Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
 U 
Sorcery
Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life.
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 U 
Sorcery
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Illusion
When this becomes the target of a spell or ability, sacrifice it.
6/6

Death Knell (rare)
Bleeding Sickness (uncommon)
Iron Sickness (uncommon)
Arms and Armor (uncommon)
Call by Scent (common)
Elvish Mysticism (common)
Crowd Interference (common)
Village Militia (common)
False Masterpiece (common)
Resilient Infection (common)
Protection of the Woods (common)
Water the Crops (common)
Failed Healing (common)
Call the Hero (common)
Swamp (basic)
Illusion (token)