Ersatz: Virtual Booster
| Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Create two 1/1 white Citizen creature tokens.
|
Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace. Whenever a Horror arrives, enchanted player loses 4 life. |
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card. |
Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card. • You create two 1/1 blue Faerie creature tokens with flying. |
|
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able. Equip ![]() |
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying. |
|
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Create a 2/2 white Knight creature token with vigilance.
|
|
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
|
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
|
Flying
1/1
|
Village Militia
(common, foil)
The Nightmares Begin
(rare)
Contaminated Casting
(uncommon)
Born from Thought
(uncommon)
Baneful Imprisonment
(uncommon)
Sunward Boughs
(common)
Brazen Crown
(common)
Whirling Denial
(common)
Commerce of the Shoals
(common)
Strengthen the Farmers
(common)
Heraldic Bow
(common)
Call the Hero
(common)
Rise Anew
(common)
Energy Storm
(common)
Swamp
(basic)
Faerie
(token)






Enchantment – Aura