Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
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: Draw a card unless another player pays . If a player does, create a 0/3 colorless Wall artifact creature token with defender. |
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token. |
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When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able. Equip ![]() |
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays . |
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
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Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn. |
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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Sunward Boughs
(common, foil)
Civilization's End
(rare)
Tax Collector's Codex
(uncommon)
Baneful Imprisonment
(uncommon)
Practice Grounds
(uncommon)
Reinforcement Lattice
(common)
Brazen Crown
(common)
Failed Healing
(common)
Gather the Farmhands
(common)
Sunward Boughs
(common)
Crowd Interference
(common)
Elvish Mysticism
(common)
Strengthen the Farmers
(common)
Chordal Battlecry
(common)
Swamp
(basic)
Giant
(token)




: Draw a card unless another player pays


Enchantment – Aura