Ersatz: Mechanics

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Mechanics | The Tokens

1/1 blue Faerie creature tokens with flying: Used on 1 cards: Born from Thought
4/4 black Horror creature token with menace: Used on 4 cards: Night Terrors, Dark Hope, The Nightmares Begin, Darkness Falls
2/1 red Warrior creature token: Used on 4 cards: Brazen Crown, Practice Grounds, Chordal Battlecry, Highland Raid

A mechanic to simplify and gather usage of Warrior.

Inherit: When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return ~ to the battlefield attached to it. Used on 2 cards: Sense of Duty, Silken Mantle
*Chorus —* If there's a card named ~ in your graveyard: Used on 11 cards: Dread Chorus, Grinding Cacophony, Chordal Battlecry, Elvish Mysticism, Riversong, Spring Festival, Death Knell, Painful Discord, Harmonizing Villagers, Atonal Choir, Gather the Farmhands
2/2 white Knight creature tokens with vigilance: Used on 1 cards: Hold Captive

The plural version for Knight.

0/1 green Plant creature token: Used on 10 cards: Fertile Woods, Spring's Bounty, Respectful Funeral, Garden Party, Fertile Plot, Cendledon Farmstead, Productivity, Seed Scatter, Water the Crops, Seeds of the World

A mechanic to track usage of Plant.

0/3 colorless Wall artifact creature token with defender: Used on 4 cards: Edge of Hope, Tax Collector's Codex, Tax Collection, The Tolls at Kinsreach

A mechanic to simplify and collect the usage of Wall.

5/5 green Treefolk creature token with Trample: Used on 3 cards: Sunward Boughs, Ancient Growth, Protection of the Woods

A mechanic to collect and simplify usage of Treefolk.

1/1 blue Faerie creature token with flying: Used on 6 cards: Mirror Shards, Fey Trickery, Fleeting Thoughts, Birthing Puddle, Whirling Denial, Call the Fae

A reminder to collect and simplify usage of Faerie.

2/2 white Knight creature token with vigilance: Used on 5 cards: Rallying Point, The Cavalry Arrives, Take as Squire, Arms and Armor, Call the Hero

A reminder to simplify and collect usage of Knight.

6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it: Used on 5 cards: Masterful Spellweaving, Times Imagined, Mythologize, Dying Thoughts, Mythic Masterpiece

A reminder to simplify the usage of Illusion.

2/2 blue Merfolk creature token: Used on 1 cards: Riversong

A reminder to track and simplify usage of Merfolk.

2/3 white Horse creature token: Used on 3 cards: Pegasus Breeding Program, Mounted Expertise, The Cavalry Arrives

A mechanic to simplify and track the usage of Horse.

3/3 red Elemental creature token: Used on 2 cards: Energy Storm, Careless Conjuration

A mechanic to simplify and track the usage of Elemental.

2/2 black Zombie creature token: Used on 5 cards: Dread Chorus, Rise Anew, Flesh Consumption, Failed Healing, Flesh Formation

A mechanic to track the usage of Zombie.

2/2 green Elf creature token: Used on 3 cards: Heraldic Bow, Woodland Mysteries, Elvish Mysticism

A mechanic to track usage of Elf.

1/1 red Goblin creature token: Used on 3 cards: Goblin Kennels, Atonal Choir, Call by Scent

This allows me to easily view the cards that create Goblin.

0/0 black Germ creature token: Used on 6 cards: Contaminated Casting, Fermenting Mound, Iron Sickness, Bleeding Sickness, Instilled Infection, Resilient Infection

This allows me to easily view cards that create Germ.

1/1 white Citizen creature token: Used on 7 cards: Civilization's End, Baneful Imprisonment, Harmonizing Villagers, Village Militia, Apprenticeship, Gather the Farmhands, Wedding Ceremony

This allows me to more easily see cards that create Citizen.

Living Weapon: When this enters the battlefield,create a [Germ], then attach this to it. Used on 1 cards: Flayer Husk
Populate: Create a token that's a copy of a creature token you control. Used on 2 cards: Spring Festival, Wedding Ceremony
populate.: Create a token that's a copy of a creature token you control. Used on 2 cards: Spring Festival, Wedding Ceremony



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".