Ersatz: Virtual Booster

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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Populate (Create a token that's a copy of a creature token you control.)
Chorus — If there's a card named Spring Festival in your graveyard, shuffle Spring Festival and all cards in your graveyard that share a name with it into your library. Then put a +1/+1 counter on each creature you control.
 U 
Enchantment
{1}{b}{r}: Create a 0/0 black Germ creature token, then attach target unattached Equipment to that creature.
{1}, Sacrifice an equipped creature: Iron Sickness deals 2 damage to target player.
 U 
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature arrives under your control, untap target permanent.
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
 C 
Artifact – Equipment
When Brazen Crown arrives, create a 2/1 red Warrior creature token and attach Brazen Crown to it.
Equipped creature gets +1/+0, has haste, and attacks each combat if able.
Equip {1}
 C 
Sorcery
Create two 0/1 green Plant creature tokens.
 C 
Instant
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays {1} for each creature you control with flying.
 C 
Sorcery
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and had lifelink.
Inherit (When enchanted creature dies, if it wasn't a Citizen, create a [Citizen] and return Silken Mantle to the battlefield attached to it.)
 C 
Instant
Create a 1/1 blue Faerie creature token with flying.
 C 
Enchantment
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life.
 C 
Sorcery
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
 C 
Sorcery
Create a 5/5 green Treefolk creature token with Trample.
 C 
Sorcery
Create a 0/1 green Plant creature token, then distribute two +1/+1 counters among creatures you control.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Treefolk
Trample
5/5

Spring Festival (rare)
Iron Sickness (uncommon)
Aurora of the Giver (uncommon)
Practice Grounds (uncommon)
Brazen Crown (common)
Seed Scatter (common)
Whirling Denial (common)
Rise Anew (common)
Silken Mantle (common)
Call the Fae (common)
Apprenticeship (common)
Flesh Consumption (common)
Beckon the Branches (common)
Water the Crops (common)
Swamp (basic)
Treefolk (token)