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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Apprenticeship White Common 3{2}{w} Enchantment When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
1 1465407318 on 08 Jun 2016 by Link
2 Arms and Armor White Uncommon 2{w}{w} Sorcery Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token.
1 1464917355 on 03 Jun 2016 by Link
3 Aurora of the Blessed White Uncommon 3{2}{w} Enchantment White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature.
1 1619086953 on 22 Apr 2021 by Tahazzar
4 Call the Hero White Common 3{2}{w} Instant Create a 2/2 white Knight creature token with vigilance. 1 1464917294 on 03 Jun 2016 by Link
5 Civilization's End White Rare 3{1}{w}{w} Sorcery Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way. 1 1553702069 on 27 Mar 2019 by Link
6 Gather the Farmhands White Common 1{w} Sorcery Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control.
1 1457030090 on 03 Mar 2016 by Link
7 Guardian's Banner White Common 3{2}{w} Artifact – Equipment When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
8 Harmonizing Villagers White Common 4{3}{w} Sorcery Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens.
1 1468949335 on 19 Jul 2016 by Link
9 Hold Captive White Uncommon 4{3}{w} Sorcery Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures. 4 1468898805 on 19 Jul 2016 by Link
10 Holy Vestments White Uncommon 2{w}{w} Artifact – Equipment When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3.
Equipped creatures you control get +1/+0.
Equip {2}
1 1618339193 on 13 Apr 2021 by Link
11 Mounted Expertise White Uncommon 3{2}{w} Enchantment Whenever a Knight arrives under your control, you may pay {1}. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn.
1 1468201921 on 11 Jul 2016 by Link
12 Pegasus Breeding Program White Uncommon 3{2}{w} Enchantment When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying.
2 1569949506 on 01 Oct 2019 by Froggychum
13 Productivity Goals White Rare 4{2}{w}{w} Enchantment Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game.
3 1469597945 on 27 Jul 2016 by Link
14 Rallying Point White Rare 3{2}{w} Enchantment At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
{1}{w}: Creatures you control get +1/+1 until end of turn.
0
15 Sense of Duty White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Sense of Duty to the battlefield attached to it.)
1 1469161683 on 22 Jul 2016 by Link
16 Silken Mantle White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
4 1469193917 on 22 Jul 2016 by dude1818
17 Strengthen the Farmers (Muscular Farmhand) White Common 2 {1}{w} Enchantment
‑‑‑‑
Enchantment – Aura
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
‑‑‑‑
Enchant creature
Enchanted creature gets +0/+1.
0
18 Take as Squire White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance.
Enchanted creature has base power and toughness 1/1.
4 1467920231 on 07 Jul 2016 by Link
19 The Cavalry Arrives White Common 5{3}{w}{w} Instant If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
1 1468201647 on 11 Jul 2016 by Link
20 Village Militia White Common 2{1}{w} Instant Create two 1/1 white Citizen creature tokens. 0
21 Wedding Ceremony White Common 4{2}{w}{w} Sorcery Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.) 1 1457030277 on 03 Mar 2016 by Link
22 Aquatic Spyglass Blue Common 3{2}{u} Artifact – Equipment When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
1 1618151215 on 11 Apr 2021 by Link
23 Aurora of the Hidden Blue Uncommon 3{2}{u} Enchantment Blue creatures you control get +0/+1.
Spells your opponents cast that target blue creatures you control cost {1} more to cast.
3 1505748801 on 18 Sep 2017 by Link
24 Born from Thought Blue Uncommon 3{1}{u}{u} Sorcery Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card.
• You create two 1/1 blue Faerie creature tokens with flying.
4 1569963093 on 01 Oct 2019 by continuumg
25 Call the Fae Blue Common 1{u} Instant Create a 1/1 blue Faerie creature token with flying. 1 1457030446 on 03 Mar 2016 by Link
26 Commerce of the Shoals Blue Common 3{2}{u} Enchantment When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
1 1618338847 on 13 Apr 2021 by Link
27 Crowd Interference Blue Common 1{x}{u} Instant Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
0
28 Dying Thoughts Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
0
29 Fair Replacement Blue Common 1{u} Instant Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying. 1 1618087091 on 10 Apr 2021 by Link
30 False Masterpiece Blue Common 5{3}{u}{u} Sorcery Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." 1 1465009491 on 04 Jun 2016 by Link
31 Fey Trickery Blue Rare 3{2}{u} Enchantment Whenever a spell you own is countered, return that card to your hand.
{2}, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying.
1 1503966228 on 29 Aug 2017 by Link
32 Fleeting Thoughts Blue Common 2{1}{u} Sorcery Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying. 1 1503911407 on 28 Aug 2017 by Link
33 Grinding Cacophony Blue Common 1{u} Sorcery Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
1 1503911568 on 28 Aug 2017 by jmgariepy
34 Mage's Denial Blue Uncommon 2{1}{u} Instant Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}. 1 1618523209 on 15 Apr 2021 by Link
35 Masterful Spellweaving Blue None 2{1}{u} Instant Counter target spell you don't control. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." 1 1504241702 on 01 Sep 2017 by Link
36 Mirror Shards Blue Uncommon 2{1}{u} Artifact – Equipment When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip {2}
1 1570469743 on 07 Oct 2019 by Link
37 Mythologize Blue Uncommon 2{1}{u} Instant Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." 5 1503838828 on 27 Aug 2017 by Link
38 Riversong Blue Common 3{2}{u} Sorcery Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
0
39 Times Imagined Blue Mythic 6{4}{u}{u} Enchantment When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one.
0
40 Whirling Denial Blue Common 3{2}{u} Instant Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying. 1 1464926787 on 03 Jun 2016 by Link
41 Aurora of the Taker Black None 3{1}{b}{b} Enchantment Black creatures you control get +1/+1 and have menace. 1 1505749777 on 18 Sep 2017 by Link
42 Bleeding Sickness Black Uncommon 3{1}{b}{b} Sorcery Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life.
1 1464917679 on 03 Jun 2016 by Link
43 Ceremonial Cords Black Uncommon 3{1}{b}{b} Artifact – Equipment When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1.
Whenever an equipped creature you control dies, each opponent loses 1 life.
Equip {1}
1 1618345834 on 13 Apr 2021 by Link
44 Darkness Falls Black Common 5{3}{b}{b} Sorcery Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
1 1503831988 on 27 Aug 2017 by Link
45 Death Knell Black Rare 3{1}{b}{b} Sorcery Destroy target creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
0
46 Dread Chorus Black Uncommon 2{1}{b} Sorcery Create a tapped 2/2 black Zombie creature token.
Chorus — If there's a card named Dread Chorus in your graveyard, you may pay {1} and exile this spell. If you do, return up to one card with that name from your graveyard to your hand.
2 1548973646 on 31 Jan 2019 by dude1818
47 Failed Healing Black Common 2{1}{b} Instant Destroy target creature. Its controller creates a 2/2 black Zombie creature token. 0
48 Flesh Consumption Black Common 6{4}{b}{b} Sorcery Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
0
49 Flesh Formation Black Common 2{1}{b} Sorcery Create a tapped 2/2 black Zombie creature token. 1 1457030651 on 03 Mar 2016 by Link
50 Instilled Infection Black Common 2{1}{b} Sorcery Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life. 1 1457031315 on 03 Mar 2016 by Link
51 Night Terrors Black Uncommon 6{4}{b}{b} Enchantment When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control.
1 1549044504 on 01 Feb 2019 by Link
52 Reinforcement Lattice Black Common 1{b} Artifact – Equipment When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
1 1618151420 on 11 Apr 2021 by Link
53 Resilient Infection Black Common 1{b} Enchantment When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
0
54 Rise Anew Black Common 1{b} Sorcery Exile target card from a graveyard. Create a 2/2 black Zombie creature token. 0
55 Snatch from the Grave Black Common 2{1}{b} Instant Return target creature or sorcery card from your graveyard to your hand. 2 1468899025 on 19 Jul 2016 by Link
56 Song of the Lost Black Uncommon 5{3}{b}{b} Sorcery Create a 4/4 black Horror creature token with menace.
If a creature died this turn, create two 0/0 black Germ creature tokens.
Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control.
1 1618361299 on 14 Apr 2021 by Link
57 The Nightmares Begin Black Rare 4{2}{b}{b} Enchantment – Aura Curse Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace.
Whenever a Horror arrives, enchanted player loses 4 life.
1 1503832850 on 27 Aug 2017 by Link
58 Atonal Choir Red Common 2{1}{r} Sorcery Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
0
59 Aurora of the Breaker Red Uncommon 3{2}{r} Enchantment Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1 1505749629 on 18 Sep 2017 by Link
60 Brazen Crown Red Common 2{1}{r} Artifact – Equipment When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
3 1570327335 on 06 Oct 2019 by Link
61 Call by Scent Red Common 1{r} Instant Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
1 1465009844 on 04 Jun 2016 by Link
62 Careless Conjuration Red Common 3{1}{r}{r} Sorcery Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
1 1464927222 on 03 Jun 2016 by Link
63 Chordal Battlecry Red Common 2{1}{r} Sorcery Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn.
1 1469512840 on 26 Jul 2016 by Link
64 Energy Storm Red Common 4{2}{r}{r} Enchantment When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
3 1465425578 on 08 Jun 2016 by Link
65 Frightful Bellow Red Uncommon 4{2}{r}{r} Sorcery Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
Choose one —
• Frightful Bellow deals 4 damage to target permanent.
• Create a 4/3 red Giant creature token with faze.
6 1618362136 on 14 Apr 2021 by Link
66 Highland Raid Red Common 2{1}{r} Sorcery Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step. 1 1469510029 on 26 Jul 2016 by Link
67 Painful Discord Red Common 1{r} Instant Painful Discord deals two damage to target creature.
Chorus — If there's a card named Painful Discord in your graveyard, Painful Discord deals two damage to target player.
0
68 Practice Grounds Red Uncommon 3{2}{r} Enchantment When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
1 1503864135 on 27 Aug 2017 by Link
69 Ancient Growth Green Common 2{1}{g} Instant Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
1 1618359596 on 14 Apr 2021 by Link
70 Aurora of the Giver Green Uncommon 3{1}{g}{g} Enchantment Green creatures you control get +1/+1.
Whenever a green creature arrives under your control, untap target permanent.
1 1618153056 on 11 Apr 2021 by Link
71 Beckon the Branches Green Common 5{4}{g} Sorcery Create a 5/5 green Treefolk creature token with Trample. 1 1465010106 on 04 Jun 2016 by Link
72 Elvish Mysticism Green Common 2{1}{g} Sorcery Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
1 1469509656 on 26 Jul 2016 by Link
73 Fertile Woods Green Uncommon 2{1}{g} Enchantment – Aura Enchant land
Enchanted land is a Forest.
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
5 1570714943 on 10 Oct 2019 by Link
74 Garden Party Green Uncommon 2{1}{g} Instant If one or more tokens would be created under your control this turn, that many tokens plus one 0/1 green Plant creature token are created instead.
Draw a card.
3 1569949528 on 01 Oct 2019 by Link
75 Heraldic Bow Green Common 2{1}{g} Artifact – Equipment When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
1 1570326851 on 06 Oct 2019 by Link
76 Phytoclasm Green Common 2{1}{g} Sorcery Phytoclasm deals 2 damage to each creature with flying. 0
77 Protection of the Woods Green Common 5{4}{g} Sorcery Create a 5/5 green Treefolk creature token with Trample. 1 1457031034 on 03 Mar 2016 by Link
78 Respectful Funeral Green None 2{1}{g} Enchantment Whenever a non-Plant creature dies, its controller creates a 0/1 green Plant creature token. 1 1570463993 on 07 Oct 2019 by Link
79 Seed Scatter Green Common 1{g} Sorcery Create two 0/1 green Plant creature tokens. 1 1457030723 on 03 Mar 2016 by Link
80 Seeds of the World Green Common 2{1}{g} Sorcery Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
1 1457031095 on 03 Mar 2016 by Link
81 Song of the Hunt Green Uncommon 4{3}{g} Sorcery Choose one —
• Create two 2/2 green Elf creature tokens.
• Create a 3/4 green Beast creature token with reach.
Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both.
1 1618360797 on 14 Apr 2021 by Link
82 Sunward Boughs Green Common 6{4}{g}{g} Enchantment When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
3 1465010200 on 04 Jun 2016 by Link
83 Water the Crops Green Common 2{1}{g} Sorcery Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control. 1 1457030825 on 03 Mar 2016 by Link
84 Woodland Mysteries Green Rare 2{1}{g} Enchantment You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell.
8 1504450398 on 03 Sep 2017 by SecretInfiltrator
85 Baneful Imprisonment Multicolour Uncommon 2{w}{u} Enchantment When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token.
1 1469193709 on 22 Jul 2016 by dude1818
86 Subjective Reality Multicolour Rare 5{3}{w}{u} Enchantment At the beginning of your end step, destroy all Illusions. Then each creature becomes an Illusion in addition to its other types. 0
87 Tax Collection Multicolour Common 2{w}{u} Instant Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender. 1 1464917850 on 03 Jun 2016 by Link
88 Contaminated Casting Multicolour Uncommon 2{u}{b} Instant If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card.
2 1504513797 on 04 Sep 2017 by Alex
89 Iron Sickness Multicolour Uncommon 2{b}{r} Enchantment {1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
0
90 Productivity Multicolour Uncommon 2{g}{w} Enchantment Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens. 0
91 Spring Festival Multicolour Rare 2{g}{w} Sorcery Populate (Create a token that's a copy of a creature token you control.)
Chorus — If there's a card named Spring Festival in your graveyard, shuffle Spring Festival and all cards in your graveyard that share a name with it into your library. Then put a +1/+1 counter on each creature you control.
0
92 Dark Hope Multicolour Uncommon 2{w}{b} Instant Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace. 5 1504241862 on 01 Sep 2017 by Link
93 Spring's Bounty Multicolour Mythic 2{x}{g}{u} Sorcery Reveal the top X cards of your library. Create a 0/1 green Plant creature token for each land card revealed this way, then put a land card revealed this way onto the battlefield tapped, a nonland card revealed this way into your hand, and any number of the rest on the bottom of your library and the rest on top in any order. 1 1570464414 on 07 Oct 2019 by Link
94 Uncanny Likeness Multicolour Rare 4{2}{g}{u} Sorcery Create a token that's a copy of target permanent. 2 1618333525 on 13 Apr 2021 by Tahazzar
95 Barrier Coalition Hybrid Uncommon 2{w/u}{w/u} Instant Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it. 1 1649881471 on 13 Apr 2022 by Link
96 The Tolls at Kinsreach Hybrid Rare 3{1}{w/u}{w/u} Enchantment Creatures your opponents control can't attack unless their controller pays {1} for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender.
14 1464927573 on 03 Jun 2016 by Link
97 Dream Tapestry Artifact Common 3{3} Artifact – Equipment When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has "{t}: Produce one mana of any color."
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
1 1618332809 on 13 Apr 2021 by Link
98 Spirit Chimes Artifact Uncommon 3{3} Artifact {t}: Add {c} to your mana pool.
Chorus — {t}: Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard.
0
99 Tax Collector's Codex Artifact Uncommon 4{4} Artifact {t}: Draw a card unless another player pays {1}. If a player does, create a 0/3 colorless Wall artifact creature token with defender. 1 1469510236 on 26 Jul 2016 by Link
100 Birthing Puddle Land Rare 0 Land {t}: Add {c} to you mana pool.
Whenever you spend mana produced by Birthing Puddle to cast an instant spell, you may pay {1}{u}. If you do, create a 1/1 blue Faerie creature token with flying.
0
101 Cendledon Farmstead Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{g}, {t}: Create a 0/1 green Plant creature token. Activate this ability only if a creature arrived this turn.
0
102 Edge of Hope Land Uncommon 0 Land {t}: Produce {c}.
{2}, {t}: Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures.
1 1570468531 on 07 Oct 2019 by Link
103 Fermenting Mound Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{b}, {t}: Create a 0/0 black Germ creature token.
1 1469379606 on 24 Jul 2016 by Link
104 Fertile Plot Land Common 0 Land {t}: Add {c} to your mana pool.
{2/g}, {t}, Sacrifice Fertile Plot: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Create a 0/1 green Plant creature token.
0
105 Goblin Kennels Land Rare 0 Land {t}: Add {c} to your mana pool.
Whenever you attack with two or more creatures, you may pay {2}{r}. If you do, create a 1/1 red Goblin creature token tapped and attacking target player or planeswalker. Sacrifice that token at the beginning of your next main phase.
1 1469465814 on 25 Jul 2016 by Link
106 Kinsreach Academy Land Rare 0 Land {t}: Add {c} to your mana pool.
{w}, {t}: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
1 1469419637 on 25 Jul 2016 by Link
107 Patchwork Fields Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Tap three untapped creatures you control: Untap Patchwork Fields.
0
108 Faerie token Blue Token 0 Token Creature – Faerie 1 1 Flying 0
109 Plant token Green Token 0 Token Creature – Plant 0 1 0
110 Elemental token Red Token 0 Token Creature – Elemental 3 3 0
111 Citizen token White Token 0 Token Creature – Citizen 1 1 0
112 Wall token Artifact Token 0 Token Artifact Creature – Wall 0 3 Defender 0
113 Germ token Black Token 0 Token Creature – Germ 0 0 0
114 Zombie token Black Token 0 Token Creature – Zombie 2 2 0
115 Cleric token White Token 0 Token Creature – Cleric 1 2 Lifelink 1 1618148866 on 11 Apr 2021 by Link
116 Knight token White Token 0 Token Creature – Knight 2 2 Vigilance 0
117 Illusion token Blue Token 0 Token Creature – Illusion 6 6 When this becomes the target of a spell or ability, sacrifice it. 1 1457029886 on 03 Mar 2016 by Link
118 Goblin token Red Token 0 Token Creature – Goblin 1 1 0
119 Treefolk token Green Token 0 Token Creature – Treefolk 5 5 Trample 2 1504389774 on 02 Sep 2017 by SecretInfiltrator
120 Warrior token Red Token 0 Token Creature – Warrior 2 1 1 1468201359 on 11 Jul 2016 by Link
121 Merfolk token Blue Token 0 Token Creature – Merfolk 2 2 0
122 Elf token Green Token 0 Token Creature – Elf 2 2 0
123 Horse token White Token 0 Token Creature – Horse 2 3 1 1468200670 on 11 Jul 2016 by Link
124 Horror token Black Token 0 Token Creature – Horror 4 4 Menace (This creature can't be blocked except by two or more creatures.) 4 1468200904 on 11 Jul 2016 by Link
125 Insect token Black Token 0 Token Creature – Insect 1 1 Deathtouch 1 1618149343 on 11 Apr 2021 by Link
126 Giant token Red Token 0 Token Creature – Giant 4 3 Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage) 1 1618149520 on 11 Apr 2021 by Link
127 Beast token Green Token 0 Token Creature – Beast 3 4 Reach 1 1618149807 on 11 Apr 2021 by Link
128 Wizard token Blue Token 0 Token Creature – Wizard 2 1 Ward {1} 1 1618149081 on 11 Apr 2021 by Link
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