Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control can't attack unless their controller pays
for each of those creatures.
At end of combat, if you were the defending player for one or more unblocked attacking creatures, create a 0/3 colorless Wall artifact creature token with defender. |
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
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Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
When Holy Vestments arrives, create two 1/2 white Cleric creature tokens with lifelink, then attach Holy Vestments to one of them.
Equipped creature gets +0/+3. Equipped creatures you control get +1/+0. Equip ![]() |
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Create a 2/2 white Knight creature token with vigilance.
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Create a 1/1 blue Faerie creature token with flying.
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Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card. |
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
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Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn. |
Enchant creature
Enchanted creature gets +1/+1 and had lifelink. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.) |
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
: Add to your mana pool.
, , Sacrifice Fertile Plot: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. Create a 0/1 green Plant creature token. |
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When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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The Tolls at Kinsreach
(rare)
Dark Hope
(uncommon)
Aurora of the Breaker
(uncommon)
Holy Vestments
(uncommon)
Call the Hero
(common)
Call the Fae
(common)
Grinding Cacophony
(common)
Elvish Mysticism
(common)
Chordal Battlecry
(common)
Silken Mantle
(common)
Darkness Falls
(common)
Fertile Plot
(common)
Reinforcement Lattice
(common)
Heraldic Bow
(common)
Mountain
(basic)
Giant
(token)





: Add
to your mana pool.
,