Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, destroy all Illusions. Then each creature becomes an Illusion in addition to its other types.
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
Choose one — • Frightful Bellow deals 4 damage to target permanent. • Create a 4/3 red Giant creature token with faze. |
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card. |
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token. |
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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Create two 1/1 white Citizen creature tokens.
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Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Counter target spell unless its controller pays
. If that player does, create a 0/3 colorless Wall artifact creature token with defender. |
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
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Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
Create two 0/1 green Plant creature tokens.
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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Subjective Reality
(rare)
Frightful Bellow
(uncommon)
Contaminated Casting
(uncommon)
Arms and Armor
(uncommon)
Commerce of the Shoals
(common)
Elvish Mysticism
(common)
Careless Conjuration
(common)
Instilled Infection
(common)
Village Militia
(common)
Rise Anew
(common)
Tax Collection
(common)
Riversong
(common)
Harmonizing Villagers
(common)
Seed Scatter
(common)
Plains
(basic)
Giant
(token)




