Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game.
 U 
Sorcery
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token.
 U 
Artifact
{t}: Draw a card unless another player pays {1}. If a player does, create a 0/3 colorless Wall artifact creature token with defender.
 U 
Artifact – Equipment
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3.
Equipped creatures you control get +1/+0.
Equip {2}
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Instant
Crowd Interference costs {1} less to cast for each blue creature you control.
Counter target spell unless its controller pays {x}.
 C 
Instant
Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 C 
Sorcery
Create a tapped 2/2 black Zombie creature token.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Horse
2/3

Productivity Goals (rare)
Arms and Armor (uncommon)
Tax Collector's Codex (uncommon)
Holy Vestments (uncommon)
Seed Scatter (common)
Ancient Growth (common)
Call the Hero (common)
Crowd Interference (common)
Tax Collection (common)
False Masterpiece (common)
Flesh Formation (common)
Rise Anew (common)
Energy Storm (common)
Silken Mantle (common)
Swamp (basic)
Horse (token)