Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c} to you mana pool.
Whenever you spend mana produced by Birthing Puddle to cast an instant spell, you may pay {1}{u}. If you do, create a 1/1 blue Faerie creature token with flying.
 U 
Instant
Counter target noncreature spell unless its controller pays {3}. If that player pays, create a 2/1 blue Wizard creature token with ward {1}.
 U 
Sorcery
Create a 2/2 white Knight creature token with vigilance.
If you control an Equipment, you may attach it to that token.
 U 
Sorcery
Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life.
 C 
Instant
Create two 1/1 white Citizen creature tokens.
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Elemental
3/3

Birthing Puddle (rare)
Mage's Denial (uncommon)
Arms and Armor (uncommon)
Bleeding Sickness (uncommon)
Village Militia (common)
False Masterpiece (common)
Commerce of the Shoals (common)
Ancient Growth (common)
Instilled Infection (common)
Sunward Boughs (common)
Brazen Crown (common)
Apprenticeship (common)
Phytoclasm (common)
Atonal Choir (common)
Island (basic)
Elemental (token)