Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell. |
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls. |
Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Sense of Duty to the battlefield attached to it.) |
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Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Create a 1/1 blue Faerie creature token with flying.
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Create a 5/5 green Treefolk creature token with Trample.
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Return target creature or sorcery card from your graveyard to your hand.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
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2/2
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Woodland Mysteries
(rare)
Aurora of the Breaker
(uncommon)
Practice Grounds
(uncommon)
Sense of Duty
(uncommon)
Flesh Consumption
(common)
False Masterpiece
(common)
Call the Fae
(common)
Protection of the Woods
(common)
Snatch from the Grave
(common)
Energy Storm
(common)
Sunward Boughs
(common)
Harmonizing Villagers
(common)
Highland Raid
(common)
Wedding Ceremony
(common)
Forest
(basic)
Merfolk
(token)





