Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 
 R 
Sorcery
Create a token that's a copy of target permanent.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 U 
Sorcery
Choose one —
• Create two 2/2 green Elf creature tokens.
• Create a 3/4 green Beast creature token with reach.
Chorus — If there's a card named Song of the Hunt in your graveyard, you may exile it. If you do, choose both.
 U 
Enchantment
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token.
 C 
Sorcery
Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Instant
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Treefolk
Trample
5/5

Reinforcement Lattice (common, foil)
Uncanny Likeness (rare)
Mage's Denial (uncommon)
Song of the Hunt (uncommon)
Baneful Imprisonment (uncommon)
Harmonizing Villagers (common)
Atonal Choir (common)
Sunward Boughs (common)
Fair Replacement (common)
Aquatic Spyglass (common)
Phytoclasm (common)
Rise Anew (common)
Ancient Growth (common)
Whirling Denial (common)
Island (basic)
Treefolk (token)