Ersatz: Virtual Booster
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Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Create two 2/2 white Knight creature tokens with vigilance, then exile target creature until you control no Knight creatures.
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: Add to your mana pool.
, : Create a 0/0 black Germ creature token. |
Creature either a 2/2 white Knight creature token with vigilance or a 1/1 blue Faerie creature token with flying. That token arrives with a shield counter on it.
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Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card. • You create two 1/1 blue Faerie creature tokens with flying. |
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token. |
Return target creature or sorcery card from your graveyard to your hand.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
Create a 5/5 green Treefolk creature token with Trample.
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When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
Create a 2/2 white Knight creature token with vigilance.
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Create a 4/4 black Horror creature token with menace.
Each player loses 2 life. |
Create two 1/1 white Citizen creature tokens.
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Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Menace (This creature can't be blocked except by two or more creatures.)
4/4
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Hold Captive
(uncommon, foil)
Fermenting Mound
(rare)
Barrier Coalition
(uncommon)
Born from Thought
(uncommon)
Baneful Imprisonment
(uncommon)
Snatch from the Grave
(common)
Energy Storm
(common)
Protection of the Woods
(common)
Commerce of the Shoals
(common)
Call the Hero
(common)
Darkness Falls
(common)
Village Militia
(common)
Seeds of the World
(common)
Reinforcement Lattice
(common)
Mountain
(basic)
Horror
(token)