Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace.
Whenever a Horror arrives, enchanted player loses 4 life.
 
 R 
Sorcery
Create a token that's a copy of target permanent.
 U 
Instant
Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
 U 
Artifact – Equipment
When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1.
Whenever an equipped creature you control dies, each opponent loses 1 life.
Equip {1}
 U 
Enchantment – Aura
Enchant creature
When Take as Squire arrives, create a 2/2 white Knight creature token with vigilance.
Enchanted creature has base power and toughness 1/1.
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Enchantment
Creatures you control get +0/+1.
Focus {w} (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)
Muscular Farmhand
 
 C 
Colour indicator W Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
 C 
Sorcery
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
 C 
Artifact – Equipment
When Guardian's Banner arrives, create a 2/3 white Horse creature token, then attach Guardian's Banner to it.
Equipped creature has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach.
 C 
Sorcery
Phytoclasm deals 2 damage to each creature with flying.
 C 
Instant
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token.
 C 
Sorcery
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
 C 
Sorcery
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Giant
Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage)
4/3

The Nightmares Begin (rare, foil)
Uncanny Likeness (rare)
Barrier Coalition (uncommon)
Ceremonial Cords (uncommon)
Take as Squire (uncommon)
Ancient Growth (common)
Strengthen the Farmers (common)
Instilled Infection (common)
Guardian's Banner (common)
Sunward Boughs (common)
Phytoclasm (common)
Call by Scent (common)
Riversong (common)
False Masterpiece (common)
Plains (basic)
Giant (token)