Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you create a token, you gain 2 life.
At the beginning of your upkeep, if you control ten or more tokens, you win the game. |
Choose one —
• Create two 2/2 green Elf creature tokens. • Create a 3/4 green Beast creature token with reach. Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both. |
Whenever a Knight arrives under your control, you may pay
. If you do, create a 2/3 white Horse creature token.
Whenever a Horse you control attacks, target Knight creature you control gets +1/+1 until end of turn. |
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) |
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When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Create two 1/1 white Citizen creature tokens.
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Create a 2/2 white Knight creature token with vigilance.
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Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
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Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Ward
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Productivity Goals
(rare)
Song of the Hunt
(uncommon)
Mounted Expertise
(uncommon)
Aurora of the Breaker
(uncommon)
Reinforcement Lattice
(common)
Village Militia
(common)
Highland Raid
(common)
Call the Hero
(common)
Fair Replacement
(common)
Sunward Boughs
(common)
Seeds of the World
(common)
Energy Storm
(common)
Failed Healing
(common)
False Masterpiece
(common)
Island
(basic)
Wizard
(token)



. If you do, create a 2/3 white Horse creature token.
