Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace.
Whenever a Horror arrives, enchanted player loses 4 life.
 U 
Instant
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card.
 U 
Sorcery
Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card.
• You create two 1/1 blue Faerie creature tokens with flying.
 U 
Enchantment
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Faerie
Flying
1/1

Village Militia (common, foil)
The Nightmares Begin (rare)
Contaminated Casting (uncommon)
Born from Thought (uncommon)
Baneful Imprisonment (uncommon)
Sunward Boughs (common)
Brazen Crown (common)
Whirling Denial (common)
Commerce of the Shoals (common)
Strengthen the Farmers (common)
Heraldic Bow (common)
Call the Hero (common)
Rise Anew (common)
Energy Storm (common)
Swamp (basic)
Faerie (token)