Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Target creature you control gets +3/+3 until end of turn. • Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5. |
Whenever a spell you own is countered, return that card to your hand.
, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying. |
Counter target noncreature spell unless its controller pays
. If that player pays, create a 2/1 blue Wizard creature token with ward . |
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards. |
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Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life. |
Call by Scent deals 1 damage to target creature.
Create a 1/1 red Goblin creature token. |
Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays . |
Create two 1/1 white Citizen creature tokens, then populate (Create a token that's a copy of a creature token you control.)
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Chorus — If there's a card named Harmonizing Villagers in your graveyard, you may cast Harmonizing Villagers as though it had flash.
Create three 1/1 white Citizen creature tokens. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
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Create two 0/1 green Plant creature tokens.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
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2/2
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Ancient Growth
(common, foil)
Fey Trickery
(rare)
Mage's Denial
(uncommon)
Dying Thoughts
(uncommon)
Bleeding Sickness
(uncommon)
Call by Scent
(common)
Crowd Interference
(common)
Wedding Ceremony
(common)
Harmonizing Villagers
(common)
Reinforcement Lattice
(common)
Failed Healing
(common)
Sunward Boughs
(common)
Seed Scatter
(common)
Energy Storm
(common)
Forest
(basic)
Zombie
(token)


. If that player pays, create a 2/1 blue Wizard creature token with ward 


