Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Sense of Duty to the battlefield attached to it.)
 U 
Enchantment
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Instant
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Instant
Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Knight
Vigilance
2/2

Civilization's End (rare)
Sense of Duty (uncommon)
Night Terrors (uncommon)
Aurora of the Breaker (uncommon)
Call the Hero (common)
Rise Anew (common)
Village Militia (common)
Energy Storm (common)
Riversong (common)
Fair Replacement (common)
Elvish Mysticism (common)
Heraldic Bow (common)
Tax Collection (common)
Instilled Infection (common)
Swamp (basic)
Knight (token)