Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to your mana pool.
{w}, {t}: Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2.
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 U 
Sorcery
Create a 4/4 black Horror creature token with menace.
If a creature died this turn, create two 0/0 black Germ creature tokens.
Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control.
 U 
Enchantment
Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Sorcery
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Faerie
Flying
1/1

Kinsreach Academy (rare)
Iron Sickness (uncommon)
Song of the Lost (uncommon)
Productivity (uncommon)
Call by Scent (common)
Protection of the Woods (common)
Gather the Farmhands (common)
Reinforcement Lattice (common)
Darkness Falls (common)
Aquatic Spyglass (common)
Elvish Mysticism (common)
The Cavalry Arrives (common)
Water the Crops (common)
Grinding Cacophony (common)
Forest (basic)
Faerie (token)