living Weapon (When this enters the battlefield,create a [Germ], then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}
2 comments
last 2017-09-04 08:28:45 by Alex
 U 
Artifact
{t}: Add {c} to your mana pool.
Chorus — {t}: Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard.
 U 
Artifact
{t}: Draw a card unless another player pays {1}. If a player does, create a 0/3 colorless Wall artifact creature token with defender.
1 comment
2016-07-26 05:17:16 by Link
 R 
Land
{t}: Add {c} to you mana pool.
Whenever you spend mana produced by Birthing Puddle to cast an instant spell, you may pay {1}{u}. If you do, create a 1/1 blue Faerie creature token with flying.
 R 
Land
{t}: Add {c} to your mana pool.
{1}{g}, {t}: Create a 0/1 green Plant creature token. Activate this ability only if a creature arrived this turn.
 U 
Land
{t}: Produce {c}.
{2}, {t}: Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures.
1 comment
2019-10-07 17:15:31 by Link
 R 
Land
{t}: Add {c} to your mana pool.
{1}{b}, {t}: Create a 0/0 black Germ creature token.
1 comment
2016-07-24 17:00:06 by Link
 C 
Land
{t}: Add {c} to your mana pool.
{2/g}, {t}, Sacrifice Fertile Plot: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Create a 0/1 green Plant creature token.
 R 
Land
{t}: Add {c} to your mana pool.
Whenever you attack with two or more creatures, you may pay {2}{r}. If you do, create a 1/1 red Goblin creature token tapped and attacking target player or planeswalker. Sacrifice that token at the beginning of your next main phase.
1 comment
2016-07-25 16:56:54 by Link
 R 
Land
{t}: Add {c} to your mana pool.
{w}, {t}: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
1 comment
2016-07-25 04:07:17 by Link
 U 
Land
{t}: Add {c} to your mana pool.
Tap three untapped creatures you control: Untap Patchwork Fields.
Elf
 T 
Token Creature – Elf
2/2
 T 
Token Creature – Plant
0/1
 T 
Token Creature – Treefolk
Trample
5/5
2 comments
last 2017-09-02 22:13:53 by Link
 T 
Token Creature – Knight
Vigilance
2/2
 T 
Token Creature – Illusion
When this becomes the target of a spell or ability, sacrifice it.
6/6
1 comment
2016-03-03 18:31:26 by Link
 T 
Token Creature – Germ
0/0
 T 
Token Creature – Zombie
2/2
 T 
Token Creature – Horse
2/3
1 comment
2016-07-11 01:31:10 by Link
 T 
Token Creature – Merfolk
2/2
 T 
Token Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
4/4
4 comments
last 2017-09-02 22:51:32 by Link
 T 
Token Artifact Creature – Wall
Defender
0/3
 T 
Token Creature – Warrior
2/1
1 comment
2016-07-11 01:42:39 by Link
 T 
Token Creature – Citizen
1/1
 T 
Token Creature – Elemental
3/3
 T 
Token Creature – Faerie
Flying
1/1
 T 
Token Creature – Goblin
1/1

Show frames: W U B R G M A L

Show rarities: N C U R M T

Or view by sections


Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Tokens