Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Populate (Create a token that's a copy of a creature token you control.)
Chorus — If there's a card named Spring Festival in your graveyard, shuffle Spring Festival and all cards in your graveyard that share a name with it into your library. Then put a +1/+1 counter on each creature you control.
 U 
Enchantment
When Pegasus Breeding Program arrives, create a 2/3 white Horse creature token.
Horses you control have flying.
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
 U 
Sorcery
Choose one —
• Create two 2/2 green Elf creature tokens.
• Create a 3/4 green Beast creature token with reach.
Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Enchantment
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Sorcery
Create a tapped 2/2 black Zombie creature token.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Zombie
2/2

Spring Festival (rare)
Pegasus Breeding Program (uncommon)
Practice Grounds (uncommon)
Song of the Hunt (uncommon)
Sunward Boughs (common)
Protection of the Woods (common)
Reinforcement Lattice (common)
Village Militia (common)
Commerce of the Shoals (common)
Highland Raid (common)
Energy Storm (common)
Apprenticeship (common)
Flesh Formation (common)
Whirling Denial (common)
Mountain (basic)
Zombie (token)