Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 
 R 
Enchantment
Creatures your opponents control can't attack unless their controller pays {1} for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender.
 U 
Sorcery
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
 U 
Enchantment
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Plant
0/1

Beckon the Branches (common, foil)
The Tolls at Kinsreach (rare)
Hold Captive (uncommon)
Night Terrors (uncommon)
Mage's Denial (uncommon)
Commerce of the Shoals (common)
Call by Scent (common)
Energy Storm (common)
Call the Hero (common)
The Cavalry Arrives (common)
Water the Crops (common)
Resilient Infection (common)
Protection of the Woods (common)
Failed Healing (common)
Mountain (basic)
Plant (token)