Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game.
 U 
Artifact – Equipment
When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1.
Whenever an equipped creature you control dies, each opponent loses 1 life.
Equip {1}
 U 
Sorcery
Create a 4/4 black Horror creature token with menace.
If a creature died this turn, create two 0/0 black Germ creature tokens.
Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control.
 U 
Instant
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Sorcery
Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens.
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Instant
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Zombie
2/2

Productivity Goals (rare)
Ceremonial Cords (uncommon)
Song of the Lost (uncommon)
Dark Hope (uncommon)
Energy Storm (common)
Harmonizing Villagers (common)
Village Militia (common)
Elvish Mysticism (common)
Seed Scatter (common)
Fair Replacement (common)
Failed Healing (common)
Riversong (common)
Reinforcement Lattice (common)
Water the Crops (common)
Forest (basic)
Zombie (token)