Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one. |
If one or more tokens would be created under your control this turn, that many tokens plus one 0/1 green Plant creature token are created instead.
Draw a card. |
Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
![]() ![]() : Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player. |
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Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying. |
Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
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Create a 1/1 blue Faerie creature token with flying.
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Create a 2/2 white Knight creature token with vigilance.
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When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
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When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
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Reach
3/4
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Times Imagined
(mythic)
Garden Party
(uncommon)
Mounted Expertise
(uncommon)
Iron Sickness
(uncommon)
Failed Healing
(common)
Sunward Boughs
(common)
Whirling Denial
(common)
Silken Mantle
(common)
Call the Fae
(common)
Call the Hero
(common)
Reinforcement Lattice
(common)
Ancient Growth
(common)
Heraldic Bow
(common)
Call by Scent
(common)
Mountain
(basic)
Beast
(token)




