Ersatz: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
Whenever you attack with two or more creatures, you may pay ![]() . If you do, create a 1/1 red Goblin creature token tapped and attacking target player or planeswalker. Sacrifice that token at the beginning of your next main phase. |
Exile target creature, planeswalker, or nonbasic land. Its controller creates a 4/4 black Horror creature token with menace.
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White creatures you control get +1/+1.
Whenever one or more white creatures you control attack, you may tap target creature. |
: Produce .
, : Create a 0/3 colorless Wall artifact creature token with defender. Activate this ability only if you control no creatures. |
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Create a 1/1 white Citizen creature token.
Chorus — If there's a card named Gather the Farmhands in your graveyard,you gain 1 life for each Citizen you control. |
When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
When Heraldic Bow arrives, create a 2/2 green Elf creature token and attach Heraldic Bow to it.
Equipped creature gets +1/+0 and has reach. Equip ![]() |
Create two 2/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the begining of the next end step.
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Return target creature or sorcery card from your graveyard to your hand.
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Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card. |
Choose one —
• Careless Conjuration deals 3 damage to target creature. • Create a 3/3 red Elemental creature token. It deals 3 damage to you. |
When Aquatic Spyglass arrives, create a 2/2 blue Merfolk creature token, then attach Aquatic Spyglass to it.
Whenever equipped creature attacks, scry 1. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Creatures you control get +0/+1.
Focus (You may cast this for its focus cost. If you do, it enters the battlefield transformed and attached to a 1/1 white Citizen creature token. Transform it if that creature dies.)Enchant creature
Enchanted creature gets +0/+1. |
Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
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Vigilance
2/2
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Goblin Kennels
(rare)
Dark Hope
(uncommon)
Aurora of the Blessed
(uncommon)
Edge of Hope
(uncommon)
Gather the Farmhands
(common)
Sunward Boughs
(common)
Heraldic Bow
(common)
Highland Raid
(common)
Snatch from the Grave
(common)
Grinding Cacophony
(common)
Careless Conjuration
(common)
Aquatic Spyglass
(common)
Strengthen the Farmers
(common)
Failed Healing
(common)
Swamp
(basic)
Knight
(token)
: Add
to your mana pool.

. If you do, create a 1/1 red Goblin creature token tapped and attacking target player or planeswalker. Sacrifice that token at the beginning of your next main phase.



Enchantment – Aura