Ersatz: Virtual Booster

Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell.
 U 
Enchantment
Whenever a Knight arrives under your control, you may pay {1}. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn.
 U 
Instant
Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 U 
Artifact – Equipment
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3.
Equipped creatures you control get +1/+0.
Equip {2}
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Enchantment
When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Plant
0/1

Woodland Mysteries (rare)
Mounted Expertise (uncommon)
Mythologize (uncommon)
Holy Vestments (uncommon)
Beckon the Branches (common)
Resilient Infection (common)
Water the Crops (common)
The Cavalry Arrives (common)
Call the Fae (common)
Energy Storm (common)
Instilled Infection (common)
Call the Hero (common)
Seed Scatter (common)
Whirling Denial (common)
Swamp (basic)
Plant (token)