Ersatz: Virtual Booster

Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control can't attack unless their controller pays {1} for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 U 
Enchantment
Blue creatures you control get +0/+1.
Spells your opponents cast that target blue creatures you control cost {1} more to cast.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Sense of Duty to the battlefield attached to it.)
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Sorcery
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Sorcery
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
 C 
Sorcery
Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
 C 
Instant
Return target creature or sorcery card from your graveyard to your hand.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
4/4

The Tolls at Kinsreach (rare)
Mage's Denial (uncommon)
Aurora of the Hidden (uncommon)
Sense of Duty (uncommon)
Highland Raid (common)
Gather the Farmhands (common)
Aquatic Spyglass (common)
Riversong (common)
Protection of the Woods (common)
Water the Crops (common)
Flesh Consumption (common)
Careless Conjuration (common)
Silken Mantle (common)
Snatch from the Grave (common)
Plains (basic)
Horror (token)