Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, : Target creature token loses all abilities and becomes a white Knight creature with vigilance and base power and toughness 2/2. |
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token. |
Counter target noncreature spell unless its controller pays
. If that player pays, create a 2/1 blue Wizard creature token with ward . |
![]() ![]() : Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player. |
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Create a 5/5 green Treefolk creature token with Trample.
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Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
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Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control. |
Counter target spell unless its controller pays
. If that player does, create a 0/3 colorless Wall artifact creature token with defender. |
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
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0/0
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Kinsreach Academy
(rare)
Arms and Armor
(uncommon)
Mage's Denial
(uncommon)
Iron Sickness
(uncommon)
Protection of the Woods
(common)
Elvish Mysticism
(common)
Reinforcement Lattice
(common)
Gather the Farmhands
(common)
Flesh Consumption
(common)
Tax Collection
(common)
Energy Storm
(common)
False Masterpiece
(common)
Commerce of the Shoals
(common)
Strengthen the Farmers
(common)
Mountain
(basic)
Germ
(token)
: Add
to your mana pool.
, 
. If that player pays, create a 2/1 blue Wizard creature token with ward 


Enchantment – Aura