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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Apprenticeship White Common 3{2}{w} Enchantment When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
1 1465407318 on 8 Jun 2016 by Link
2 Arms and Armor White Uncommon 2{w}{w} Sorcery Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token.
1 1464917355 on 3 Jun 2016 by Link
3 Aurora of the Watcher White Uncommon 3{2}{w} Enchantment White creatures you control get +1/+1 and have vigilance. 0
4 Call the Hero White Common 3{2}{w} Instant Create a 2/2 white Knight creature token with vigilance. 1 1464917294 on 3 Jun 2016 by Link
5 Civilization's End White Rare 3{1}{w}{w} Sorcery Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way. 1 1553702069 on 27 Mar 2019 by Link
6 Gather the Farmhands White Common 1{w} Sorcery Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control.
1 1457030090 on 3 Mar 2016 by Link
7 Harmonizing Villagers White Common 4{3}{w} Sorcery Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens.
1 1468949335 on 19 Jul 2016 by Link
8 Hold Captive White Uncommon 4{3}{w} Sorcery Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures. 4 1468898805 on 19 Jul 2016 by Link
9 Mounted Expertise White Uncommon 3{2}{w} Enchantment Whenever a Knight arrives under your control, you may pay {1}. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn.
1 1468201921 on 11 Jul 2016 by Link
10 Pegasus Breeding Program White Uncommon 3{2}{w} Enchantment When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying.
2 1569949506 on 1 Oct 2019 by Froggychum
11 Productivity Goals White Rare 4{2}{w}{w} Enchantment Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game.
3 1469597945 on 27 Jul 2016 by Link
12 Rallying Point White Rare 3{2}{w} Enchantment At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
{1}{w}: Creatures you control get +1/+1 until end of turn.
0
13 Sense of Duty White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a 1/1 white Citizen creature token and return Sense of Duty to the battlefield attached to it.)
1 1469161683 on 22 Jul 2016 by Link
14 Silken Mantle White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a 1/1 white Citizen creature token and return Silken Mantle to the battlefield attached to it.)
4 1469193917 on 22 Jul 2016 by dude1818
15 Strengthen the Farmers (Muscular Farmhand) White Common 2 {1}{w} Enchantment
‑‑‑‑
Enchantment – Aura
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
‑‑‑‑
Enchant creature
Enchanted creature gets +0/+1.
0
16 Take as Squire White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance.
Enchanted creature has base power and toughness 1/1.
4 1467920231 on 7 Jul 2016 by Link
17 The Cavalry Arrives White Common 5{3}{w}{w} Instant If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
1 1468201647 on 11 Jul 2016 by Link
18 Village Militia White Common 2{1}{w} Instant Create two 1/1 white Citizen creature tokens. 0
19 Wedding Ceremony White Common 4{2}{w}{w} Sorcery Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.) 1 1457030277 on 3 Mar 2016 by Link
20 Aurora of the Hidden Blue Uncommon 4{3}{u} Enchantment Blue creatures you control get +1/+1.
Spells your opponents cast that target blue creatures you control cost {1} more to cast.
3 1505748801 on 18 Sep 2017 by Link
21 Born from Thought Blue Uncommon 3{1}{u}{u} Sorcery Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card.
• You create two 1/1 blue Faerie creature tokens with flying.
4 1569963093 on 1 Oct 2019 by continuumg
22 Call the Fae Blue Common 1{u} Instant Create a 1/1 blue Faerie creature token with flying. 1 1457030446 on 3 Mar 2016 by Link
23 Crowd Interference Blue Common 1{x}{u} Instant Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
0
24 Dying Thoughts Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
0
25 Fey Trickery Blue Rare 3{2}{u} Enchantment Whenever a spell you own is countered, return that card to your hand.
{2}, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying.
1 1503966228 on 29 Aug 2017 by Link
26 Fleeting Thoughts Blue Common 2{1}{u} Sorcery Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying. 1 1503911407 on 28 Aug 2017 by Link
27 Grinding Cacophony Blue Common 1{u} Sorcery Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
1 1503911568 on 28 Aug 2017 by jmgariepy
28 Masterful Spellweaving Blue None 2{1}{u} Instant Counter target spell you don't control. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." 1 1504241702 on 1 Sep 2017 by Link
29 Mirror Shards Blue Uncommon 2{1}{u} Artifact – Equipment When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip {2}
1 1570469743 on 7 Oct 2019 by Link
30 Mythic Masterpiece Blue Common 5{3}{u}{u} Sorcery Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." 1 1465009491 on 4 Jun 2016 by Link
31 Mythologize Blue Uncommon 2{1}{u} Instant Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." 5 1503838828 on 27 Aug 2017 by Link
32 Riversong Blue Common 3{2}{u} Sorcery Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
0
33 Times Imagined Blue Mythic 6{4}{u}{u} Enchantment When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one.
0
34 Whirling Denial Blue Common 3{2}{u} Instant Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying. 1 1464926787 on 3 Jun 2016 by Link
35 Aurora of the Taker Black None 3{1}{b}{b} Enchantment Black creatures you control get +1/+1 and have menace. 1 1505749777 on 18 Sep 2017 by Link
36 Bleeding Sickness Black Uncommon 3{1}{b}{b} Sorcery Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life.
1 1464917679 on 3 Jun 2016 by Link
37 Darkness Falls Black Common 5{3}{b}{b} Sorcery Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
1 1503831988 on 27 Aug 2017 by Link
38 Death Knell Black Rare 3{1}{b}{b} Sorcery Destroy target creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
0
39 Dread Chorus Black Uncommon 2{1}{b} Sorcery Create a tapped 2/2 black Zombie creature token.
Chorus — If there's a card named Dread Chorus in your graveyard, you may pay {1} and exile this spell. If you do, return up to one card with that name from your graveyard to your hand.
2 1548973646 on 31 Jan 2019 by dude1818
40 Failed Healing Black Common 2{1}{b} Instant Destroy target creature. Its controller creates a 2/2 black Zombie creature token. 0
41 Flesh Consumption Black Common 6{4}{b}{b} Sorcery Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
0
42 Flesh Formation Black Common 2{1}{b} Sorcery Create a tapped 2/2 black Zombie creature token. 1 1457030651 on 3 Mar 2016 by Link
43 Instilled Infection Black Common 2{1}{b} Sorcery Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life. 1 1457031315 on 3 Mar 2016 by Link
44 Night Terrors Black Uncommon 6{4}{b}{b} Enchantment When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control.
1 1549044504 on 1 Feb 2019 by Link
45 Resilient Infection Black Common 1{b} Enchantment When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
0
46 Rise Anew Black Common 1{b} Sorcery Exile target card from a graveyard. Create a 2/2 black Zombie creature token. 0
47 Snatch from the Grave Black Common 2{1}{b} Instant Return target creature or sorcery card from your graveyard to your hand. 2 1468899025 on 19 Jul 2016 by Link
48 The Nightmares Begin Black Rare 4{2}{b}{b} Enchantment – Aura Curse Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace.
Whenever a Horror arrives, enchanted player loses 4 life.
1 1503832850 on 27 Aug 2017 by Link
49 Atonal Choir Red Common 2{1}{r} Sorcery Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
0
50 Aurora of the Breaker Red Uncommon 3{2}{r} Enchantment Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
1 1505749629 on 18 Sep 2017 by Link
51 Brazen Crown Red Uncommon 2{1}{r} Artifact – Equipment When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
3 1570327335 on 6 Oct 2019 by Link
52 Call by Scent Red Common 1{r} Instant Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
1 1465009844 on 4 Jun 2016 by Link
53 Careless Conjuration Red Uncommon 3{1}{r}{r} Sorcery Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
1 1464927222 on 3 Jun 2016 by Link
54 Chordal Battlecry Red Common 2{1}{r} Sorcery Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn.
1 1469512840 on 26 Jul 2016 by Link
55 Energy Storm Red Common 4{2}{r}{r} Enchantment When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
3 1465425578 on 8 Jun 2016 by Link
56 Highland Raid Red Common 2{1}{r} Sorcery Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step. 1 1469510029 on 26 Jul 2016 by Link
57 Painful Discord Red Common 1{r} Instant Painful Discord deals two damage to target creature.
Chorus — If there's a card named Painful Discord in your graveyard, Painful Discord deals two damage to target player.
0
58 Practice Grounds Red Uncommon 3{2}{r} Enchantment When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
1 1503864135 on 27 Aug 2017 by Link
59 Ancient Growth Green Common 5{4}{g} Sorcery Create a 5/5 green Treefolk creature token with Trample. 1 1465010106 on 4 Jun 2016 by Link
60 Elvish Mysticism Green Common 2{1}{g} Sorcery Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
1 1469509656 on 26 Jul 2016 by Link
61 Fertile Woods Green Uncommon 2{1}{g} Enchantment – Aura Enchant land
Enchanted land is a Forest.
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
5 1570714943 on 10 Oct 2019 by Link
62 Garden Party Green Uncommon 2{1}{g} Instant If one or more tokens would be created under your control this turn, that many tokens plus one 0/1 green Plant creature token are created instead.
Draw a card.
3 1569949528 on 1 Oct 2019 by Link
63 Heraldic Bow Green Uncommon 2{1}{g} Artifact – Equipment When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
1 1570326851 on 6 Oct 2019 by Link
64 Phytoclasm Green Common 2{1}{g} Sorcery Phytoclasm deals 2 damage to each creature with flying. 0
65 Protection of the Woods Green Common 5{4}{g} Sorcery Create a 5/5 green Treefolk creature token with Trample. 1 1457031034 on 3 Mar 2016 by Link
66 Respectful Funeral Green None 2{1}{g} Enchantment Whenever a non-Plant creature dies, its controller creates a 0/1 green Plant creature token. 1 1570463993 on 7 Oct 2019 by Link
67 Seed Scatter Green Common 1{g} Sorcery Create two 0/1 green Plant creature tokens. 1 1457030723 on 3 Mar 2016 by Link
68 Seeds of the World Green Common 2{1}{g} Sorcery Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
1 1457031095 on 3 Mar 2016 by Link
69 Sunward Boughs Green Common 6{4}{g}{g} Enchantment When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
3 1465010200 on 4 Jun 2016 by Link
70 Water the Crops Green Common 2{1}{g} Sorcery Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control. 1 1457030825 on 3 Mar 2016 by Link
71 Woodland Mysteries Green Rare 2{1}{g} Enchantment You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell.
8 1504450398 on 3 Sep 2017 by SecretInfiltrator
72 Baneful Imprisonment Multicolour Uncommon 2{w}{u} Enchantment When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token.
1 1469193709 on 22 Jul 2016 by dude1818
73 Subjective Reality Multicolour Rare 5{3}{w}{u} Enchantment At the beginning of your end step, destroy all Illusions. Then each creature becomes an Illusion in addition to its other types. 0
74 Tax Collection Multicolour Common 2{w}{u} Instant Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender. 1 1464917850 on 3 Jun 2016 by Link
75 Contaminated Casting Multicolour Uncommon 2{u}{b} Instant If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card.
2 1504513797 on 4 Sep 2017 by Alex
76 Iron Sickness Multicolour Uncommon 2{b}{r} Enchantment {1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
0
77 Productivity Multicolour Uncommon 2{g}{w} Enchantment Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens. 0
78 Spring Festival Multicolour Rare 2{g}{w} Sorcery Populate (Create a token that's a copy of a creature token you control.)
Chorus — If there's a card named Spring Festival in your graveyard, shuffle Spring Festival and all cards in your graveyard that share a name with it into your library. Then put a +1/+1 counter on each creature you control.
0
79 The Tolls at Kinsreach Multicolour Rare 3{1}{g}{w} Enchantment Creatures your opponents control can't attack unless their controller pays {1} for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender.
14 1464927573 on 3 Jun 2016 by Link
80 Dark Hope Multicolour Uncommon 2{w}{b} Instant Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace. 5 1504241862 on 1 Sep 2017 by Link
81 Spring's Bounty Multicolour Mythic 2{x}{g}{u} Sorcery Reveal the top X cards of your library. Create a 0/1 green Plant creature token for each land card revealed this way, then put a land card revealed this way onto the battlefield tapped, a nonland card revealed this way into your hand, and any number of the rest on the bottom of your library and the rest on top in any order. 1 1570464414 on 7 Oct 2019 by Link
82 Uncanny Likeness Multicolour Rare 4{2}{g}{u} Sorcery Create a token that's a copy of target permanent. 0
83 Flayer Husk Artifact Common 1{1} Artifact – Equipment Living Weapon (When this enters the battlefield,create a [Germ], then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}
2 1464980860 on 3 Jun 2016 by Link
84 Spirit Chimes Artifact Uncommon 3{3} Artifact {t}: Add {c} to your mana pool.
Chorus — {t}: Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard.
0
85 Tax Collector's Codex Artifact Uncommon 4{4} Artifact {t}: Draw a card unless another player pays {1}. If a player does, create a 0/3 colorless Wall artifact creature token with defender. 1 1469510236 on 26 Jul 2016 by Link
86 Birthing Puddle Land Rare 0 Land {t}: Add {c} to you mana pool.
Whenever you spend mana produced by Birthing Puddle to cast an instant spell, you may pay {1}{u}. If you do, create a 1/1 blue Faerie creature token with flying.
0
87 Cendledon Farmstead Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{g}, {t}: Create a 0/1 green Plant creature token. Activate this ability only if a creature arrived this turn.
0
88 Edge of Hope Land Uncommon 0 Land {t}: Produce {c}.
{2}, {t}: Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures.
1 1570468531 on 7 Oct 2019 by Link
89 Fermenting Mound Land Rare 0 Land {t}: Add {c} to your mana pool.
{1}{b}, {t}: Create a 0/0 black Germ creature token.
1 1469379606 on 24 Jul 2016 by Link
90 Fertile Plot Land Common 0 Land {t}: Add {c} to your mana pool.
{2/g}, {t}, Sacrifice Fertile Plot: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Create a 0/1 green Plant creature token.
0
91 Goblin Kennels Land Rare 0 Land {t}: Add {c} to your mana pool.
Whenever you attack with two or more creatures, you may pay {2}{r}. If you do, create a 1/1 red Goblin creature token tapped and attacking target player or planeswalker. Sacrifice that token at the beginning of your next main phase.
1 1469465814 on 25 Jul 2016 by Link
92 Kinsreach Academy Land Rare 0 Land {t}: Add {c} to your mana pool.
{w}, {t}: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
1 1469419637 on 25 Jul 2016 by Link
93 Patchwork Fields Land Uncommon 0 Land {t}: Add {c} to your mana pool.
Tap three untapped creatures you control: Untap Patchwork Fields.
0
94 Elf token Green Token 0 Token Creature – Elf 2 2 0
95 Plant token Green Token 0 Token Creature – Plant 0 1 0
96 Treefolk token Green Token 0 Token Creature – Treefolk 5 5 Trample 2 1504389774 on 2 Sep 2017 by SecretInfiltrator
97 Knight token White Token 0 Token Creature – Knight 2 2 Vigilance 0
98 Illusion token Blue Token 0 Token Creature – Illusion 6 6 When this becomes the target of a spell or ability, sacrifice it. 1 1457029886 on 3 Mar 2016 by Link
99 Germ token Black Token 0 Token Creature – Germ 0 0 0
100 Zombie token Black Token 0 Token Creature – Zombie 2 2 0
101 Horse token White Token 0 Token Creature – Horse 2 3 1 1468200670 on 11 Jul 2016 by Link
102 Merfolk token Blue Token 0 Token Creature – Merfolk 2 2 0
103 Horror token Black Token 0 Token Creature – Horror 4 4 Menace (This creature can't be blocked except by two or more creatures.) 4 1468200904 on 11 Jul 2016 by Link
104 Wall token Artifact Token 0 Token Artifact Creature – Wall 0 3 Defender 0
105 Warrior token Red Token 0 Token Creature – Warrior 2 1 1 1468201359 on 11 Jul 2016 by Link
106 Citizen token White Token 0 Token Creature – Citizen 1 1 0
107 Elemental token Red Token 0 Token Creature – Elemental 3 3 0
108 Faerie token Blue Token 0 Token Creature – Faerie 1 1 Flying 0
109 Goblin token Red Token 0 Token Creature – Goblin 1 1 0
Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Tokens