Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal the top X cards of your library. Create a 0/1 green Plant creature token for each land card revealed this way, then put a land card revealed this way onto the battlefield tapped, a nonland card revealed this way into your hand, and any number of the rest on the bottom of your library and the rest on top in any order.
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When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance. Enchanted creature has base power and toughness 1/1. |
: Draw a card unless another player pays . If a player does, create a 0/3 colorless Wall artifact creature token with defender. |
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Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has " : Produce one mana of any color."
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
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Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn. |
Create a 5/5 green Treefolk creature token with Trample.
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
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0/0
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Spring's Bounty
(mythic)
Practice Grounds
(uncommon)
Take as Squire
(uncommon)
Tax Collector's Codex
(uncommon)
Fleeting Thoughts
(common)
Strengthen the Farmers
(common)
Dream Tapestry
(common)
Careless Conjuration
(common)
Flesh Consumption
(common)
Atonal Choir
(common)
Protection of the Woods
(common)
Ancient Growth
(common)
Aquatic Spyglass
(common)
Harmonizing Villagers
(common)
Mountain
(basic)
Germ
(token)



: Draw a card unless another player pays
. If a player does, create a 0/3 colorless Wall artifact creature token with defender.
Enchantment – Aura
(