Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
 U 
Enchantment
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token.
 U 
Enchantment – Aura
Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance.
Enchanted creature has base power and toughness 1/1.
 U 
Enchantment – Aura
Enchant land
Enchanted land is a Forest.
Whenever enchanted land becomes tapped, create a 0/1 green Plant creature token.
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Artifact – Equipment
When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has "{t}: Produce one mana of any color."
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Sorcery
Create a 2/1 red Warrior creature token.
Chorus — If there's a card named Chordal Battlecry in your graveyard, that token gains haste until end of turn.
 C 
Sorcery
Create an 2/2 green Elf creature token.
Chorus — If there's a card named Elvish Mysticism in your graveyard, draw a card.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 C 
Instant
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Wizard
Ward {1}
2/1

Death Knell (rare)
Baneful Imprisonment (uncommon)
Take as Squire (uncommon)
Fertile Woods (uncommon)
Phytoclasm (common)
The Cavalry Arrives (common)
Dream Tapestry (common)
Aquatic Spyglass (common)
Guardian's Banner (common)
Chordal Battlecry (common)
Elvish Mysticism (common)
Atonal Choir (common)
Whirling Denial (common)
Failed Healing (common)
Plains (basic)
Wizard (token)