Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, : Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2. |
When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying. |
Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card. |
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
Create a 5/5 green Treefolk creature token with Trample.
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Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
Create two 1/1 white Citizen creature tokens.
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When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able. Equip ![]() |
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Ward
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Kinsreach Academy
(rare)
Pegasus Breeding Program
(uncommon)
Mounted Expertise
(uncommon)
Contaminated Casting
(uncommon)
Highland Raid
(common)
Apprenticeship
(common)
Protection of the Woods
(common)
Fleeting Thoughts
(common)
Sunward Boughs
(common)
Reinforcement Lattice
(common)
Darkness Falls
(common)
Village Militia
(common)
Aquatic Spyglass
(common)
Brazen Crown
(common)
Island
(basic)
Wizard
(token)
: Add
to your mana pool.
, 
. If you do, create a 2/3 white Horse creature token.


