Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a token that's a copy of target permanent.
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Enchant creature
Enchanted creature gets +0/+3 and can block any number of creatures. Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Sense of Duty to the battlefield attached to it.) |
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
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Tap three untapped Citizen creatures you control: Create two 0/1 green Plant creature tokens.
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If a permanent you control was dealt damage this turn, The Cavalry Arrives costs
less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token. |
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2. |
Phytoclasm deals 2 damage to each creature with flying.
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Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
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Ward
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Uncanny Likeness
(rare)
Sense of Duty
(uncommon)
Dark Hope
(uncommon)
Productivity
(uncommon)
The Cavalry Arrives
(common)
Riversong
(common)
Phytoclasm
(common)
Highland Raid
(common)
Guardian's Banner
(common)
Sunward Boughs
(common)
Instilled Infection
(common)
Reinforcement Lattice
(common)
Fair Replacement
(common)
Energy Storm
(common)
Mountain
(basic)
Wizard
(token)




