Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 
 M 
Enchantment
When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one.
 U 
Enchantment
White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature.
 U 
Sorcery
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
Choose one —
• Frightful Bellow deals 4 damage to target permanent.
• Create a 4/3 red Giant creature token with faze.
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Sorcery
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Wall
Defender
0/3

Call the Hero (common, foil)
Times Imagined (mythic)
Aurora of the Blessed (uncommon)
Frightful Bellow (uncommon)
Iron Sickness (uncommon)
Apprenticeship (common)
Water the Crops (common)
Call by Scent (common)
Call the Fae (common)
Strengthen the Farmers (common)
Highland Raid (common)
Reinforcement Lattice (common)
Elvish Mysticism (common)
Failed Healing (common)
Forest (basic)
Wall (token)