Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Reveal the top X cards of your library. Create a 0/1 green Plant creature token for each land card revealed this way, then put a land card revealed this way onto the battlefield tapped, a nonland card revealed this way into your hand, and any number of the rest on the bottom of your library and the rest on top in any order.
 U 
Enchantment – Aura
Enchant land
Enchanted land is a Forest.
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
 U 
Enchantment
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Sorcery
Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn.
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Artifact – Equipment
When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has "{t}: Produce one mana of any color."
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Goblin
1/1

Spring's Bounty (mythic)
Fertile Woods (uncommon)
Practice Grounds (uncommon)
Night Terrors (uncommon)
Instilled Infection (common)
Chordal Battlecry (common)
Seed Scatter (common)
Reinforcement Lattice (common)
Commerce of the Shoals (common)
Riversong (common)
Silken Mantle (common)
Call the Hero (common)
Dream Tapestry (common)
Ancient Growth (common)
Mountain (basic)
Goblin (token)