Ersatz: Virtual Booster
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| Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one. |
Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards. |
If a player would create a token this turn, that player creates a 0/0 black Germ creature token instead.
Draw a card. |
When Baneful Imprisonment arrives, exile target creature.
When Baneful Imprisonment leaves the battlefield, that creature's owner creates a 1/1 white Citizen creature token. |
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Create a 5/5 green Treefolk creature token with Trample.
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Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
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Create two 1/1 white Citizen creature tokens.
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When Sunward Boughs arrives, create a 5/5 green Treefolk creature token with Trample.
Treefolk creatures you control have reach. |
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Create a tapped 2/2 black Zombie creature token.
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When Energy Storm arrives, create a 3/3 red Elemental creature token.
Elemental creatures you control have haste. |
When Apprenticeship arrives, create two 1/1 white Citizen creature tokens.
Whenever a Citizen you control blocks, you gain 1 life. |
Return target creature or sorcery card from your graveyard to your hand.
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Create a 0/1 green Plant creature token.
Search your library for a Forest card and put it onto the battlefield tapped, then shuffle your library. |
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1. |
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1/1
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Times Imagined
(mythic)
Dying Thoughts
(uncommon)
Contaminated Casting
(uncommon)
Baneful Imprisonment
(uncommon)
Beckon the Branches
(common)
False Masterpiece
(common)
Village Militia
(common)
Sunward Boughs
(common)
Flesh Formation
(common)
Energy Storm
(common)
Apprenticeship
(common)
Snatch from the Grave
(common)
Seeds of the World
(common)
Commerce of the Shoals
(common)
Swamp
(basic)
Citizen
(token)






