Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell.
 U 
Sorcery
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
 U 
Instant
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Sorcery
Choose one —
• Careless Conjuration deals 3 damage to target creature.
• Create a 3/3 red Elemental creature token. It deals 3 damage to you.
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Sorcery
Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Plant
0/1

Woodland Mysteries (rare)
Hold Captive (uncommon)
Aurora of the Breaker (uncommon)
Dark Hope (uncommon)
Instilled Infection (common)
Careless Conjuration (common)
Phytoclasm (common)
Sunward Boughs (common)
Atonal Choir (common)
False Masterpiece (common)
Commerce of the Shoals (common)
Elvish Mysticism (common)
Apprenticeship (common)
Wedding Ceremony (common)
Swamp (basic)
Plant (token)