Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you control no creatures, create a 2/2 white Knight creature token with vigilance.
![]() : Creatures you control get +1/+1 until end of turn. |
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Choose one —
• Create two 2/2 green Elf creature tokens. • Create a 3/4 green Beast creature token with reach. Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both. |
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards. |
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Phytoclasm deals 2 damage to each creature with flying.
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Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays . |
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
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When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
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When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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1/1
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Rallying Point
(rare)
Mythologize
(uncommon)
Song of the Hunt
(uncommon)
Dying Thoughts
(uncommon)
Phytoclasm
(common)
Failed Healing
(common)
Crowd Interference
(common)
The Cavalry Arrives
(common)
Reinforcement Lattice
(common)
Sunward Boughs
(common)
Careless Conjuration
(common)
Ancient Growth
(common)
Apprenticeship
(common)
False Masterpiece
(common)
Forest
(basic)
Goblin
(token)





