Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell. |
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control. |
Enchant land
Enchanted land is a Forest. Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token. |
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3. Equipped creatures you control get +1/+0. Equip ![]() |
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Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays . |
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
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When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
Create two 1/1 white Citizen creature tokens.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn. |
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2/2
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Woodland Mysteries
(rare)
Night Terrors
(uncommon)
Fertile Woods
(uncommon)
Holy Vestments
(uncommon)
Crowd Interference
(common)
Failed Healing
(common)
Sunward Boughs
(common)
Heraldic Bow
(common)
Apprenticeship
(common)
Village Militia
(common)
Energy Storm
(common)
Riversong
(common)
Highland Raid
(common)
Atonal Choir
(common)
Plains
(basic)
Elf
(token)






