Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a token that's a copy of target permanent.
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Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
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Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life. |
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
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Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
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Create two 1/1 white Citizen creature tokens.
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Create a 2/2 white Knight creature token with vigilance.
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
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When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1. |
Create two 0/1 green Plant creature tokens.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3
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Uncanny Likeness
(rare)
Barrier Coalition
(uncommon)
Bleeding Sickness
(uncommon)
Hold Captive
(uncommon)
Fleeting Thoughts
(common)
Village Militia
(common)
Call the Hero
(common)
Ancient Growth
(common)
Resilient Infection
(common)
Seed Scatter
(common)
Energy Storm
(common)
Instilled Infection
(common)
Sunward Boughs
(common)
Aquatic Spyglass
(common)
Forest
(basic)
Giant
(token)







