Ersatz

Ersatz by Link

128 cards in Multiverse

3 with no rarity, 50 commons, 36 uncommons,
16 rares, 2 mythics, 21 tokens

4 token blue, 4 token green, 4 token red, 4 token white, 1 token artifact, 4 token black, 21 white, 19 blue,
17 black, 11 red, 16 green, 10 multicolour, 2 hybrid, 3 artifact, 8 land

172 comments total

"Token set" ponderings.

Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming

Cardset comments (10) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Ersatz (reply):

I will be testing out "arrives" as shorthand for "enters the battlefield" in this set.

I'll also be using the "creates" wording for tokens, as seen on the October FNM promo, Rise from the Tides.

On Ersatz (reply):

If anyone has different/better ideas for the common and uncommon tokens, I would like to hear your suggestions.

Recently active cards: (all recent activity)

 U 
Instant
Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
1 comment
2022-04-13 20:24:31 by Link
 U 
Enchantment
White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature.
1 comment
2021-04-22 10:22:33 by Tahazzar
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
1 comment
2021-04-15 21:46:49 by Link
 C 
Sorcery
Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
1 comment
2016-06-03 04:13:42 by Link
 U 
Sorcery
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
Choose one —
• Frightful Bellow deals 4 damage to target permanent.
• Create a 4/3 red Giant creature token with faze.
6 comments
last 2021-04-14 20:37:32 by Link

Recent comments: (all recent activity)
On Barrier Coalition:
On Aurora of the Blessed:

Reminds me of Angelic Benediction and Glorious Anthem. Pretty strong but I guess it works as is. At first I thought it should have double {w} in its mana cost, but it hardly matters when the card is only optimal if your deck is full of white creatures.

On Mage's Denial:
On Frightful Bellow:

Unfortunately not. My activity here and around Magic design in general tapered off over the last few years, but even when I myself was more active with it, I didn't have a group I could bother to playtest anything with me. Only one of my friends plays magic, and he has no interest in custom cards. That's part of the reason my interest slowly faded away, to be honest.

I'm glad you've given your perspective, though. Your concerns may well be valid. I think it would be slightly more relevant than you think, but perhaps not enough to be evergreen. There are enough creatures with imbalanced P/T that I think it's slightly more than trinket text, but without proper playtesting I'm unsure.

I just settled on it years ago and haven't really given it critical thought since. Another issue I can see now that I'm thinking about it is that I missed a stipulation when I was laying them out for myself:

• The keyword should be an upside

Faze isn't an upgrade, since there are situations where it would be a disadvantage. It's a sidegrade.

If I'm inclined, I might return to the issue and see if I come up with an alternative.

Edit:

Stun (Creatures must tap in order to block this creature.)

✓ Would fit alright in {u/r}.
✓ Alters the rules of combat

👎 Isn't that relevant or useful

On Frightful Bellow:

Quite insightful, thank you. It's certainly an interesting idea and I can see the connections to {u/r}, yes.

I was wondering whether you had done concrete playtesting with it in some custom environment and got a gauge on the number of times / likelihood of it being actually relevant - or if it would end up being almost close trinket text - which in itself may propagate other problems like people often just forgetting it when it would be relevant given those scenarios are few and far between.

On Frightful Bellow:

Faze came about when I was trying to brainstorm an evergreen mechanic for {u/r}. You can see the first use over on Liquid Doubt, and if you search for cards I've made with faze in the text, you can see that some still use old wordings.

I don't remember which comment has my stipulations for the new keyword, but they were roughly as follows:
• It needed to fit in both {u} and {r}, so that it could appear on {u/r} cards.
• It needed to affect combat in some way.
• It had to be a keyword that could go sensible on non-creatures.
• It couldn't be an evasion ability.

My analysis of other evergreen keywords added the following rules:
• It had to override a rule of combat to make it work differently when involving that creature.
• It couldn't be a triggered ability.
• It couldn't manipulate power or toughness.
↑These are why I regarded prowess as a failure.

I felt that faze fit all of these qualities, so I've wound up using it since then. It's not perfect — it's a bit complicated, after all. I haven't honestly thought about it much since then. I don't know if anyone's asked your specific question before; maybe they have and I forgot. Is it relevant enough? I don't know.

I do like that it:
• Feels red to care about power this way.
• Feels blue to twist the rules this way.
• Plays on both red's dislike of Walls and blue's -x/-0 abilities

On Frightful Bellow:

In this set, maybe not, but in Link's Alternate Magic Reality it's the {u/r} evergreen keyword.

On Frightful Bellow:

Do you think faze will really be relevant enough of times to warrant a keyword?

On Frightful Bellow:
On Song of the Lost:
(All recent activity)
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