Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create two 1/1 white Citizen creature tokens.
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Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature. |
Create a 4/4 black Horror creature token with menace.
If a creature died this turn, create two 0/0 black Germ creature tokens. Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control. |
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Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card. • You create two 1/1 blue Faerie creature tokens with flying. |
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Phytoclasm deals 2 damage to each creature with flying.
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Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
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Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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When this becomes the target of a spell or ability, sacrifice it.
6/6
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Village Militia
(common, foil)
Productivity Goals
(rare)
Aurora of the Blessed
(uncommon)
Song of the Lost
(uncommon)
Born from Thought
(uncommon)
Commerce of the Shoals
(common)
Gather the Farmhands
(common)
Call by Scent
(common)
Highland Raid
(common)
Phytoclasm
(common)
Strengthen the Farmers
(common)
Sunward Boughs
(common)
Flesh Consumption
(common)
Reinforcement Lattice
(common)
Forest
(basic)
Illusion
(token)





Enchantment – Aura
