Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 
 R 
Sorcery
Exile all creatures. Each player creates a 1/1 white Citizen creature token for each creature he or she owned that was exiled this way.
 U 
Sorcery
Choose one —
• Create two 2/2 green Elf creature tokens.
• Create a 3/4 green Beast creature token with reach.
Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both.
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
 U 
Artifact
{t}: Add {c} to your mana pool.
Chorus — {t}: Add two mana of any one color to your mana pool. Activate this ability only if there's a card named Spirit Chimes in your graveyard.
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Sorcery
Create a tapped 2/2 black Zombie creature token.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Horror
Menace (This creature can't be blocked except by two or more creatures.)
4/4

Reinforcement Lattice (common, foil)
Civilization's End (rare)
Song of the Hunt (uncommon)
Practice Grounds (uncommon)
Spirit Chimes (uncommon)
Seed Scatter (common)
Failed Healing (common)
Apprenticeship (common)
Brazen Crown (common)
Strengthen the Farmers (common)
Water the Crops (common)
Beckon the Branches (common)
Flesh Formation (common)
Commerce of the Shoals (common)
Plains (basic)
Horror (token)