Ersatz: Virtual Booster

Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
You may cast Aura spells without declaring a target.
Whenever an Aura spell has no targets, create a 2/2 green Elf creature token. It becomes the target of that spell.
 
 R 
Enchantment
At the beginning of your end step, destroy all Illusions. Then each creature becomes an Illusion in addition to its other types.
 U 
Enchantment
Red creatures you control get +1/+0.
Damage dealt to and by red creatures you control is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.)
 U 
Artifact – Equipment
When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip {2}
 U 
Enchantment
When Practice Grounds arrives, create a 2/1 red Warrior creature token.
Whenever a Warrior deals combat damage to a player, destroy target artifact that player controls.
 C 
Artifact – Equipment
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
If a permanent you control was dealt damage this turn, The Cavalry Arrives costs {2} less to cast.
Create a 2/2 white Knight creature token with vigilance and a 2/3 white Horse creature token.
 C 
Artifact – Equipment
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach.
Equip {1}
 C 
Artifact – Equipment
When Dream Tapestry arrives, create a 0/3 colorless Wall artifact creature token with defender and attach Dream Tapestry to it.
Equipped creature has "{t}: Produce one mana of any color."
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Create a 2/2 white Knight creature token with vigilance.
 C 
Sorcery
Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
 C 
Instant
Choose one —
• Target creature you control gets +3/+3 until end of turn.
• Target creature token you control loses all abilities and becomes a green Treefolk with trample and with base power and toughness 5/5.
 C 
Enchantment
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
 C 
Sorcery
Create two 1/1 red Goblin creature tokens.
Chorus — If there's a card named Atonal Choir in your graveyard, those tokens gain haste until end of turn.
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Insect
Deathtouch
1/1

Woodland Mysteries (rare, foil)
Subjective Reality (rare)
Aurora of the Breaker (uncommon)
Mirror Shards (uncommon)
Practice Grounds (uncommon)
Reinforcement Lattice (common)
The Cavalry Arrives (common)
Heraldic Bow (common)
Dream Tapestry (common)
Call the Hero (common)
Darkness Falls (common)
Ancient Growth (common)
Commerce of the Shoals (common)
Atonal Choir (common)
Forest (basic)
Insect (token)