Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game.
 U 
Sorcery
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
 U 
Sorcery
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
Choose one —
• Frightful Bellow deals 4 damage to target permanent.
• Create a 4/3 red Giant creature token with faze.
 U 
Land
{t}: Produce {c}.
{2}, {t}: Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
 C 
Sorcery
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library.
 C 
Instant
Counter target spell unless its controller pays {3}. If that player does, create a 0/3 colorless Wall artifact creature token with defender.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Illusion
When this becomes the target of a spell or ability, sacrifice it.
6/6

Productivity Goals (rare)
Hold Captive (uncommon)
Frightful Bellow (uncommon)
Edge of Hope (uncommon)
Beckon the Branches (common)
Silken Mantle (common)
Instilled Infection (common)
Call the Hero (common)
Fleeting Thoughts (common)
Seeds of the World (common)
Tax Collection (common)
Commerce of the Shoals (common)
Atonal Choir (common)
Energy Storm (common)
Mountain (basic)
Illusion (token)